NitorInc.: Touhou Microgames!
NitorInc. is a fan-made, community-driven collaboration among fans of the Touhou Project series to create a collection of microgames based on the Touhou universe and lore. Play round after round of lightning-fast, super-fun games starring your favorite characters!
Check out the demo by clicking the “Download Demo” button.
Want to be a part of this project? Join the collab and contribute your talents! There’s no intense barrier for entry.
Demo Features
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60+ diverse microgames featuring your favorite Touhou characters
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A boss stage to spice things up
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5 challenging game modes
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A practice mode to hone your skills
Demo+
The Demo+ is an improved version of the demo with over 60 microgames and counting! We’re going to keep updating it with new microgames as we finish them. Think of it as an “endless demo” where you can see all the games we make until our full release. Keep an eye on our social media for when we add new games.
Future Release Features
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Tons of new microgames
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Story stages and cutscenes
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More game modes and mini games
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And you can contribute to it!
Read More: Best Arcade Casual Games.
Geo-Duck
Why in the world is Buddha Hitler
– Real player with 3.6 hrs in game
Read More: Best Arcade Singleplayer Games.
Cool game
– Real player with 1.6 hrs in game
東方逆妙乱 ~ Ephemeral Unnatural Balance
Positives:
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Very cute art (shaded pastel style)
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Decent enough music
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Interesting system
that being said, I feel like the balancing is kind of wack. The Discord system is great when you’re in a difficulty you have completely mastered, but if you dare to reach a bit above your comfort zone, it’s an absolute beatdown. Especially late in the game, you have almost no opportunity to activate Discord since it’ll just immediately kill you, wiping out any progress you had on the meter (if this were changed, I’d like it a lot more). I also didn’t feel the need for an overdramatic resurrection butterfly ripoff.
– Real player with 17.8 hrs in game
Read More: Best Arcade Indie Games.
From what I’ve played so far I have pretty much nothing but praise for this game. Honestly it’s better than most of the main Touhou games. It avoids every typical fangame gripe I can think of: stage design is good, systems are good, visual clarity is good. Most importantly it’s determined to be a Touhou fan GAME rather than a Touhou FAN game, and most of its fanservice is based around things recognizable and enjoyable from the games themselves instead of Alice xx Marisa UwU or whatever.
Many of the patterns and spellcards are remixed versions of ZUN’s ones, but the developers seem to have a good feel for how to keep the fun parts without the annoying ones. Nothing is flashy to the point of being nonfunctional and so far I haven’t encountered anything that felt like total bullshit. Lasers and attacks coming from weird directions all have warnings on them so you’re not caught blind. The stages feel like a big melting pot of the styles and identities of different games in the series plus some original stuff and it just works well.
– Real player with 12.4 hrs in game
Sumy Shelltris - ICEBLOCKS 2
Sumy Shelltris – ICEBLOCKS, was a game created from the following question: what if in the Tetris game, instead of ready-made pieces, the player had to assemble them? With an aggravating factor, the number of cubes arranged, would be drawn!
Sumy Shelltris – ICEBLOCKS was born from the premise of being a game, where the player creates his own pieces and, later, fits them on a board. As a prize, you’ll win gold, silver and bronze medals, releasing phrases from great mutant thinkers, in addition, of course, to achievements.
FEATURING
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The game, Sumy Shelltris – ICEBLOCKS, is a game of logic, reasoning and memory.
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There is a draw. Then, the player will assemble a piece, with the number of cubes drawn.
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The assembled piece should be placed on a board.
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The game is won, when all spaces on the board are occupied.
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The game, Sumy Shelltris – ICEBLOCKS, is composed of 5 boards, each board must be won 3 times. For each victory, a medal will be won, which are: gold, silver and bronze.
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In the bronze phase, the player must assemble a composite piece with up to 6 cubes.
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In the silver phase, the player must assemble a composite piece with up to 9 cubes.
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In the gold phase, the player must assemble a composite piece with up to 12 cubes.
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The game, Sumy Shelltris – ICEBLOCKS, is composed of 15 challenges.
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The game, Sumy Shelltris – ICEBLOCKS, has 10 achievements.
Sumy Shelltris - ICEBLOCKS 1
Extremlly fun game to play, 10/10
– Real player with 0.3 hrs in game
Leaf on Wind
A relaxing game though not without its challenges. The scenery helps create a cathartic atmosphere while you breeze about piecing together some pretty poetry. Good for a casual gamer to chill out to.
Looking for a game to de-stress with after work or between more intense games? Check out Rouem’s Leaf on Wind.
For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
– Real player with 1.3 hrs in game
It’s a Flower clone of sorts. Expected it to be before I bought it though. Except this time instead of flower petals, it’s a single leaf.
Your aim in this game is to go around collecting glowing square thingies in order to make up a poem in each level. Kinda expected something MORE akin to Flower, but I’ll take it. Still a decently chill game to play. The OST is also nice.
That SAID however, after you finish the first 6 levels, to play more of the game, you need do those 6 levels AGAIN but without touching anything. Just feels more like a chore than anything. I gave up at the “repeated” third level, because the wind is just ridiculous and works against you and it’s annoying (and the controls don’t help either, since they aren’t the most fluid thing ever (though not “bad” either)). No offense, but it just takes away from the “relaxing” factor and feels like forced replayability. I’m not a fan of that. Will either push myself to see the rest of the game at some point soon or refund the game, haven’t really decided yet. But yeah, I’m very in the middle with this one tbh.
– Real player with 0.8 hrs in game
GENSOU Skydrift
Fans of Touhou, Sonic Riders and/or Mario Kart Double Dash (or 8 if you think about it another way) rejoice: you have a game that, while small and a tad light on content, tries to accommodate these diverse qualities into one package. You have your Touhous. You have your anti-gravity track-design. And you have a tag-team mechanic - albeit one that doesn’t seem quite intuitive and might’ve done better with more explanations about some of the finer mechanics that underpin it. The way items are attained and gotten also is a little unorthodox and takes getting used to if you are used to fixed item box placement on tracks like I was.
– Real player with 682.2 hrs in game
Before I knew it, I racked up over 400 hours in this game. If that’s not the sign of a good game, I don’t know what is, so I figure it’s high time I give it thumbs up.
Starting off, it’s a simple but solid fun racer, 2 story mode campaigns to play through with a 3rd currently in development. If you want to go deeper, though, the online races and time attack modes coupled with this game’s surprising level of technical depth are what have really kept me with it for hundreds of hours.
The basics are you put two 2hus together (or the same one twice) and one surfs through the tracks on the other with the option to spend a small amount of spell meter to switch to the other at any time for a boost of speed and a change in stats. Spell meter can also be spent to roll for an item. The items you get are usually typical kart racer type things, but with full meter and enough time passed, you can pull a character specific Last Word spell with powerful race changing effects. Strategizing on how to use meter and when to go for and use a LW adds a nice level of depth to races and keeps things feeling fresh as you try and race against different characters.
– Real player with 648.2 hrs in game
東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival
As a Touhou game, the quality here is high. It has what you would expect from a Touhou game and a little more; beyond the standard 6 stages and Extra stage, there are also Spell Card Challenges with many new difficult spell cards for each of the bosses in the game. The character options provide a second way to adjust difficulty, which I find helpful: Patchouli can be very easy bordering on overpowered (but is also slightly complicated to control), Sanae is fairly easy, and Marisa and Reimu are the most balanced. Whether intentional or not, I think it can help breaking into the higher difficulties as you can start out playing as Patchouli, then Sanae, etc.
– Real player with 62.8 hrs in game
Now, don’t let the hours played confuse you.
I’ve been playing this game before it ever released on steam, but with that in mind let me start explaining how good this game is.
Touhou Fantastic Danmaku Festival, is a fangame remake of Touhou 6: Embodiement of Scarlet Devil, with a few changes here and there made by the chinese developer StarX
Unlike Touhou 6, there’s some differance, some of which I won’t spoil.
There are four characters to play as, the four being Reimu, Marisa, Sanae, and Patchouli.
– Real player with 10.4 hrs in game
Queen of Seas
I like this game. The pixelart and the premise of the game is well done. The story is neat in itself. The gameplay is simplistic but rewarding. You can feel your own evolution in this underwater adventure.
The controls are simple. Move left and right with arrows, Spacebar is to jump and down on the arrow key is a ducking motion. Avoid sharks that spawn from the right side of the screen and jellyfish that spawn underneath you. Move about 2000 clicks and find you a topless mermaid (Don’t even, low pixels and artstyle, nothing “graphic”). Give it a flower and farm coins for levels.
– Real player with 6.3 hrs in game
A fun arcade platformer for a couple of hours in which we play as the son of a fisherman in order to get to the Queen of the Seas - Yemanjá.
We will begin to overcome obstacles immediately under water, in a diver’s suit. The path is always one (to the right) and the distance to the cherished goal is also (2000 meters). The meters are “counted” right on the screen, which is very convenient, you can always see how much remains to go. Only a few types of enemies will interfere with the journey: sharks and jellyfish.
– Real player with 4.4 hrs in game
DANMAKAI: Red Forbidden Fruit
Cute little STG that feels like a nice and huge love letter to Touhou (especially PC-98’s vibes). I will write my pros and cons with the expectation that the reader is at least somewhat fond of Touhou.
Pros:
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4 difficulties, 6 stages with an extra stage. Very Touhou-style
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Mechanic is simple enough to understand. The tutorial video helps.
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The difficulty is generally digestible. You can go ham on resources once you master the mechanic, but isn’t that true of most STGs and Touhou games anyway…
– Real player with 22.7 hrs in game
A hilariously unbalanced game with a bomb mechanic that can be spammed to hell and back. Once the player has figured out how, where, and when to bomb graze, its difficulty becomes trivial, and the game becomes a fun novelty. A veteran shmup player should be able to clear Lunatic in under 10 credits.
While there is little challenge to be found in the main game, there’s plenty of extra content to keep yourself busy with. There also seems to be a hidden condition for what I think is a TLB or something equivalent, but I’m too lazy to confirm it.
– Real player with 16.8 hrs in game