ADVERSE
Well the day has finally come, launch day! I’ve been helping out playtesting this game for a while now and It’s great to see how far it has come since the very first day I got my hands on it.
The game has quite a lot of levels, that being 40 levels across 8 worlds. The later worlds are usually longer and pretty tough mind you! So it’s welcoming to have a sort of challenge that gets progressively harder as you get further into the game. Furthermore the worlds has a very neat addition of interconnection between them. At the last level of the Pure world, you will start seeing trees and woodlands, leading up to the next Woodlands world. And the same for the end of Woodlands where you see a castle in the distance, etc. It’s a tiny thing but it really enhances the game experience!
– Real player with 20.4 hrs in game
Read More: Best Archery Difficult Games.
Challenging! I love challenging.
This game is just what I’ve been looking for. A game to practise your skill at platforming and shooting targets that are NOT other life forms.
The controls seem to work well and I appreciate, as always, the option to change the key bindings for individual preference.
While you do get a better score for being fast, there’s nothing stopping you working your way through each level at your own pace. This makes it a more relaxing experience if that’s how you’d rather play. Though it can still be frustrating when you keep falling off, until you get good at it. Practise and patience makes perfect.
– Real player with 9.3 hrs in game
Me Vs You
Me Vs You is a competitive 3D Action game that features unique Arenas. Each Arena requires a different skillset to excel. Compete online against others or play the game in single-player mode to improve and beat your own high score. Choose either between a prebuilt challenge or face a new one via Procedural Level Generation or Random configurations.
Arenas
Get to the Goal as fast as possible.⠀
Warning: The path won’t be a straight line.
Avoid damage as best as possible while keeping an eye on the actual goal.
No worries: This time, you won’t wipe your MMO Raid.
Use your bow to move the ball to the designated area while collecting some bonus zones. It’s easy, right?!
No worries: Balls are provided.
Typical simple 1vs1 gunfight. Your opponent isn’t immediately visible and the round starts after a small random delay.
Warning: You can’t blame the lag if you lose.
Long-distance hits while predicting the arrow trajectory are the key to get a good score.
Do you think you are actually good at hitting targets?
Spoiler: You probably aren’t.
Soon in Early Access
Either if you’ve found a bug or you want to see a specific game mode or challenge in the game. Get involved – it has just begun – join the Discord!
Read More: Best Archery Competitive Games.
The Light of the Darkness
THE LIGHT OF THE DARKNESS is a Metroidvania game inspired by the beloved classics. Explore the Lands of Oblivion, a cursed place between the worlds of Light and Darkness. Play as the first and unique hybrid, a creature of both worlds, yet bound to neither. Survive the hatred of the Pales and the Darks. Delve into a world filled with rich storytelling and an intriguing, original history.
Setting
“Ophelos: the world of Light, Zigardth: the world of Darkness and the Lands of Oblivion."
Long ago, a world divided between Light and Darkness emerged. Pales and Darks blinked into existence. Despite their world split in two by a cataclysmic event, it did not take long for the two societies to discover each other. War followed, fueled by the prejudice between them.
In a dark pit in a cursed land, a strange creature rises from a pile of corpses with no memories or knowledge about himself or the world around him. He is the first and only of his kind; a hybrid, with essences of Light and Dark. As soon he appears, the Pales and the Darks reject him for his nature, forcing him to face alone the dangers of those lands.
Follow this hybrid’s journey through the madness of war. Discover with him the strange nature of the world and its inhabitants. Help him on his journey to unite two clashing cultures, and learn the intriguing truth of his origin.
Caracteristics
- Episodic Metroidvania: Elaborate level design that encourages exploration and evolution of skills in an engaging manner.
- Essence Absorption: Absorb essences from other beings, allowing the player to gain strength, abilities. Discover a diverse combination of elements, natures, and personas that can be merged into a multitude of spell variants.
- Equipment, weapons, and more!: Access an arsenal of equipment and weapons, each with their own attributes, abilities and attack patterns.
- Immersive visuals: Cutting-edge 3D graphics with a dark, realistic style, different environments, and dynamic lighting. Encounter beautifully detailed models and environments with a fine tuned, intuitive interface.
- An epic tale: Immerse yourself in The Lands of Oblivion and unearth a mysterious world of mystical elements. Learn the rich history of the Pales and the Darks and what has led to their violent conflict. Play as the amnesic hybrid and collect clues and memories through flashbacks. Discover his mysterious past and what awaits him in his legendary saga.
Read More: Best Archery Hack and Slash Games.
Light Tracer 2 ~The Two Worlds~
MAN I LOVE WAIFUS
– Real player with 34.7 hrs in game
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Light Tracer 2: Bright ambition that needs some more work.
Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.
Gameplay
Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.
– Real player with 8.5 hrs in game
VR King of Battle Cards
This game started off a bit rough and hard to play, but the developer continued to work on and improve the game, and the results are showing a lot.
The game is fun to play and anyone who loves card games would love this too; each creature has its own stats and you can improve each cards individual stats, such as a creatures speed, attack speed, strength, etc, so you can make creatures a lot stronger. The potential for this game is big, and I cant wait to see what new creatures and spells get added into the game, as well as multiplayer hopefully in the future!
– Real player with 4.2 hrs in game
Viking Warrior
The games graphics seem good, but there is very little if any interaction with the surroundings. The tutorial is non existent and the inventory menu gives no stats or help at all, also you can not save in the game. Until the problems are fixed or addressed the game is only part way done. I hope the makers will update it soon with a
lot of fixes for these issues.
– Real player with 3.5 hrs in game
DON’T BUY !
Viking Warrior is a barefaced SCAM, bugged and bad copy from other 2 games:
good Dark Fantasy Warriors and bad Dark SASI.
Example, in the super short 1st level, the portal at the end of the bridge has no walls on either side, vanished, what a fortification. No sound walking or running, etc.
Buy Dark Fantasy Warriors games instead, nice game.
But don’t buy Dark SASI either, only 2 levels, the 1rst one is the same level as the 1st one in Dark Fantasy Warrios (although with different enemies) that has 5 levels though short ones.
– Real player with 2.4 hrs in game
Dark Water : Slime Invader
I found Dark Water: Slime Invader to be very enjoyable.
I have not played many platform games, so I know my knowledge is limited. With that said said, here are my thoughts:
Pros:
Very pretty and creates a good atmosphere.
Overall - controls are good. I had a decent number of times where things didn’t respond as I expected, but this is also noted in the cons section.
challenge - the game kept adding new abilities that kept the stages and challenges fresh which not feeling either overwhelmed by too many options or getting bored with a skill/ability that can do everything.
– Real player with 53.3 hrs in game
In Dark Water: Slime Invader, a young girl has to save a beautiful fantasy world that has been invaded by slimy monsters. She is armed with only a simple bow to defeat enemies, but on your journey you’ll discover plenty of useful upgrades. Besides the usual metroidvania stuff like double jump and explosive arrows, several of the upgrades help you to move faster and more efficient through the game world. You can instantly teleport to the position of your arrows for example, and with another upgrade you can pull yourself towards walls and ceilings. Once you’re used to the excellent controls, you will be able to move in a fast and very cool way throughout the levels. To prevent the combat from becoming too difficult, there’s an optional upgrade to enable bullet-time when aiming while in the air.
– Real player with 21.5 hrs in game
Frisbee For Fun
4 Zones with different aesthetics
4 types of puzzles with a frisbee to solve
And most importantly… 4 fun!
Try it!
Also… gameplay https://www.youtube.com/watch?v=sPhfyi7_GW0
– Real player with 2.4 hrs in game
What a really cute game! I loved that little train and the animations!
– Real player with 1.6 hrs in game
Kitaria Fables
[url] Please see my curator page for more games that are well worth your time[/url]
Approximate amount of time to 100%: 30h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote a guide about all kinds of game info which you can find here and an achievement guide that you can find here
– Real player with 33.7 hrs in game
Overview
This game does the bare minimum of everything it claims to have. Some things in the games ‘About’ are rather disingenuous to this as well; this is the inspiration in creating an extensive and spoiler-free review. The combat, farming, quests, dialog and environments are the same exact cliches as every other game of this type. Everything felt uninspired and dry. All in all this had a feeling of being an early access game where all major mechanics were present but had yet to be fleshed out. Many games fall into this category, and a lot of them make up for it by being charming or unique in some niche- this game does not.
– Real player with 31.8 hrs in game
Lovely Planet Arcade
Lovely Planet Arcade is a first person shooter puzzle game, and a sequel to the 2014 title Lovely Planet, which was extremely well received, especially among the speedrunner community. This continuation introduces some drastic changes to gameplay, while still preserving some of the gameplay elements that made the original so enjoyable.
The game is separated into four worlds, and about 110 levels in total, each of which take 5 to 20 seconds to complete. The twist however, which has also made its predecessor so unique, is that in order to complete them, you must defeat the levels' enemies and obstacles perfectly. You have to shoot every ‘baddie’, with some of them trying to do the same to you, take out every distinctly apple-looking bomb before they hit the ground, and collect every coin, which are a new element in this installation. If you fail any of these criteria, you’ll have to restart the level, which is instantly done any time you press the -rebindable- R button.
– Real player with 9.7 hrs in game
I played the original Lovely Planet for over 100 hours, and this game feels inferior in every way. First note that this game, like the original does not have a crosshair. Additionally, this game has no y-axis aiming.
The game is split into about 100 levels in 4 acts. The goal of each level is generally to kill all enemies, collect any coins and reach the goal pillar. The game feels very limited in terms of movement and aiming, compared to the original, which let you traverse long, uneven levels and shoot high up enemies at a distance. Instead you’re left repetitively shooting enemies on your level, only so far away from you. You can no longer shoot without lag, as your gun now has a reload animation, which slows the game down significantly. The fun, unobtrusive soundtrack of Lovely Planet is hard to live up to, and this soundtrack does not. The music is average, and I found act 3’s song so repetitive and annoying that I had to turn off music audio.
– Real player with 7.8 hrs in game