ADVERSE

ADVERSE

Well the day has finally come, launch day! I’ve been helping out playtesting this game for a while now and It’s great to see how far it has come since the very first day I got my hands on it.

The game has quite a lot of levels, that being 40 levels across 8 worlds. The later worlds are usually longer and pretty tough mind you! So it’s welcoming to have a sort of challenge that gets progressively harder as you get further into the game. Furthermore the worlds has a very neat addition of interconnection between them. At the last level of the Pure world, you will start seeing trees and woodlands, leading up to the next Woodlands world. And the same for the end of Woodlands where you see a castle in the distance, etc. It’s a tiny thing but it really enhances the game experience!

Real player with 20.4 hrs in game


Read More: Best Archery Difficult Games.


Challenging! I love challenging.

This game is just what I’ve been looking for. A game to practise your skill at platforming and shooting targets that are NOT other life forms.

The controls seem to work well and I appreciate, as always, the option to change the key bindings for individual preference.

While you do get a better score for being fast, there’s nothing stopping you working your way through each level at your own pace. This makes it a more relaxing experience if that’s how you’d rather play. Though it can still be frustrating when you keep falling off, until you get good at it. Practise and patience makes perfect.

Real player with 9.3 hrs in game

ADVERSE on Steam

BullyBall

BullyBall

At the end of the day your opinion of ‘BullyBall’ isn’t going to be down to the game as such, more your opinion of what you expect when you pay just £1.69 for a game. This bow and arrow game sees you shooting balls that are constantly moving towards you. You get a lot of healthy hearts at the start of the game and the chance to win more in terms of powerups. But that is it. The ball are flat 2D items and there is literally nothing else to this game other than a high score. I get that £1.69 isn’t a lot of money, but even at that price point, I wish this game was free. I simply can’t recommend this one at the moment, but with some improvements maybe that will change.

Real player with 0.1 hrs in game


Read More: Best Archery VR Games.


BullyBall on Steam

Archer VR

Archer VR

Waves of goblins and orcs walk past as you try to protect your portals with a bow. The aim is precise - you can teleport around the tracks with an aimed arrow and blow up barrels if you can hit them

https://youtu.be/cYJStfqZXs4

Real player with 1.6 hrs in game


Read More: Best Archery Action Games.


Watch my video here https://youtu.be/VqJ816jWqoQ

Played on the Rift S.

Graphically is nice and decent. I felt on the Rift S I could do with a little supper sampling to sharp it out. The game runs very well. Lighting is nice and so is the textures. The maps designs are vivid and different in design. (3 levels to play)

Audio is really funny when a Goblin dies or gets hit by an arrow. It had my making noises in laughter that I have heard come from me before. Overral the audio is fine. No 3D audio and the music is louder than the SFX.

Real player with 0.5 hrs in game

Archer VR on Steam

VR Plant Journey

VR Plant Journey

In this virtual reality adventure, you’ll explore the inner workings of a canola plant from root to flower. What does canola need to thrive optimally? Learn about the processes in plant cells, playfully help it grow, and become an excellent plant scientist.

LEARNING CAN TAKE PLACE ANYWHERE AND AT ANY TIME

Together with plant researchers:inside the Leibniz Institute of Plant Genetics and Crop Plant Research, Breakpoint One and Simmation have created a high-quality educational experience. VR Plant Journey “Die Reise in die Pflanze” teaches children biological knowledge in a playful way. Thanks to fully immersive virtual reality (VR), players:inside are completely immersed in the inner workings of a canola plant, experience the events up close and can even control them.

EDUTAINMENT MEANS ENTERTAINING LEARNING

In three chapters - root, leaf and seed - you test out how an optimum of nutrients must be regulated for the development of plant organs.

The unusual learning unit is lightened up by playful elements.

In the leaf, for example, chloroplasts are thrown with the basic substances of photosynthesis, carbon dioxide and water; in the root, ammonium and nitrate, important plant nutrients, have to be assembled; and in the seed, oil bodies have to be hit with a bow and arrow so that they grow.

The high-quality implementation of the concept is reflected in several internationally renowned awards and nominations:

#### Awards

As part of the science and research project AVATARS

2021 for the VRnow Award “Best Industry VR”

Award nominations

2021 for the VR Awards “VR Education and Training of the Year”

2020 for the Auggie Award “Biggest Societal Impact”

2020 for the Laval Virtual Award in the category: “VR/AR for Learning and Training”

2019 for the VRnow Award “Best Learning Solution”

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VR Plant Journey on Steam

Maenhîr

Maenhîr

Travel back to a Britain full of mirth, myth and magic, in this top-down, fantasy adventure RPG from the creator of Lumo.

The wheel of seasons has stopped turning as a dark force moves across the land. It’s down to you, a true adventurer, to uncover the secrets of the Ley Lines and power-up Stone Henge!

Maenhîr’s beautiful, but deadly, open world lets you explore at your own pace!

  • 9 distinct map areas, each with unique NPCs and stories

  • 8 dungeons to conquer, in any order

  • 6 unique equipment items, to aid you as you travel

  • Numerous side-quests and achievements, many a secret to uncover!

  • And most importantly, fishing!

Maenhîr on Steam

Magic Archers

Magic Archers

-Game Introduction-

The Magic Archers is an independent game focusing on leisure and entertainment with 3D horizontal version. The gameplay is unique and a little humorous. You need to play games by means of the defensive combat. Finally, the one who successfully defends his or her position will be the winner of the game.

The attack from our enemy in the game is like the shock from the environment in reality. The stronger one and the weaker one exchanges their status constantly, which never stops. It is extremely praiseworthy to be able to resist the pressure and temptation and always stay true to the original intention when you face the shock from the environment.

Control 3 heroes with different attributes to fight against various enemies. Boxes are also loyal comrades in arms. you can get skills from the boxes. If you lose them accidentally, it will be difficult to survive. You are not only a fighter but also a decision maker!

-Unit Introduction-

You will have three heroes with different personalities and characteristics during the game. You will learn about their characteristics through the battle:

In addition, you will also gain new magic case during the game process. They are the best helper:

You will encounter many stranger enemies in different gale level when you play the game. They have different moves:

-In short-

You have to use the magic case that can defeat the enemy in accordance with your understanding toward them. You also have to adjust the shoot-distance during the battle in accordance with the terrain and the type of the enemies. If you make full preparation, you are not only the soldier at the front, but also the decision maker!

Magic Archers on Steam

Northern Journey

Northern Journey

Level design, music and art style absolutely on point: every area is distinct, looks great, has its own unique vibe. They are mostly quite vertical, which is also very nice. Sometimes progression is a bit confusing, but nothing too frustrating here. A lot of areas have little unique mechanics made just for them, lots of nice touches.

Combat is sadly not so great, although 95% of the time at least tolerable. Some enemy attack animations are way off actual attack hitboxes, melee enemies tend to stick to you on contact, hitting repeatedly. Some boss arenas consist of series of narrow bridges/pieces of land with instant drown pits inbetween which is also annoying. It’s generally alright as long as you don’t focus on it too much - imo combat here is just to act as intermissions between exploration and exploration, which is the actual main focus of the game.

Real player with 15.4 hrs in game

This is a very memorable game that deserves more recognition. It’s extremely strange in a charming way with a lot of variety and surprises, as well as some unexpected humor. This is a very impressive game to have been made by one person, and without reusing almost any content through its full 10-15 hour length; every area has its own unique enemies, hazards and music. There’s a lot of rough edges, but also a lot of smart design like enemies having clear sound cues to let you know when they’re offscreen or health pickups being placed strategically on walkable ledges to let you know where you can go. It gives you just enough information to understand its mechanics and know how to deal with its more esoteric hazards without ever holding your hand. Some of the levels work better than others, and I thought the last third or so of the game was weaker than the rest due to some annoying encounters and gimmicks that went on for too long, but it’s overall a good experience backed up by an evocative and memorable soundtrack. (The soundtrack even comes with the game, it’s just included next to its files, and this is a soundtrack I would have been willing to pay for separately.)

Real player with 14.4 hrs in game

Northern Journey on Steam

QuiVr

QuiVr

73 hours of play.

By far the most played vive game I own and I have over 70 titles.

The game was certainly addictive from first picking up the controllers.

Ive aquired every item the game has to offer, which is around 10 pieces of equipment.

I know the devs are active in this game, I feel it would befeit replayability to add some more

item/skill game content for the fans that have supported this game this long. Like 10 new items with abilities, playing the

same map over and over again. Im finding myself going back to this game less often. The most addicting thing about

Real player with 88.3 hrs in game

UPDATE: The Discord community for this game is amazing! The developer, Blueteak, had us racing to unlock secrets/easter eggs in the game. This is a signal of great things to come.

I downloaded this game right when the early alpha was released, was impressed with the bow mechanics, escalation of wave difficulty, and enemy variety. After the early access version released, I immediately bought QuiVr, and it quickly became the game I think about when I’m not in VR, alongside Arizona Sunshine.

I do miss many of the enemy types they had in the early alpha, but chose to scrap for the paid early access version. However, the ability to close more gates beyond the one directly guarding your keep, while strategically using the magic abilities (throwing fireballs, chain lightning, slow time bubble, etc.) attached to your gear is why I keep coming back for a few rounds every day! I love the Diablo 3-esque feature of being able to “re-roll” the mods on your items in hopes of getting the best quality version in the range of possibilities. There is hardly anything more satisfying in VR than judging an enemy’s run speed from hundreds of yards out, and connecting on that nearly impossible shot!

Real player with 37.0 hrs in game

QuiVr on Steam

Metal Strike

Metal Strike

3/10

very short game,

over 15 minutes stuck at spike level, where can was falling on ground after 3rd ball, when already level was declared failed xD

Real player with 1.8 hrs in game

Too short game

Real player with 0.1 hrs in game

Metal Strike on Steam

Light Tracer 2 ~The Two Worlds~

Light Tracer 2 ~The Two Worlds~

MAN I LOVE WAIFUS

Real player with 34.7 hrs in game

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Light Tracer 2: Bright ambition that needs some more work.

Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.

Gameplay

Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.

Real player with 8.5 hrs in game

Light Tracer 2 ~The Two Worlds~ on Steam