Vengeful Rites

Vengeful Rites

A MUST-HAVE EXPERIENCE FOR ANY LEGEND OF ZELDA/FABLE/WITCHER FANS.

This game is a unicorn. Not only is it an Early Access success story that has been continuously developed for almost 3 years; it’s also a VR game that has a full 15+ hour adventure complete with voiceover work, puzzles, mini-games, unique boss fights, and a huge world to explore. Everyone seems to compare it to Zelda, which is pretty accurate, but the devs have clearly taken inspiration from many of the great RPGs.

The combat feels a lot like Zelda but I also get strong Fable vibes at times. You have your sword(s), bow, and magic, all of which have their uses. There is a talent tree to choose your specializations, but I find myself utilizing all the offensive abilities no matter what my spec is. Melee combat is notoriously hard to pull off in VR, but somehow these devs got it right. You need to make wide and fast swings to inflict the most damage, but flailing your arms wildly will only result in weak glancing blows. Parrying is actually required and it makes melee combat feel like a true sword fight.

Real player with 29.7 hrs in game


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So here’s the long and short of it:

Until Nintendo gets off their butts and brings us Legend of Zelda VR…

This is the closest you’re going to get. I mean that in a good way.

It’s clear that the developers (who actually respond to suggestions- thank you so much for adding WMR support) were obviously influenced by classic dungeon crawlers along this vein.

The world is bright and cartoonish, but not over the top.

The best analogy I could draw would be if you were inside Windwaker; there’s a very similar feel to both the graphics and the gameplay.

Real player with 20.5 hrs in game

Vengeful Rites on Steam