BOMB: Who let the dogfight?
I’m a little late off the ground with BOMB - it released years ago. But one night I was sitting around wishing I had a good flight simulator for some easy flying about and found this game.
At first, there was some setup frustration. The mouse is pointless. The gamepad didn’t give me good enough controls - I couldn’t fine-tune my shots. Then I remembered my old flightstick pro in the closet - pulled it out, set up up and went to town.
The dogfights are swirling and fun. The missions are interesting and varied - sometimes it’s ground attack, sometime it’s air defence, sometimes it’s just straight dogfighting. And the dogfighting is fun - my only complaint is that I wish for an easier way to lock on someone, and possibly an artificial horizon while I’m looking at someone. But overall, its a blast!
– Real player with 25.9 hrs in game
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This game has been created by a team of only 2 people and is amazing, for me, this game is really a big “YES” ! The graphics are pretty, the comments make me laugh, and the dogfights are fun and not that difficult, but you have to get a bit equipped to take fully advantage of the game, a joystick, even a cheap one, is quite compulsory, and a track ir is nice to have, to follow ennemy paths. this game is not acardy, meaning you don’t shoot 40 ennemy aircraft every minute, rather it is a good small dogfighting game where the physics is decent. If, like me, you are lost in DCS or another realistic combat simulator, because you cannot play every day and is too complex, this game is a good and simple alternative for fun, only costing a couple of euros. Beside the campaign of 17 missions, there is also a skirmish mode, and a few single missions. There is a multiplayer mode as well, but I haven’t tried, and you have to find players to fight with. The misson editor is a bit broken for the time being, but you can copy and edit files in Xml and Lua to create your own missions, with ennemy aircrafts, boats, vehicles, and buildings. Support is very responsive even 5 years after this game has been released, In summary, I really recommend this game for players liking dogfighting, wanting a game which is not acarde ( meaning knowing dogfighting tactics and plane energy really helps ) but much simpler and more forgiving than other realistic combat simulators.
– Real player with 18.9 hrs in game
Project CARS
I’ve put a lot of time into Project CARS, and frankly, I’m fed up. So I’m going to give a long and thorough review of it.
TL/DR Version: Broken promises, missing game features, and crippling bugs should keep you away. Ultimately, this entire things feels like a giant paid BETA for Project Cars 2. I.E. You are paying full retail for the privilege of beta testing for the sequal.
Pro’s:
- PCars is relatively cheap. $50 retail + $50 DLC sounds like a lot, but compared to other sim racing games, it isn’t. Fully investing in “iRacing” could easily cost you $500+ ($10-$15 per car / track, EACH), not to mention the $15 per month subscription.
– Real player with 1179.0 hrs in game
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I can thoroughly recommend this game to those with an open mind. Physics wise it’s a very complex sim, not without it’s faults, but other sims that people rate have had major physics rewrites, especially tyre physics. The game is not without faults that much is obvious, the importance of the faults will vary from one person to the next. I couldn’t give a rats hairy crack about multiplayer or league racing, but that’s just me. Others do and for them PCARS falls short and I understand that. But for me the overall experience is excellent.
– Real player with 643.1 hrs in game