Dojoran - Steam Edition

Dojoran - Steam Edition

It’s so good I picked it up and played it for 6 hours right after I bought it

I have some minor complaints, like for example the camera is too zoomed in and jerks around when you change directions, the monochrome pixel art sometimes makes it hard to see certain hazards, and it takes longer than it should to respawn considering how much you will die.

These minor complaints are utterly dwarfed by the smooth controls, stylish pixel art, and challenging levels, each of which have several collectibles to add extra challenge and replay value. This is easily among my favorite precision platformers along with Celeste, Rite, and N++.

Real player with 21.1 hrs in game


Read More: Best Anime 2D Platformer Games.


booting emotion simulator 1.0.exe

If you want to experience all the human feelings that humans feel, you should download this computer programme to your personal computer. Have fun fellow humans.

Sincerely

Marc Zuckerberg

Real player with 5.7 hrs in game

Dojoran - Steam Edition on Steam

Wings of Vi

Wings of Vi

Watch my VIDEO REVIEW here! https://youtu.be/DMhcURH5rDo

After watching the PAX Prime coverage of The Binding of Isaac Rebirth six months ago, I only recently was compelled to check out the host’s Twitch stream, MANvsGAME. I tuned in to him on his 1500th-or-so attempt to defeat “Supreme Jeh’Oul” in some game I had never heard of called Wings of Vi. What I saw floored me. The perfect pixel art and smooth animation with video-game-ass presentation, the fast-paced action of a true boss battle, the kickass sound design matching the sound effects to the boss theme… I was blown away. “What game IS this?” I said, “I see the name, but WHAT IS THIS GAME?” I could only watch for a few minutes before I had to buy the game on Steam and play it for myself.

Real player with 282.6 hrs in game


Read More: Best Anime Female Protagonist Games.


After playing Wings of Vi for a good while I decided to do a proper review.

Difficulty

Usually I’d mention gameplay first, but I think the difficulty this presents will be the largest single deciding factor on whether you’ll like it or not.

Wings of Vi is a very brutal experience, you’ll likely find that the difficulty ramps up faster than you can learn the game, meaning you’ll have to crank out repetitive grinding to overcome some areas, boss fights especially are showstoppers, as they’re both tanky and spammy, so you’ll need to dissect their patterns to nigh perfection if you want to progress. However Wings of Vi never pulls cheap shots, everything is approriately telegraphed so the amount of foresight required to beat obstacles is sparce, however if it’s a laid back sunday platformer you’re looking for, I’d look elsewhere.

Real player with 67.1 hrs in game

Wings of Vi on Steam

Blender Bros

Blender Bros

(Review posted: October 30, 2020)

This is a game that’s always been dear to my heart ever since playing it as a child, back when I got the GBA version. It’s so obscure though that not many people know about it, and the only playthroughs I’ve seen of it online are people playing it for the first time, with little to no knowledge of the game. I always wanted someone to make some sort of guide of this game (someone that knows enough about the game to talk about almost everything, anyway), but got so fed up waiting for one that I decided to use the knowledge I got playing this game for hours as a kid to make one myself. Despite this, I figured not many people would care about it because this game never got any sort of sequel or remake, and any hopes of one were shattered when the company that made it went out of business.

Real player with 2.7 hrs in game


Read More: Best Anime 2D Platformer Games.


Wow this was really cool. Upon some (very brief) research, it turns out this is a PC “port” of a GBA game by the same name. That’s why the graphics, sound, and everything felt so… oddly familiar to me. I had not played the original, mind you.

I LOVE the artstyle of the characters. Graphics were great, music was awesome, characters were all super adorable and nothing in the game ever felt too frustrating (except some bosses).

In depth review:

Your moveset:

Besides moving left and right and having a basic jump, you can duck and press an attack button. There’s some intricacies here though that are quite interesting. For example, if you hold “down” in the air, you’ll flip upside down and bounce on your ears to reach greater heights. You can then attack while in this state to do a sort of drill move (I honestly forgot you could to this during boss fights and thus never used it. Mainly because hit detection is too generous for the enemies to hit you so you can never get too close to them.) You can also keep pressing the attack button to widen its range around you, as well as pressing the button repeatedly in the air to spin and glide. Pressing and holding the attack will charge up an attack with super far range (I just spammed this on most bosses as they were too hard to get close to, like I said.) It was super fun pairing the ear bounce with air spins, I felt surprisingly maneuverable. Oh you can also grab a flight “power up” and climb pipes.

Real player with 2.4 hrs in game

Blender Bros on Steam

Mochi Jump

Mochi Jump

Mochi Jump is a simple, fun and addictive challenge of your reactions and reflexes.

Control your little mochi, simply click and hold to make them jump. Make sure you time your jumps and judge their heights carefully as you climb moving platforms higher and higher while collecting stars to unlock new mochis and different colours.

Mochi Jump on Steam

Sayonara Umihara Kawase

Sayonara Umihara Kawase

A puzzle-platformer where your fishing (grappling) hook is your main mode of traversal and the main reason to play this game. The game may seem simple at first however, the stages will become increasingly complex that knowing some classical physics such as a pendulum swing, Newton’s Laws of Motion and force vectors could help you figure out some techniques to solve stages. Otherwise, as a last resort go to YouTube to find solutions to a stage.

Keep in mind that the best part about the stages is that they are non-linear, hence there is no unique solution and there are many different ways to get to the exit. To keep challenging yourself, there is survival challenge which is the classic game mode or the option to complete stages with the fastest time by competing in the online leaderboards. You may be shocked watching the methods from some Japanese players on YouTube with how they complete a stage in several seconds or less.

Real player with 55.0 hrs in game

The definitive entry of the Umihara Kawase series for this generation. This is a fantastic port, with barebones - but fully functioning gamepad support. Japanese devs aren’t always known for the best console to PC ports, but this one is fantastic. All the features of the Vita version with windowed/fullscreen support, fully mappable controls (on controller, I didn’t try to play this on a keyboard).

As for the game itself, you be the judge. The learning curve on this game is about 2 hours. After that, you’ll need to develop a deep sense of muscle memory to solve later puzzles. Eventually, you will need to master advanced techniques like climbing overhangs and launching yourself from a horizontal stand-still. That being said, some players have difficulties with some techniques but not others - so the difficulty can become really skewed if you don’t master the skillset. (Like for me, the second crab boss took me 465 tries before I cleared it the first time)

Real player with 33.5 hrs in game

Sayonara Umihara Kawase on Steam

Umihara Kawase Shun

Umihara Kawase Shun

The fairest Umihara game, the only one that normal people could beat without hours of practice, you can unlock permanent continues by finding new levels too.

Simple platforming gimmick, the bungie/grappling hook, that allows for alot of options and potential routes per level.

Umihara is heavier now.

She now has a snazzy jacket, though.

Less diversity of environment than the original, just as surreal though.

Boss fights are still shitty.

One of the best platformers ever made. Best in it’s series just because of higher QOL than it’s prequel.

Real player with 35.1 hrs in game

Umihara Kawase Shun is an amazing game and you won’t be disappointed. If only want to buy one of the games, then buy this one!

Umihara Kawase is a unique platformer with a grapple mechanic that feels and plays amazing. The OST is is nothing special but it is really nice and comfy.

Honestly there isn’t much I can say but just to get it! Umihara Kawase has become my favorite game series so much so, that by now I own it for most platforms that it released on!

Real player with 30.9 hrs in game

Umihara Kawase Shun on Steam

Umihara Kawase

Umihara Kawase

Amazing game. Umihara Kawase is a platformer where most of the gameplay revolves around using an elastic fishing line to get around the level and attack enemies. Think the grappling hook from worms - except the elasticity adds a huge amount of complexity. Combined with the rock-solid physics, this leads to a very fun game that ramps up the difficulty to insane levels, requiring serious speedrunner rubberband tactics to just pass later levels.

The fishing line has a seemingly infinite learning curve, 40 hours in and I’m still learning new techniques. Initially you’ll be using it to swing across pits and climb upwards, but soon you’ll find yourself using the tension to slingshot yourself across levels, or ‘rocket jump’ over hazards. The layout of the levels make this as much puzzle as platforming: particular levels can take forever to figure out, though if you are having difficulty you can consult the library of replays that the community shares through the steam workshop integration.

Real player with 50.0 hrs in game

My favorite of the Umihara Kawase games, through the least forgiving. UK is a purely arcade experience, with no story or any other unnecessary trappings. The game is presented in stages, where you start at point a and try to get to point b, mainly by experimenting with the physics of your fishing hook.

The big draw is that a lot of the stages have multiple exits and/or can be beaten in a different manner depending on the level of your skill with the fishing hook. The hook has some cool physics, especially considering how the old game is. The original UK has the best gameplay “feel” to me; it feels faster and the hook physics just seem more springy in a good way than the sequels. Learning how to use the hook to throw Umi all over the place in very rewarding.

Real player with 32.0 hrs in game

Umihara Kawase on Steam

Clones Selection

Clones Selection

Clones Selection is a multiplayer game that can host up to 8 players online in a series of deadly challenges. You will have to cooperate or betray your teammates and opponents to be the best and hope to survive the selection.

Main Features :

  • 24 levels

  • 12 game modes

  • 4 to 8 players online

  • Black white and red graphic style

  • Many customization elements to unlock

Clones Selection on Steam

Garlic

Garlic

Garlic has to be by far, in my opinion, the worst designed 2D platformer I’ve ever played. Try not to dismiss this out of hand as someone salt over a difficult game. I’ve beaten hard platformers on many occasion: Super Meat Boy, Celeste, Castlevania, Super Mario Bros. Lost Levels. None of them are chock full of the fake difficulty Garlic has in cloves.

The game fancies itself a Celeste clone, you have very simple movement mechanics that take the form of your basic jump, wall jumping and sliding, as well as a dash. The dash will be a frequent cause of headaches because it goes way too far, often colliding with enemies off-screen (who all spawn in the worst spots, but more on that later). It can be really finicky aiming the dash, and you have to be careful because there’s always a forward momentum affecting it that often causes you to slide off or past the platform you’re aiming at.

Real player with 23.2 hrs in game

I backed this game on Kickstarter, and extensively played a near-final version using a Steam key provided to backers of the project prior to general release.

I’m going to start with this to save some of you some time: this game will be a challenge. There will be plenty of near misses when you dash and jump. There will probably be audible profanity on your part. If you want easy, go elsewhere.

Movement mechanics are explained in a brief tutorial at the beginning of the game. There is a minor learning curve to one of these (specifically when you combo dash attacks), but the earlier levels are designed in a way where you can still progress without having mastered it.

Real player with 19.3 hrs in game

Garlic on Steam

Lloyd the Monkey 2

Lloyd the Monkey 2

The best game ive ever played.

Real player with 1.3 hrs in game

Monke

Real player with 0.1 hrs in game

Lloyd the Monkey 2 on Steam