Hexagun
Update: After the recent patch, the slowdowns seem to be gone (although it’s still a bit choppy). Thank you for that! Hexagun is a pretty nice puzzle game, ideal for short breaks. Well worth its money.
Original review:
Promising game. Sadly, slows down immensly after running a while, up to the point where it shows less than one frame a second and becomes unplayable. Puts about 25 % CPU load on a Ryzen 7 2700X and takes up 1,5 Gigs of RAM right from the start, which does seem to be a bit steep for what is essentially a browser game … Really needs to be optimized! Until then, I cannot recommend this, sorry. Would really like to play it because it is quite relaxing until it becomes unplayable.
– Real player with 2.3 hrs in game
Read More: Best Arcade Match 3 Games.
Sysifos style activity in unique looking match-3 game that seems relaxingly way too easy yet autistically forces you to never quit because of cleverly set hard to notice pace in which it always adds some new clumsiness so that you feel urge to clean it, over and over, with two ambient melodies that annoyingly switch from one to the other over and over. Worth the few cents I bought it for, not more. I believe the game could be professionally developed into a very nice game if someone wanted. You can ask my help if that happens.
– Real player with 0.9 hrs in game
Favo!+
Interesting, sometimes challenging. Good for passing the time. Straight forward puzzle game.
– Real player with 33.5 hrs in game
Read More: Best Arcade Casual Games.
Favo!+ is a fun puzzle game where you need to connect and merge elements in order to defeat enemies or gain points. It gets tricky at times if you don’t properly plan ahead. 7/10
– Real player with 0.8 hrs in game
hexceed
it’s fine for a free game but I feel like I’m just killing time playing this instead of thinking. there are only 4 unique mechanics to this minesweeper game (I don’t include that they’re hexagons instead of squares because the hexagons make the game easier) and none of them function in conjunction with each other. on the other hand, Globesweeper: Hex Puzzler has 7 new unique mechanics (not including when empty tiles sometimes fall away when you clear them) and they are constantly combined to make even more unique mechanics. every puzzle in that felt different whereas every puzzle in Hexceed feels the same.
– Real player with 127.0 hrs in game
Read More: Best Arcade Casual Games.
I’m not far in yet, but it’s easy to tell that this is a very well made puzzle game.
For reference, I’m a huge fan of the Hexcells series which this obviously seems to take a lot of inspiration from. While starting out the tutorial area it seems to lean a lot closer to Minesweeper, it quickly introduces unique rules that bend the standard formula back toward Hexcells while still keeping its own unique identity.
UI is pleasant and - incredibly important in a puzzle game with unique rules like this - everything you need is easy to understand and within easy reach. New rules are also cleverly introduced without a written explanation and (at least across the tutorial area) ramp up gently enough for probably most to keep up with it. Clicking and holding with either mouse button on a completed tile shows you its area of effect, which makes things easy to keep track of as well.
– Real player with 53.8 hrs in game
Hexa
(edit: a patch added a few settings, edited the review to reflect that.)
all you do in hexa is rotate hexagons so the shapes coming out of one side of a hex can reach the end located on the side of another hex. colors matter, so if a circle enters a hexagon on the yellow side, it will leave wherever the other yellow side is. there are also converters between shapes, as well as splitters and switches that unlock blocked sides.
– Real player with 3.7 hrs in game
Hexa is a easy to learn puzzle game with a unique concept. Use the different hex side types to get the beams to their destination.
With a simple to use level editor you can create and share your levels with the Steam community.
Key Features:
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Easy to learn yet complex puzzles
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Level Editor to create and share you levels on the Steam Workshop
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Simple controls
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33 Carefully thought out levels with more getting added constantly
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Random level generator. Play unlimited random levels!
– Real player with 1.9 hrs in game
Mines & Dragons
A rather simple game, Mines & Dragons premise is solid enough but not a whole lot of polish went into it. The game is based off minesweeper but their is no option to seemingly plant a marker where you think mines are and clicking on the board wasn’t all that interesting (hope to find those big open spaces with no mines around them, blanket tiles around any 1’s you see, and you’ll do quite well).
I managed to beat a run of the game in under 15 minutes and can’t really say I’m all that inclined to go into another run. The enemies that are fought might have progressively more health but they don’t really do anything interesting. Weapon selection seems to favor heavy hitting items as even though they reduce your time limit they ultimately will let you melt bosses faster.
– Real player with 0.2 hrs in game
Splitfire
Splitfire is inspired by classic twin-stick shooters like Geometry Wars, while pushing the genre to new territories. Until now, a twin-stick shooter has been defined as a game where the left joystick controls movement, and the right joystick controls one weapon. In Splitfire, both joysticks have their own weapon that can each shoot in it’s own direction, giving the player total control over the aiming of each. This is why Splitfire is twin-stick shooter, redefined.
Grav Blazer
Ripknot Systems is a shovelware developer, spamming out crap games in order to raise game counts and completion %. With that said, I enjoyed this game for what it is.
Small drones, shooting fighters, destroyers, and Galaga-shaped cruisers chase and fire upon you as you try to destroy all of the ship spawning bases. Left click to fire, right click to fire an energy ball that goes through everything in its' path. Simple, repetitive, but I enjoyed it and my kids want to get it now.
To the Devs, if you’re reading: this could be an awesome game with a level-up system, powerups, a mini-map, better/more variety enemies. Also a tutorial wouldn’t hurt, as I think there’s more than 2 weapons.
– Real player with 0.4 hrs in game
Clunky, cheap, and not entertaining.
Same Developer from “Trivia Vault” where you unlock 5k Achievements at once. Avoid like the plague.
– Real player with 0.4 hrs in game
Metacell: Genesis ARCADE
Metacell: Genesis turns Puzzle Bobble on its head and creates a wonderfully polished Arcade game that will have you frantically scanning the board for the next color match to keep your combo going.
The soundtrack is stellar, packing a lot of intensity. The art is precise, and does a good job of keeping cells visually separate through both iconography and color.
When reaching the later levels of the game, I feel like there could be more potential for comeback outside of bomb usage and the powerup that clears all of one color. If you fall too far behind around level 70+, all you can really do is stand there and lose all your lives. It might be cool if getting hit had a bomb effect? That’d open up the option to take hits on purpose at different parts of the board to try and find your footing again.
– Real player with 21.3 hrs in game
This game brings back a lot of memories playing arcade shooter games where you’re trying to get/keep the highscore in the entire arcade. It’s fun and is definitely one of those games I can play to pass the time or put down whenever I need to do something or take a break, but I can definitely get addicted and sucked in trying to go for the number 1 spot.
The game seems simple at first but progresses well once you’ve broken past level 20. The thing I wish it showed though would be my current score played along with my highscore or even a scoreboard of my personal runs, because I don’t always pay attention to my score or level when I get further and further into the levels. The personal run scores would be nice to have for local play with friends to see where they stand too.
– Real player with 13.4 hrs in game
Blast-off
An innovative premiere indie arcade physics based matter anti-matter title which is essentially a vertical runner. Blast-Off differentiates itself by using physics based propulsion. Essentially you are an anti-matter sphere traveling to leave a matter based universe. Through interaction with game assets you are able to generate propulsion upwards towards your goal.
The shooter element is implemented as you encounter matter based spheres which look to ruin you and end your game. Using a variety of load-outs you “blast off” each piece of matter. The closer the sphere to you when you eliminated it from the play field the more propulsion you generate.
– Real player with 27.4 hrs in game
At first glance I kinda liked this game. A unique backwards shoot em' up. In order to keep moving you need to gain momentum from shooting enemies in a close proximity below you and use the explosion as forward force. Or fly over the green or blue boost pads along the level. You can also unlock a teleport ability to switch “lanes” quickly. This Movement mechanic was new and exciting… for about ten minutes. Unresponsiveness become a problem as soon as I tried taking the game seriously. Infinite mode sounds like you would not need to hit boosters or enemies to keep moving forward. Like a zen mode, but no, it is rage inducing all the same as challenge mode. You have a few thrusters on each side of your pod that control direction. They are sluggish simple as that. It feels like sliding on ice. I think we all agree we don’t like that feeling.
– Real player with 16.8 hrs in game
Mygnar
I really like games about magic and this one is so cool.
– Real player with 2.0 hrs in game
GOTY Game Of The Year 2020 apenas
– Real player with 0.3 hrs in game