Warhammer 40,000: Dakka Squadron - Flyboyz Edition

Warhammer 40,000: Dakka Squadron - Flyboyz Edition

“Just fly straight at ’em as fast as ya can, give ’em sum dakka, and don’t ferget to yell “WAAAGH!” dead loud like. Nuffin’ to it!"

— Flyboss Skarzag, Badtoof Skwadron

INTRODUCTION

“Warhammer 40,000: Dakka Squadron - Flyboyz Edition” is an arcade shooter I first became aware of in a preview of the mobile version in a “White Dwarf” magazine from 2017. I am only now getting to reading my older issues, yet before I got to even look the mobile game up on the Google Play Store, this was announced for PC. Being a long time player of the greenskins I knew I was destined to join their ranks once more. I am a long time PC gamer who enjoys mobile ports, in fact I often prefer them for a casual aside to more serious games. Mobile platforms are quite often the testing ground for potential PC releases and this is becoming more and more the case.

Real player with 26.0 hrs in game


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I have mixed feelings about this game, but I will approve of it for 40k fans who are fond of the Orks.

There is barely any background information about the 40k setting in the game itself, and there is an unspoken assumption that the person who is playing this game is already familiar with the lore, so people who are not 40k fans will probably not care about what is going on.

Graphic settings are practically a joke: There is a single low/medium/high graphics option and the ability to turn VSync on or off, and that’s it. The framerate is capped at 60 FPS in-game, and while it easily keeps to that cap, this might bother some people with higher end gaming PCs with a +120Hz monitor.

Real player with 17.1 hrs in game

Warhammer 40,000: Dakka Squadron - Flyboyz Edition on Steam

Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo

Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo

ok, so the game is fun, has lots of kustomisation but some very important problems with the game,

1: allow you to mute all the messages so they dont show up (EDIT: you can turn off the sound in the menu, but not the popus themselves )

2: zoom back the field of view (Edit: its fine but could use slightly more zoomback)

3: for slower firing weapons, have 1-3 second cooldowns so that people can properly semi auto instead of just holding down the key

4: shooting at the oppenent is much less fun that using the faster firing rates or ramming into enemies, add more burst weapons

Real player with 5.9 hrs in game


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Broadly super fun game, brings me back to Rogue Squadron 2 era of gaming, but admittedly I haven’t played many modern flight sims. Graphics, controls, art style, and audio assets are gold. Love it. So looking forward to its release plus seeing how multiplayer works out.

My only Major problem thus far is friendly NPC’s hitting me and killing me. Feels like friendly fire from NPC’s needs to be disabled, or at least contact-based damage (annoying dying from something AI does that won’t see till too late.) Some of the pathing on enemies is weird, but not a huge deal just requires disengaging then strafing them from a distance. Or maybe I just am too stubborn and tail enemies too much. :D

Real player with 4.0 hrs in game

Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo on Steam