Yako
Yako is a 2D story-driven hand-drawn platformer. Using your wind-powered abilities, explore a mystical underground world, solve the mystery plaguing the area surrounding Mount Inari, and earn a place among the deities of the Japanese pantheon.
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Kitaria Fables
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Approximate amount of time to 100%: 30h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote a guide about all kinds of game info which you can find here and an achievement guide that you can find here
– Real player with 33.7 hrs in game
Read More: Best Archery RPG Games.
Overview
This game does the bare minimum of everything it claims to have. Some things in the games ‘About’ are rather disingenuous to this as well; this is the inspiration in creating an extensive and spoiler-free review. The combat, farming, quests, dialog and environments are the same exact cliches as every other game of this type. Everything felt uninspired and dry. All in all this had a feeling of being an early access game where all major mechanics were present but had yet to be fleshed out. Many games fall into this category, and a lot of them make up for it by being charming or unique in some niche- this game does not.
– Real player with 31.8 hrs in game
Dark Water : Slime Invader
I found Dark Water: Slime Invader to be very enjoyable.
I have not played many platform games, so I know my knowledge is limited. With that said said, here are my thoughts:
Pros:
Very pretty and creates a good atmosphere.
Overall - controls are good. I had a decent number of times where things didn’t respond as I expected, but this is also noted in the cons section.
challenge - the game kept adding new abilities that kept the stages and challenges fresh which not feeling either overwhelmed by too many options or getting bored with a skill/ability that can do everything.
– Real player with 53.3 hrs in game
Read More: Best Archery Action Games.
In Dark Water: Slime Invader, a young girl has to save a beautiful fantasy world that has been invaded by slimy monsters. She is armed with only a simple bow to defeat enemies, but on your journey you’ll discover plenty of useful upgrades. Besides the usual metroidvania stuff like double jump and explosive arrows, several of the upgrades help you to move faster and more efficient through the game world. You can instantly teleport to the position of your arrows for example, and with another upgrade you can pull yourself towards walls and ceilings. Once you’re used to the excellent controls, you will be able to move in a fast and very cool way throughout the levels. To prevent the combat from becoming too difficult, there’s an optional upgrade to enable bullet-time when aiming while in the air.
– Real player with 21.5 hrs in game
The Last King’s Archer
At first I thought it would be annoying to just kill endless waves of enemies, but the use of powers and the increasingly insane different waves of enemies trapped me somehow. I believe that in some update it will be translated into other languages. I missed more items to be able to buy with the diamonds, after all, they are the great reward of the game. At the same time, the inventory is pretty cool. It would also be nice to have new scenarios instead of just changing the background colors in future updates. A good game to spend time killing hordes of enemies, but it’s a very short game, but it’s worth it.
– Real player with 13.4 hrs in game
Addictive, absolutely replay-able. The game features beautifully detailing pixel artwork, a tasty little variety of threats/monsters, each with different stats, a bonus of two spells on top of the traditional attack which adds a nice variety, and can prove necessary in its frustratingly challenging and incredibly fun gameplay. It has more than just the base game, but three additional trials/waves, which I definitely love. The game’s simple and well-fleshed-out mechanics are so much fun that just one mode isn’t enough to satisfy how much I want to keep playing the game, having the alternative wave modes available gives more room to stretch out and really play with this design of gaming experience. Also, there are upgrades, and they make an incredible difference; which is also very desirable as it’s incredibly easy to get bogged down under the waves with only the base stats. I really have nothing but good things to say about this game, and it’s only $0.99 at full price, which is unbelievable for a game this well designed. I absolutely loved playing The Last King’s Archer and would recommend it to anyone with a fondness for minigames, arcade games, flash games or sidescrollers. It’s just… it’s brilliant, addictive and incredibly fun.
– Real player with 2.4 hrs in game
Lovely Planet Arcade
Lovely Planet Arcade is a first person shooter puzzle game, and a sequel to the 2014 title Lovely Planet, which was extremely well received, especially among the speedrunner community. This continuation introduces some drastic changes to gameplay, while still preserving some of the gameplay elements that made the original so enjoyable.
The game is separated into four worlds, and about 110 levels in total, each of which take 5 to 20 seconds to complete. The twist however, which has also made its predecessor so unique, is that in order to complete them, you must defeat the levels' enemies and obstacles perfectly. You have to shoot every ‘baddie’, with some of them trying to do the same to you, take out every distinctly apple-looking bomb before they hit the ground, and collect every coin, which are a new element in this installation. If you fail any of these criteria, you’ll have to restart the level, which is instantly done any time you press the -rebindable- R button.
– Real player with 9.7 hrs in game
I played the original Lovely Planet for over 100 hours, and this game feels inferior in every way. First note that this game, like the original does not have a crosshair. Additionally, this game has no y-axis aiming.
The game is split into about 100 levels in 4 acts. The goal of each level is generally to kill all enemies, collect any coins and reach the goal pillar. The game feels very limited in terms of movement and aiming, compared to the original, which let you traverse long, uneven levels and shoot high up enemies at a distance. Instead you’re left repetitively shooting enemies on your level, only so far away from you. You can no longer shoot without lag, as your gun now has a reload animation, which slows the game down significantly. The fun, unobtrusive soundtrack of Lovely Planet is hard to live up to, and this soundtrack does not. The music is average, and I found act 3’s song so repetitive and annoying that I had to turn off music audio.
– Real player with 7.8 hrs in game