Return of the Heir
WARNING THERE IS A POINT OF NO RETURN WHERE YOU CAN’T BACK TRACK once you get to this point if you progress if you’re missing anything you cannot go back and get it time stamp here 1:09:46
Updated play through full game:
I like the graphics, the music and the story, but this is a hard and pretty frustrating 2d platformer. If you want a challenge this game is definitely for you. The creators give you 12 lives and a way to earn extra lives throughout, but this game gets a good bit harder as you progress and having to start over when you’re really far in the game just sucked the will to beat it out of me to be honest. I don’t want to have to run around and collect all of the items all over again because I suck at the game or some enemy was sniping me off screen when i didn’t have jump room. The obstacles in the game change color with the background too which hindered me a lot at the start I kept missing chains that were in areas, spiders, etc. and these mistakes pile up until you have to restart the whole game. It’s a good homage to older 2d platformers so I definitely recommend this game for people who enjoy that struggle.
– Real player with 4.0 hrs in game
Read More: Best Archery Platformer Games.
Well, this game is really difficult: there are limited amount of lives for your whole playthrough, a lot of traps and tricky level design that creates pretty decent challenge. The gameplay is a little similar to Dead Cells, the music and graphics are good. Unfortunately i wasn’t able to beat this game because of difficulty, but if you like challenges and like overcoming difficulties, this game is your choice.
– Real player with 2.6 hrs in game
The End of Dyeus
It’s a quaint little game. No handholding, no restrictions save for what you can accomplish with the gear and upgrades you find. Simple, but not entirely straighforward. Graphics/animations are a big seller for me as I’m a sucker for this style. The combat is.. Adequate. Melee consists of blocking and attacking, learning your opponents' moves, and making sure the shield you have blocks more damage than your adversary dishes out. Simple and generally not rewarding. Same goes for the bow; keep a good stock of arrows and kite. The crossbow allows for a shield, but it’s the same taste as both; kite, block if your foe gets too close, then shoot. Locations are lackluster, and the land is a bore between areas minus the ever-weakening mobs you encounter thanks to your gear. There are shops, but they’re rather redundant save for artifacts that I won’t spoil abilities/tweaks for. The story is sort of clíched, but semi-original. Still, most of it is learned through books ala Dark Souls. Oh, and keys are rebindable. Though, as much as I’m loathe to say this, Dyeus could have benefited greatly from mod support, though for nearly being out a month with hardly any Community Hub activity, I doubt that could have taken the game to greater heights.
– Real player with 26.3 hrs in game
Read More: Best Archery Open World Games.
Overall it was a pretty nice experience, it was fun having to figure out where to go next and getting brutally murdered because I went somewhere that was way over my head.
Figuring out which weapons work best for each enemy, which ones to engage in melee or ranged was also nice.
The melee was usually fine but there were some particular enemies that were a patience game, where you are both attacking and blocking and it takes quite a while to actually get a hit on them.
If you’re like me and struggled at the end one bit of advice:
– Real player with 20.2 hrs in game
Unknightly
please note that this current review is an edit to my original review, it will be quite long but its worth putting out there.
firstly when i first got this game i hated it, i wont lie about that because honesty is the best policy or at least thats what i have been raised to believe. anyways i left a rather hateful and scummy review saying that this game wasnt worth it even if it was literally given to me and looking back i realize i was a bit harsh in my words and judgement. i would like to thank Jake for contacting me and letting me know about the changes made to the game. there was a lot to look at and even with the time i accumulated (its not much but its enough for this purpose) i can now see that many changes were made for the better. there are alot of pros with this game that now allow me to change my negative review to a positive one, however there are still issues i would like to address with the game following the reasons i now find this game worth it.
– Real player with 54.5 hrs in game
Read More: Best Archery VR Games.
Unknightly is a very solid stealth game so far. The team has been steadily adding features based on player requests and there’s plenty of fun to be had even in the first few available chapters. Peaking around corners and lurking in shadows just feels great in VR.
The enemies behave appropriately in different situations with guards becoming slightly suspicious if they only catch a glimpse of you or moving in if you’re fully visible and making too much noise. Other guards will also start hunting you if they’re near an alerted friend so you have to think quickly to limit the consequences of an ill-conceived approach. The variety of postures and communications from the guards combined with the clear visibility and noise meters support an observant and cautious play style.
– Real player with 51.9 hrs in game
Light Tracer 2 ~The Two Worlds~
MAN I LOVE WAIFUS
– Real player with 34.7 hrs in game
If you find this review helpful be sure to thumbs up and follow my Curator Page . If I missed something leave a comment and I will try to update the review asap
Light Tracer 2: Bright ambition that needs some more work.
Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.
Gameplay
Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.
– Real player with 8.5 hrs in game
Twisted Arrow
I just got done finishing Twisted Arrow, and overall I’d say it was a great experience.
While the art and models could use some improvement, I absolutely loved the level and enemy design. One of the things I’ve been craving in VR are some large scale bosses to really let me feel a sense of scale in the world. This game delivers on that very well.
Traversing the enviroment was something that I was skeptical about at first. In general free movement is really nice in the majority of games, however I found myself enjoying the node based teleport system in Twisted Arrow. The levels that you travel through are fairly large and I found the teleproting rarely detracted from the game, in fact the I found the system to be a a solid way to direct player movements throughout the level and it never felt overly restrictive.
– Real player with 14.8 hrs in game
This is NOT a wave shooter, it’s closer to Bullet Sorrow but with a distinctive art style . Much bigger play area too as you move through a city, sometimes atop cranes or battling it out on top of a skyscraper with armed drones and choppers dropping troops in front of you. There’s multiple ‘travel points’ to choose from and cover like cars and storage containers (lots of destructible scenery) and i thought the movement model suits the game. It’s well enough done that you can stake out an area without being ‘dropped into it’ without any cover. Unlike say Metal Assault, if you have a large play area you can use plenty of space for cover.
– Real player with 5.5 hrs in game
War Of Freedom
Great start.
The mechanics seem well done.
Haven’t played too long but the open world shows great promise and looks good.
Keep up the good work.
– Real player with 0.2 hrs in game
Maenhîr
Travel back to a Britain full of mirth, myth and magic, in this top-down, fantasy adventure RPG from the creator of Lumo.
The wheel of seasons has stopped turning as a dark force moves across the land. It’s down to you, a true adventurer, to uncover the secrets of the Ley Lines and power-up Stone Henge!
Maenhîr’s beautiful, but deadly, open world lets you explore at your own pace!
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9 distinct map areas, each with unique NPCs and stories
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8 dungeons to conquer, in any order
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6 unique equipment items, to aid you as you travel
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Numerous side-quests and achievements, many a secret to uncover!
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And most importantly, fishing!
Paladin Duty - Knights and Blades
It’s alright, can’t complain much since I got this for .59 cents but definitely not worth the full price atm.
Game length is only about 30 mins complete (10 levels) and to get 4 out of the 5 achievements. The fifth one requires only to be in game for an hour, best to just afk that one.
It’s a bit bland atm, it functions more like a tutorial than a game. A screen keeps popping up telling you what you need to do. When I got to level 10 things were just starting to get interesting and bam after completing it the game was over (I had no idea that I was in level 10 at that time). The only odjective is to kill everything.
– Real player with 2.5 hrs in game
I was really looking forward to playing this. After having completed it, ehhh…I did kind of enjoy my time with it but am sure I’ll never touch it again. Teensy bit too rage inducing.
The trailer doesn’t really show what kind of game this is, expect to re-play several levels multiple times to learn enemy locations as well as spawn points that trigger on a timer from when you start each level as well as after killing certain enemies. If you like this style of trial and error gameplay it’s decent, and the levels look nice for an older Unity game.
– Real player with 1.8 hrs in game
Rain of Arrows
Good game , the arrow physics are top notch, graphics entertaining, and pacing is just about right for this kind of game. BUT, I would love it if you got rid of the obscuring flames on the end of the arrow, at least when you turn off player aim assist. Can’t see the target at all which makes it very hard to hit it. The one thing I like the most about bow and arrow games is judging the trajectory to hit the target, never want aim assist. The mechanic for bringing up the shield and paddle is inspired I think. Very quick and intuitive. Thanks for the fun.
– Real player with 2.5 hrs in game
Experienced on the Oculus Quest 2
You can view my initial impressions review & gameplay here: https://youtu.be/TMVurUVIKGE
This is a stand-still 360 archery wave shooter / “bullet or arrow hell” rogue-lite that is quasi on-rails. What I mean by that is that you’re basically on a raft that goes forward without your input in the water. However, you can paddle side to side to avoid obstacles. Meanwhile, you can dodge side to side to avoid enemy projectiles and you can even use a shield to protect you against some types of damage. I believe you have 3 deaths and you can get upgrades after beating a boss.
– Real player with 1.2 hrs in game
INCARNA: R•AI•D
‘INCARNA: R•AI•D’ is a sci-fi style adventure game with lots of puzzles and plenty of hidden things to find. You get about via way-point platforms, but you can walk about freely on each of those platforms but you teleport between them. While the graphics are low-poly they have a clean look to them with some great animation giving it an alien world style with lights and crystals everywhere making the game feel quite magical. There is a little bit of everything to do in this game from bow and arrow shooting, to really complex puzzles that don’t give you a single clue about how to finish them which will eat up the gaming hours. I think £16.99 is a great price and most people will get their money’s worth in gameplay hours here provided you are willing to try and find every hidden cube. I for one love it and its easy for me to recommend it to others.
– Real player with 2.3 hrs in game
A good 2 hours of gameplay, very simple controls and a neat story.
Throughout the game it never became clear if the events play out in “reality” or in a simulation. Not that it matters.
The movement system might feel limiting, but it fits well with the combat.
At some point I assumed that the game is much longer and I still hope that there will be additional content later.
Also there is a balanced mix of puzzles and aiming skill challenges.
I recommend this game for the casual player with a fable for bow and arrow games.
– Real player with 1.8 hrs in game