Beach Volleyball Competition
Beach volleyball simulator.
Details:
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x2 game modes, 3D or 2.5D isometric projection;
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easy game play controls;
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realistic ball physics and speed;
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several levels, with several music
.
Features:
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styled characters;
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internal control for vfx, sfx, music;
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partner AI character behavior customization;
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training mode for learning correct action execution;
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story mode have progress for increasing team skills;
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versus mode vs bots configured using net orders from other real users teams or teams of story mode;
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multilingual translation for general settings
.
Concretely:
3D game mode.
Planned replacement of background stuff to use completely 3d stuff.
2.5D game mode.
Court projection is isometric, that increase playable area.
Easy game play controls.
You need one click per action, on right or left side of playable area, that control game play.
Click on upper screen area show/hide modal menu.
Styled characters.
Available skin color, hair style, clothes, customization inside “PLAYER” menu.
Change at least the color of the skin of the character, not to be confused where you are in the team.
Internal control for vfx, sfx, music.
Visual effects can be turned on/off using “?” menu, that decrease cpu load of slow devices.
Sound effects and music volume, can be controlled using “VOLUME” menu, and using match popup menu.
Partner AI character behavior customization.
AI behavior can be controlled using “PARTNER” menu.
Story mode have progress for increasing team skills.
Next story level unlocked - dope capacity increased.
Versus mode vs bots configured using net orders from other real users teams or teams of story mode.
“VERSUS”- “CREATE NETWORK AI ORDER” , when complete, your team simulation was added on server, and other real users can take order and play versus your bots. Behavior simulate your behavior, less or more.
“VERSUS”- “TAKE NETWORK AI ORDER” , when complete, you can play vs other user team simulation.
That start match vs network AI use “TRAINING”- “USER VS AI”. That observe match of your team simulation vs other user team simulation use “TRAINING”- “AI VS AI”.
Multilingual translation for general settings.
Visual effects setting description inside “?” translated to few languages.
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Merge Chess
Merge Chess is a brand new approach to Chess! Blending the strategy of the ancient game of Chess with simple puzzle game mechanics.
Use the mouse, keyboard of game pad to shift the board pieces in any direction. Same pieces of opposite colours that touch will be merged.
Keep merging to take more and more pieces, progressing from Pawn to King. A new piece will spawn every time you move without merging. Be careful not to fill up the board with pieces! The aim of the game is to be left with only one King in the shortest possible number of moves.
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Dung Beetle Strike
Looking for a new home, the DungBeetles accept Dr. Moska’s challenge, but end up on a dangerous journey, DUNG BEETLE STRIKE is a cooperative puzzle game, call your partner and have fun!
- Local cooperative, double the fun! Option to play in pairs, keyboard + controller
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5 levels with totally different biomes.
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Several enemies and types of attacks.
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Equipments that helps in your progress and solve new puzzles.
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Buy items and facilitate your game
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Catch’em
Lucky me gets to write the first review of Catch’em, which is a 2D retro pixel fishing simulator/clicker game. Gameplay consists of clicking on the screen a lot to make it seem like you’re fishing, so basically what you would expect from a crapware mobile screen tapper game, but for some reason, inflicted on PC gamers instead, via the wonderful DailyIndieGame shovelware bundles.
I don’t know if this is an asset flip or a template flip, I never saw this one before, but it’s garbage anyway. 2D retro pixel “art” used instead of proper graphics, locked resolution, low resolution (jaggies everywhere), terrible attempt at “gameplay”.
– Real player with 0.2 hrs in game
VR Basketball Hoops
‘VR Basketball Hoops’ is pretty much what you are probably expecting it to be. It’s a hoop scoring game in which you get to pick one of 5 locations (Classic basketball court, space, Beach, Pyramid and a Night Club) and you can play 3 kinds of modes on each of them: Arcade (classic score hoops until you are board, but the basket keeps teleporting about the arena after each shot), Timeline (a set amount of time to score as many as you can) and moving which of course sees the basket hoop constantly moving back and forth. . There is nothing much wrong with this game and nothing right with it as well. Yes, it looks OK and has some fun environment, but it’s too hard, it’s full of bugs and there are far better basketball games out there most of which are for free. It’s worth a look for something silly to play for 5 minutes I suppose, but you just about get what you pay for here which is not a lot. Once again I do wish I could give this a natural rating, but it just about works and is too cheap to give it the thumbs down on.
– Real player with 0.0 hrs in game
Supfly Delivery Simulator
very nice and chill game, if someone likes this type of gameplay I suggest to try it, if you’ll don’t like’s it you can always get back your money if you don’t play more then 2h and don’t have game for more then 2 weeks, but I suggest to help developers to grow bigger and buy it 3
– Real player with 2.0 hrs in game
its a simple game with a fun progression, its aesthetically nice to look at and the beats are bangers
– Real player with 1.5 hrs in game
Faster Than Possible
This game is seriously just a masterpiece. It felt similar to playing a live version of Diary of a Wimpy Kid: Rodrick Rules or just watching Holes (2003) for the first time. Most fun I’ve had in a while, plus I 100%’d it (steam please make it visible on my account)
– Real player with 0.8 hrs in game
Matrix Blocks
Very fun game, start a little slow, good for kids and training ;) but after some levels the fun starts, I liked the shape that make you turn and move your arm and body. I suggest to developer to include new peaces formats for the next levels and custom songs, but it’s nice I recommend it
– Real player with 0.2 hrs in game
Gold Rush! 2
garbage game not worth the money
– Real player with 25.3 hrs in game
I didn’t know what to expect when I came into the game, but I was expecting more than what I got. Trying to be as spoiler free as I can, this game plays more like an epilogue to the original story rather than a full on game itself and leaves a lot to be desired. On my first try, no help whatsoever, I played the game for 3 hours and finished it with a full score.
Unlike the original where you have the option to try three routes to get to your destination, this one has a single route to take and up until then, you really don’t have a lot of “hidden” points or tasks to complete. It’s possible that there’s a side quest that’s optional to complete, but since I haven’t experimented I don’t know if it can be skipped or not. If it can be skipped, it plays more like it’s just for the good feeling of the player and not really for the benefit of the story. I had found a single object that I never found a use for so I believe that it’s optional but it’s not valuable nor does it do anything for the story so it doesn’t have any reason to be there. This is NOT to say that there are NO optional points in the game, I found a few that were undoubtedly optional to the story.
– Real player with 8.9 hrs in game
Attack on Toys
Army Men
This is probably the most precious hidden gem in steam store. You get a super cheap price (or free if you download from their main site) for a massive gameplay content with potential to be even more in future. Map is completely free-roam you can hook or jetpack your way onto anything, build anywhere, place any soldier or vehicle everywhere, drive or enter any emplacement or vehicle, even a mega robot. Personally fight the war in a front line or act as a commander and use map feature to command your troop in basic RTS style. Furthermore they have included toybox mode which basically allow you to create your own map and adding any little props or detail however you want, giving an unlimited idea to expand replayability map with community help via workshop feature.
– Real player with 146.7 hrs in game
This is a fun game to play. I hope to see more content later on, in the future. Maybe a terrain manipulator tool would be a good idea, so we can be more creative. I Also hope to see some game logic tools as well. It wouldn’t be a bad idea to implement, a player level pallet, so when the player completes a level, it go’s on to the next level, that the player has made. More map props i think are needed. A much needed level variety I think would be good. In the map maker, I think it would be nice to have a clear all option, instead of individually deleting every map prop. I think the camera needs to be fixed, when going into buildings, makes it hard to give commands to units when the camera floats into the ceiling. It would be nice to be able to spawn unites inside on buildings, instead of spawning them out side of the building, then having them follow you inside, then having to fight with the player’s camera. But over all the game is very fun, it brought back childhood memories, like Army men 3D, Army men world war, Army men air sea land, Army men RTS, Army men Sarge’s Heros 1, and 2.
– Real player with 69.0 hrs in game