Awareness Rooms
As with so many interesting games, this one boils down to “Great idea, poor execution”. As best as I could tell, for the first three zones (how far I’ve completed the game), you must examine and interact with most, if not all possible objects to hit the 50% mark, and again to hit the 100% mark. This effectively means you need to either go up to everything once in a circle, or switch actions without a quick-swap option in front of every object. Then, once you hit 50%, you have to do it again to make sure you don’t miss those last few percentage points.
– Real player with 11.5 hrs in game
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This is a cute little game. It isnt long, though the puzzles, imo, are clever and a few, you really have to be very observant.
What I really loved about the game is the unique concept. Not only is it a Point n Click, where you have to search for items and clues, the items themselves have to be ‘discovered’.
Everytime an object is investigated, a percentage is added to a meter. As the meter rises, the objects become more detailed, in design and description.
The first puzzle is from the Main Menu, for some. Thanks to Discussion threads, I found out the key ‘Z’ is the what is usually the ‘enter’ button, which gamers of Japanese titles would be more familiar with.
– Real player with 4.5 hrs in game
Hyde and Zeke
Please. Read this entire review before you come to a conclusion about whether or not to try this game & remember that most of the following complaints come from the last mode, Sage mode, & all my losses were mostly my fault. While the RNG is either the worst or most noticeable in that mode, I got impatient & left my cover when I thought I had enough time, so a lot of my rage was self-inflicted.
As problematic as this game will sound, as awful as I’m going to make it appear, please understand that it functions perfectly fine & is still a product of effort, clearly seen in the art & AI.
– Real player with 11.2 hrs in game
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I Like this game but i might be a little biest because the animater for the game is my Art touter so ya here is her link: https://www.wyzant.com/Tutors/KaylaArtLessons this game is a keyboard game so there is no mouse controls you press A to start and S and W to go up and down very good game highly reccomend
– Real player with 0.1 hrs in game
Helen’s Mysterious Castle
If you like RPGs, you owe it to yourself to pick up this game. For $2 it’s an absolute steal.
And now, here’s why!
Put simply, Helen’s Mysterious Castle avoids most of the pitfalls common in RPGs throughout the ages- it even avoids the ones that Undertale falls into across repeated playthroughs. This isn’t to say that it’s a perfect game or that it avoids every pitfall, because it doesn’t. But what it does do is avert a lot of expectations about the genre in very cleverly done ways.
Don’t like random encounters? Good! Like Chrono Trigger, enemies wander around the various dungeons and battles only trigger on running into them. However, the enemies also move around in different patterns depending on the enemy. Cerberus will lunge at you at a high speed, Skeletons won’t move, some enemies will move much faster if they notice you, and so on. This results in a very streamlined experience where you fight the battles you want to fight, or fail to avoid. Throughout the game there are very few forced non-boss encounters and these alone give you enough XP to beat the game, if you’re careful.
– Real player with 39.4 hrs in game
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I don’t remember exactly how I stumbled across this game. It might’ve been during the JRPG kick I went on after playing Trails in the Sky. I was intrigued by the title, being a consummate D&D player, and the idea of exploring a mysterious castle piqued my curiosity, as well as did the unusual connotations (by lack thereof) of the titular mononym, Helen. Is she a witch? A ruler? An adventurer? The name itself gave few clues. I clicked on it and read the synopsis and top reviews. Huh. Seems kinda cool. Then I watched the video. Memories in me stirred, and I got a feeling that was something like kneeling down to uncover something noticed half-buried in the sand on a windy beach, and discovering what you’ve found may be more than what you expected. It was very cheap, so I purchased it with little hesitation. As I began playing, a rush of nostalgia flooded me with the memories of playing Link’s Awakening on my Game Boy Original, squeezing in those last few precious minutes before bedtime, agonizing over exactly what the hell I was supposed to do with that fishing hook. It was a lot like the feeling of getting out of school and running home with fingers crossed that I wouldn’t miss the newest episode of Pokemon, getting there just in time to catch the opening theme song. There was a magic in these moments that’s extremely difficult to recapture, even just for fleeting moments. But for me, that’s what this game does. The music is fantastic; the backdrops, evocative (a personal favorite of mine is when the sun begins to set on the castle).
– Real player with 28.2 hrs in game
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs
Introduction:
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs is a Tactical RPG/Visual Novel type of game, developed by Arc System Works & TOYBOX Inc. and published by PQube Limited.
This is a port from the version of the game with the same name, which released on PlayStation platforms back in 2016.
Story summary
You arrive as a new transfer student at Kurenai Academy in Shinjuku. During your introductions to the class, you get a strange question from one of your classmates - Masamune Shiga.
– Real player with 79.2 hrs in game
Tokyo Twilight Ghost Hunters Daybreak Special Gigs is one of those games where you try and try to find excuses for their faults, but at some point, these excuses just get smothered by the abysmal amount of issues.
Honestly, the controls are the least of its problems, although they are genuinely awkward at first. It took me about an hour to get used to them, and I had no issues afterwards. If you’re used to switching between platforms, your PS4/5 controllers and your friend’s xbox controller, have played 2-player games on a single keyboard as a child - getting used to odd controls shouldn’t be an issue. Also, if the game is good, it’s not even worth the mention.
– Real player with 78.6 hrs in game
Strange Telephone
Strange Telephone is a surreal adventure / exploration game that borrows elements from classic point & click adventures, combined with the exploration of a simplistic world generated from a fixed seed.
I only finished 4 of the 11 endings (and 2 of them are just simple deaths), but I think I played enough to have a solid opinion about the game, and it probably won’t change much.
There’s not much of a story, but the game doesn’t really need one: You’re trapped in a surreal, dream-like world, there’s a door that leads back to reality, and you’re trying to escape by finding a key for that door.
– Real player with 25.0 hrs in game
This game is fascinating, charming, heartfelt, but also quite flawed. It is clear that a lot of love went into it, resulting in an earnest, yet imperfect piece unlike anything I’ve seen before.
It draws strong inspiration from Yume Nikki, but does its own thing instead of being a fangame, and I applaud that. It’s got the atmosphere, the droning music, the focus on exploration and the surrealism, but has surprisingly original mechanics, tones down on the horror and cranks up the cuteness.
The first things that set this game apart from the one it takes inspiration from are the clear objective and the concise Adventure-esque puzzles. You’re presented with a door that requires a key, and need to find said key. The puzzles are half reasonable, and half riddled with that darn moon logic I detest so much in adventure games. I eventually got to that state of rubbing everything against everything else hoping something works, which adventure game fans will probably relate to.
– Real player with 5.1 hrs in game
ODA
So. I was the one of those who developed this game for GMTK Jam. And I was proud what the game was spotlighted there. But I left the development team and now I was excited to check how the game goes. I like the pros/cons type of comment so I’ll do the same.
Pros:
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Hard puzzles. Or I’m not too smart for it.
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Visual style. Especially the background.
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The ball gun behavior. It’s fun to play with it.
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Early access. So the game will be improved.
Cons:
- It looks like there might be more sounds. I really miss some step or jump noises.
– Real player with 0.5 hrs in game
ODA is a 2D puzzle platformer about swapping yourself with objects, and swapping objects with each other. It’s pretty simple once you figure out the timings and how swapping works. 5.5/10
https://www.youtube.com/watch?v=4YKCrVMc12M
– Real player with 0.2 hrs in game
CHRONO TRIGGER®
This game will be one of my favorite JRPG of all time. I have known that Japanese gamers has voted this game for the best game of Heisei era (1989-2019). I played it and now I know why. I recommended for both JRPG lovers and those who want to start playing JRPGs.
– Real player with 61.9 hrs in game
Honestly, it aged gracefully, from both a gameplay and a story perspective! 10/10.
– Real player with 58.2 hrs in game
Red Wings: Aces of the Sky
Fun Arcade flight shooter (crimson sky vibes). The most efficient way to kill enemies is to barrel roll(you are invulnerable) into them.
No idea what the single player story is all about, narrative is all over the place. Replayability comes from unlocking 3 stars for each mission.
To unlock skins, there are stages that require chaining kills to get your combo meter going to attain high score (this is the worst aspect of the entire game). Unlike combo games(Arkham Batman), the enemy AI will focus on you. Here the enemy planes are flying all over the place, reducing your chance to chain your combo meaningfully.
– Real player with 30.1 hrs in game
In my opinion this game deserves a better rating than the 60% it currently has.
Many of the negative ratings are related to the fact that the base game is basically what was the demo prior to release and that the full game is contained in the DLC.
This was a somewhat unorthodox and really unfortunate decision made by All in! Games, because the DLC representing the full game has almost no ratings, while a big part of the negative base game ratings are likely from demo-only players and most positive base game ratings are likely from DLC buyers.
– Real player with 26.2 hrs in game