Cyber Protocol
THIS IS NOT PACMAN. It looks like it but it is not.
This is a sliding puzzle game - there are 100 levels. That sounds easy right? - Wrong. Its a sliding puzzle game with obstacles that are out to kill you and ruin your day. (if you look at a screen shot - if its orange, red, moves, or looks at you funny it wants to kill you.
Who is this game for? Do you want to challenge yourself? - Yes. Do you want to bash your controller/keyboard because you died 3 moves away from the objective - yes. Do you want to feel immensely satisfied at beating a level - yes. Great. This is for you. The game is a challenge, with a sense of timing, planning and logical thinking you can succeed. Go for that Perfect, do the level as fast as you can - challenge yourself to get a high score.
– Real player with 469.7 hrs in game
Read More: Best Arcade Difficult Games.
One of best puzzle game!!! Hack level 100!!!
– Real player with 65.3 hrs in game
Cyber Rider
classic arcade game, pretty fast, really fun to play
– Real player with 4.8 hrs in game
Read More: Best Arcade Motorbike Games.
Honestly, I just bought this game for dat ass. . . what can I say, I’m an ass man!
| (Adult) Content | No. |
| Censorship? | Not applicable. |
| Hours of Gameplay | Thirty minutes. |
| Modding Support? | No. |
| Patch Available? | Not applicable. |
– Real player with 1.1 hrs in game
LineVox
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– Real player with 0.3 hrs in game
Read More: Best Arcade Casual Games.
LineVox is a Tron-inspired game of competitive Snake with solo and multiplayer modes. For its price, it’s severely lacking in content, with both underwhelming powerups and barely distinguishable versions of the same map. For collectors only.
Pros
✅ Ship selection, map options
✅ Multiplayer (note: I didn’t test it)
✅ Powerups
✅ Graphical options to improve visibility (disable reflections, fog, etc)
✅ Working achievements
Cons
❌ Control is not smooth: You’re limited to 45 degree turns
– Real player with 0.2 hrs in game
Project Downfall
Game is good in general, has correctly designed world that creates quite dense atmosphere, but still when it comes to fighting it gets veeery frustrating. Enemies are truly overpowered, the stamina level is annoying, pick-ups dont always work and you cant immediately crouch after performing a slide thus you cant take cover at the right time. Won battle is satisfying, but you can achieve satisfaction in different ways, than having many powerfull enemies (that can ignore wall collision and go through the wall LOL) just left for the player to be dealt with, i.e. with better balanced and well designed combat which for now is extremly annoying. Sad since it is the main part of the game. And there are goddamn holes in maps. Thus you can fall down just like that and die in the middle of for exmaple: COMBAT. Well, maybe that is why its called Project Downfall…
– Real player with 37.7 hrs in game
Edit 2: I’m gonna be updating this soon, so take this with a grain of salt.
I’ve played this game a lot, and it has a lot of good things in it. It is also full of some of the worst game design choices I have ever seen. For example: after the level “Brain Freeze” the player is dropped into a shipping yard full of enemies. The problem is that this level takes place at night meaning that it is absurdly dark so the player can’t see enemy sprites. To make matters worse a third of the enemies have shotguns that can kill the player in one hit and have a reaction time of less than half of second (which is fine in the short indoor levels where trial and error is viable, but we’ll get to why that doesn’t work here) The level takes place outside in a massive shipping dock with multiple alleyways and probably about 15-25 enemies, which the player is forced to kill all of to proceed. This means that you’ll constantly slowly inching around trying to find the enemies your looking for on this bloated map, constantly getting one shot by an enemy in the dark that you literally could not see (at least in the millisecond you have before they shoot you) I would say that this level takes about 1-2 minutes to complete, which might not sound bad until you realize just what kind of game this is: this would be like a 2 minute long super meat boy course or a hotline Miami level where the enemies are all hidden where you somehow can’t see them. What makes this level completely unacceptable in my book is that once you finally, and I mean FINALLY manage to take out all the enemies on the dock (took me about 18 tries and 35 minutes) the level. is repopulated. with boss enemies. that take half a dozen sniper rounds. to down. and one shot the player. And if you die to this, (which you will) you are then forced to start the level ALL OVER AGAIN. this effectively makes the level infinitely longer and frustrating enough to burst a blood vessel, as you have to somehow take out all the enemies on the dock AGAIN only to get another shot at taking out multiple boss enemies at once without dying. I have yet to complete this level or the game because I can honestly only put up with so much. This is only one example, there are many more levels just like this one in the game (“Providence” comes to mind) which means that you’ll be frustrated and miserable throughout.
– Real player with 14.1 hrs in game
UBERMOSH
tldr; great game, easily worth the full price. Some wonkyness in terms of bullet spawn and hitboxes, but it’s consistent and predictable with some practice, and fun from the start.
My take
If you consider yourself a twitch gamer, this gem will test your mettle. If you consider yourself patient, this game will cause you to re-evaluate. If you like a challenge, the achievements associated are a feather for your cap (especially Kensai CM).
This game has stones - big ones. And rage. And an awesome soundtrack.
– Real player with 12.6 hrs in game
The colony provides us everything except for violence.
The game’s tagline is a fitting one, since this title provides nothing but violence in wholesome abundance. To put in summary, Ubermosh is a fast pace, bullet hell game, in which you must survive for as long as possible and compete for a high score.
A typical session of play would last between 10 to 90 seconds, though more likely than not, you will experience a short life of less than 30. This is by no means bad, since you are pump and psyched to abort, retry and fail; over and over again. The mechanics is simple, as a rookie gladiator you must utilise your sword to slice bullets that are fired your way, that or dodge to avoid your demise.
– Real player with 10.9 hrs in game
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
This game is actually V E R Y fun! Well, for me. I originally played AaAAaA!!! 3D on A10 so i decided to ask my dad to buy the game and we did and i fricken love it! So it has good graphics (If your PC/Mac/Linux can handle it, or you put it on low graphics) and also fun level design, good DLC, not alot of difficulty spikes, less sensitive to whack into a building, good controlls, and use of the wind and checkpoints UNLIKE reckless disregard for gravirty (Excluding Brutal Concussion) and its just a good game! I 100% Recommend it!!! Also the best part! The name! AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome!?! That name is easy to remember and awesome! (No pun intended) But some downsides are it removing some sounds and polishing things that Reckless has like the Kisses where it would fade not just blink. Also the sound for Spray Painting was just the Flip off sound and the spray paint sound but no sound that i remember from 1… 2… 3… Kick it (Drop That Beat Like An Ugly Baby) Also the texture quality is a little dated. And the glitch where the camera wont move. Also it should of been DLC because the Awesome Levels and the original campaign. However i still recommend it over Reckless Disregard for Gravity.
– Real player with 55.3 hrs in game
AaaaaAAaaaAAAaaAAAAaAAAAA!!! ….For the Awesome, the Anti-Platformer!! In this game you will do all in your power to AVOID landing on them, as you leave every platform far behind!
I nearly made a mistake with this game (beyond thinking the dreadful title actually said something about the game, that is): I read the reviews. Then I read the awards it’s won. Then I considered the type of games I enjoy most: pinball, Puddle, FOTONICA. Flowing, limited control type games. Actually, the decision was easier with more information. And I made the correct one.
– Real player with 17.1 hrs in game
Cyber Badminton 2020
A very solid little arcade game of tennis-for-2. The powerups and general aesthetic set it apart froma standard retro-style sports title. Difficult to master, but once you get the hang of timing, going for high scores is something I always find enjoyable. The manual is a cute addition that more indies should take note of.
– Real player with 0.9 hrs in game
It’s a simple arcade badminton game that’s pretty neat. For the price, it’s worth it.
– Real player with 0.4 hrs in game
Drawkanoid
Absolutely love the balance of tension. It’s definitely exploring things left untouched in other re-interpretations of this classic, feels like the ultimate version of the brickbreaker genre.
omg, the hexagonal enemies are amazing for all the rebounding goodness, but the little orange rounds are complete nonsense.
– Real player with 17.3 hrs in game
Drawkanoid: Satisfyingly Chaotic
The premise of “Breakout but you draw your paddle” sounds interesting in theory and is actually really interesting in practice. The visuals do the game a huge service, especially when you manage to get an insane combo. It’s a nice game to come back to every so often and (unlike say “Super Hexagon") becomes more a game of endurance and in the moment decision making rather than one of reflex.
I’d recommend it! it’s like… the price of a lunch… and you get to keep it too. Definitely gonna play some more of it!
– Real player with 6.2 hrs in game
Eves Drop
PHOTOSENSITIVITY WARNING
_New Year’s Eve, 1999.
You are the head of an elite underground hacking ring, Project EVE.
Your goal: Stopping the world’s largest surveillance corporation, Big Brother, from turning into a deep-state puppet master.
You’ve spent months setting up this operation.
Tonight, at midnight, you’ll have your chance._
Physics based destruction - Launch data nodes and cybersecurity to crash them in a blaze of cyber explosions.
Upgrade your system on the fly - Crash special nodes to unlock unique powerups, anything from giant drills to bullet time.
Breach their protocols and corrupt their mainframe - Break through a series of gates to gain access to their mainframe, then find a way to destroy it.
Short and sweet runs - Random generation ensures no two runs are the same, and each one takes no more than 5 minutes to complete.
Old school techno soundtrack
Playable with 1 hand
This game is inspired by the over the top hacking sequences in movies like Hackers and Johnny Mnemonic.
You will NOT be solving puzzles
You WILL be using physics to destroy data nodes and cybersecurity, and flying around cyberspace at rapid speeds.
Made by Drew Dunaj & Jacob Mercer-Pontier
Art by Kyle Templeton
Music by Rupert Cole
Galaxy Arena
the game is great but please make more smoother for low pc bro
– Real player with 2.5 hrs in game
KAIF
– Real player with 0.3 hrs in game