Myastere -Ruins of Deazniff-
i’ll give it 5/5, its pretty difficult to control the character while mid-grapple but once you get the hang of it its all easy, also it would be cool if we can store health potions.
– Real player with 12.1 hrs in game
Read More: Best Anime Female Protagonist Games.
The English translation was likely done by a computer, but the Umihara Kawase-style rubbering action is pretty fun once you get the hang of it. If you love Umihara and need more like I do, you’ll enjoy this game. For anyone else, probably stay away.
– Real player with 5.5 hrs in game
UNDER NIGHT IN-BIRTH Exe:Late[cl-r]
game has peaked 959 players at once all-time on steamcharts and is this good!? damn shawty
– Real player with 112.0 hrs in game
Read More: Best Anime Competitive Games.
Best fighting game
– Real player with 86.4 hrs in game
ARIA CHRONICLE
Really good turn-based RPG game with a lite Darkest Dungeon exploration style. Less punishing than DD but is damn fun nonetheless. Here are my opinions.
Good things:
- Classes are cool and non feel as if their skill sets are useless. Roles (DPS, healer, support, mixed, etc) are somewhat still a thing but can mix and match as one prefers (at moment, I have been 3 playthrough including Arena with different mix of classes). DLC invoker is weak imo but someone might find a combo that work well.
– Real player with 102.1 hrs in game
Read More: Best Anime Tactical RPG Games.
It’s a very fun little game.
The gameplay loop in battle is focused on buffs, debuffs, timing burst windows and sustaining your party only when necessary. It can take a bit of time to get used to things like action order - which is based on speed and can be manipulated to set up burst, elemental weaknesses and secondary elemental effects, and the prevalence of strong debuffs that can shut your party down completely if you ignore them. Of specific note is the poison debuff, which in other rpgs is a ticking dot, but here is a 3 turn countdown which instantly kills the afflicted character. Another strong one is electrocution, which prevents the use of skills, and since the entire game is based around skills, it’s one to cleanse immediately (until later on in the game where you get some gear that actually makes you stronger while electrocuted!) Definitely get used to checking your tooltips.
– Real player with 65.8 hrs in game
BlazBlue: Cross Tag Battle
If you want to get into fighting games, BBTAG is a good game to start with, combos aren’t too hard and not too many system mechanics to remember. As my first real fighting game experience I’ll vouch for this aspect until I die.
The fact most characters are viable and useful and of course from the 4(soon to be 5) franchises who bring all their personalities and simplified play styles make for a very addicting, energized and fast paced fighter.
My favourite aspect is the fact that if you work on a team enough, you can make any team work.
– Real player with 1592.8 hrs in game
BBxTagBattle is one of the best Anime Fighters for Fighting Game Newcomers
Overall, if you aren’t put off by the anime-aesthetic and you aren’t looking for the “hardcore experience” of Guilty Gear or og Blazblue, but you still want a game that is highly competitive and challenging, then this is one of the best games to pick up.
The biggest downside is the subpar PC port that Arcsys refuses to fix. The biggest upside is the very entartaining gameplay.
cons:
- Doesn’t have thousands of players like DBFZ, MK11, T7 or SFV
– Real player with 1040.0 hrs in game
CosmoDreamer
I have over 100 hours spread across the demos, and I’ve cleared most of this dev’s past games on their highest difficulty. I’ve been anticipating this game since March, and it has far exceeded my high expectations.
Veterans can enjoy a good challenge and the full experience on Nightmare difficulty. It’s a step above arcade difficulty, and a little under a 2 loop experience, at a whopping 9 stages and a cruel TLB reminiscent of Mushihimesama’s Aki. While I haven’t cleared Nightmare Trial at the time of this review (might take a month or two of hard grinding to do so), I can guarantee anyone at any skill level will have a good time with this game. It’s great fun for what it’s worth.
– Real player with 121.5 hrs in game
Honestly, I’m surprised that this game’s price tag is this low. For what it provides in terms of gameplay, it should charge at least twice as much. This is an absolute jewel among indie shmups; it doesn’t try to hide its obvious influences (Touhou and CAVE STGs being the big ones here), even makes some references to them in its bullet patterns, and realizes them very nicely. The scoring system is simple and straight-forward, and routing Nightmare difficulty (which I’m currently ultra stuck on) is like a gateway drug to DDP or Mushihimesama. There’s even some secrets to discover.
– Real player with 41.2 hrs in game
BLUE SABERS: Early Mission
Overview
Use conventional and three types of special weapons to overcome difficult situations.
Take control of the battlefield with support aircraft!
Long-established STG development team, Blue&White, the first new one in 13 years, and a new origin!
Story
More than a decade of warfare between the MUltinational COmpanys Community (MUCOC) and the International Unification Treaty Organization (IUTO) has left both sides exhausted and A stalemate had been reached.
To break the deadlock, the MUCOC fleet gathered its remaining forces and launched Operation Earth Descent.
Although the IUTOs were allowed to descend, they put up a desperate resistance to prevent the expansion of the front line.
However, there were not enough surplus forces, and the counter-offensive was left in the hands of a mish-mash of new recruits and reserve forces.
The name of the unit was the “Blue Sabres”.
Thus the battle later known as “Second MUCOC War” has began.
Gameplay
The main point of the game is how to make a way with powerful weapons and supply.
Break out of a difficult situation by mastering three types of special weapons, which are limited to normal armament and singular numbers.
Calling for your support aircraft, Garuda, allows you to refuel your special weapons and restore your ship’s shields.
The key to victory is the timing of calling the Garuda.
Features
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A shmup with a unique supply system.
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Dynamic camera work with 3D graphics added to the 2D shooting experience.
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7 stages + Tutorial
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6 ships + 2 support aircrafts
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Gamepad supported.
GUILTY GEAR Xrd -REVELATOR-
I played Sign for 6 months, and when I mean by play, I mean grind combos in the training room and doing nothing else as Millia. So, when revelator came out, I was super excited. Unlike Street fighter V’s launch (Sorry Capcom fans please don’t hate me) Revelator’s launch went exteremly smoothly for me.
So, let’s take a look at what the game does well:
+Netcode- HOLY MOTHER OF GOD THE NETCODE IS AMAZING. On average, I get 2-4 frames of delay and it feels like I’m playing on a console offline. Granted, this assuming you have anti-aliasing and post-effects off, but even with everything on, you’ll get 5 frames at the max. The only netcode that can top Guilty Gear’s is Killer Instinct.
– Real player with 1376.6 hrs in game
This piece of sh*t of a game actually made me go out and buy a fight stick just so I could get better with it lol. I have tried out a bunch of fighting games before, but nothing came close to this. GUILTY GEAR Xrd -REVELATOR- is the best fighting game I’ve played so far, and possibly one of the best game I’ve played in general, and that’s saying a lot, because I’ve never been into fighting games that much in the past.
The Positives:
- Complex but satisfying fighting system: The game is indeed hard to learn at first, as there are lots of mechanics to understand, but even at the beginner level, you can still pull off some cool stuff and look awesome while doing it. Once you start getting better, things like Romance Cancels and Burst will be easier to get into and you will be able to use them correctly at no time. And although combos are pretty tough to perform, I think one of the way to learn them is to watch videos and tutorial on the internet and try to copy the combo in practice mode, then slowly apply them in real matches, and sooner or later you will be able to do it. To me, that feeling of learning new moves and combos, then successfully doing them against real opponents is what makes this game so great and memorable.
– Real player with 813.4 hrs in game
MELTY BLOOD: TYPE LUMINA
as a person who has lots of sex all the time, i can say that this game is 100% accurate to having sex with sexy women. like i do. everyday. this game did not make me horny however. i am not gay. i just have too much sex with real women to spend more than 15 minutes in this game. on the other hand i would recommend this game to people who do not have sex (unlike me because i have lots of sex with women a lot) as there is a naked woman in it and she is naked. she kinda looks like one of my many girlfriends who i have sex with a lot. i have lots of sex. i also an very handsome and women ALWAYS want to have sex with me because i am very muscular and handsome and very good at video games. all my girlfriends say im very good at sex and playing video games and being handsome. one of my girlfriends asked me to have sex with her but i told her i was playing a sex game instead so she started crying and became a lesbian and killed herself because i did not have sex with her. i have sex with women. not men. i am not gay. i am very cool and handsome so girls always have sex with me because i am very cool and sexy. my penis is very big. all my girlfriends like my penis because it is very big and i am very good at sex with my women. every woman ive had sex with is very sexy and so am i. i have lots of sex. i am also very handsome and sexy and i have lots of sex.
– Real player with 275.9 hrs in game
Melty Blood: Type Lumina is an excellent first fighting game for anyone looking to learn the basics without being overwhelmed, but it’s also an enjoyable game for fighting game veterans. Though the base roster is a bit limited given the price tag, the mechanics, art, animations, and general gameplay are all top-notch. Beginners can get their feet wet with auto-combos, and then gradually increase the sophistication of their gameplay by using more difficult combos and taking advantage of the many enjoyable game mechanics like Heat and Moon Drive. Most importantly, the rollback netcode makes it easy to find matches against people with good connections even if nobody nearby plays the game.
– Real player with 253.2 hrs in game
Anime And Your Life
RANKINGS F’D ME
So there is not a lot to this game. The only reason I put in so many hours into it (which essentially is just letting the game run) is because I felt I could top the leaderboards.
Well, I did top the leaderboards. But apparently, right around 2.2 billion people, the score caps out and sets you back at 0. 1700 HOURS TO GET THERE AND IT SETS ME BACK AT 0.
– Real player with 1703.0 hrs in game
Boring, bland “gameplay”. Your grind coins to dress your girl and money to upgrade earth(which was really buggy for me).
Not many options for customizing the girl(only one body shape).
The “card game” is way too random in my opinion. English is not my first language but I think it’s called “happy families”?
Any way it’s a very bland and lame version of it.
It also features an unnecessary calculator.
The featured webbrowser was ok I guess, tho I have no idea why it is there in the first place.
All in all I don’t think this was worth my money.
– Real player with 11.7 hrs in game
CZAR: Decision
CZAR - DECISION
_There are three kinds of people.
The one who keep reaching the light.
The one who stay in between.
And the one who succumbed to the darkness.
This is the story about war, love, and peace._
CZAR: Decision is a mix RPG-VN game. You play the role of an inhabitant of Sriharja Kingdom named Sagara. He and his friends were involved in an incident sixth years ago where miasma burst out from the ruins, later the suspects were arrested. Today, the incident repeats, revealing the mystery and the truth of the past …
FEATURES
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7+ Hours of Gameplay
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HD 2D Graphics
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Unique Turn Based Battle System
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Visual Novel-styled dialogue
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Original Artwork
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Music composed by Japanese Composer SHIDO STRIFE