Sayonara Umihara Kawase
A puzzle-platformer where your fishing (grappling) hook is your main mode of traversal and the main reason to play this game. The game may seem simple at first however, the stages will become increasingly complex that knowing some classical physics such as a pendulum swing, Newton’s Laws of Motion and force vectors could help you figure out some techniques to solve stages. Otherwise, as a last resort go to YouTube to find solutions to a stage.
Keep in mind that the best part about the stages is that they are non-linear, hence there is no unique solution and there are many different ways to get to the exit. To keep challenging yourself, there is survival challenge which is the classic game mode or the option to complete stages with the fastest time by competing in the online leaderboards. You may be shocked watching the methods from some Japanese players on YouTube with how they complete a stage in several seconds or less.
– Real player with 55.0 hrs in game
Read More: Best Anime Indie Games.
The definitive entry of the Umihara Kawase series for this generation. This is a fantastic port, with barebones - but fully functioning gamepad support. Japanese devs aren’t always known for the best console to PC ports, but this one is fantastic. All the features of the Vita version with windowed/fullscreen support, fully mappable controls (on controller, I didn’t try to play this on a keyboard).
As for the game itself, you be the judge. The learning curve on this game is about 2 hours. After that, you’ll need to develop a deep sense of muscle memory to solve later puzzles. Eventually, you will need to master advanced techniques like climbing overhangs and launching yourself from a horizontal stand-still. That being said, some players have difficulties with some techniques but not others - so the difficulty can become really skewed if you don’t master the skillset. (Like for me, the second crab boss took me 465 tries before I cleared it the first time)
– Real player with 33.5 hrs in game
Starchaser: Priestess of the Night Sky
This game certainly got potential. It’s not very popular but I dare say.
Very good concept, though feels a bit incomplete.
Gameplay is very platformer, has both good puzzles and good action.
To 100% this game, you require battle skills because true final boss stage is very hard.
Moving camera is kinda painful, has a lot of vertigo-inducing parts, though, it’s just enough to be fun.
Story is almost not needed. Sounds and graphics go pretty well together.
What I like about this game is that they teach all you need to know from the get-go,
– Real player with 34.7 hrs in game
Read More: Best Anime Indie Games.
Sound effects are annoying. “Doh” … “Doh” … “Hi-doh”
Stages are uninspired.
Control scheme is absolutely unforgivable. I mean I know I can remap it, but oh my god…
Tutorial sequence assumes that you have the IQ of a glass of water, explaining to you at least 20 times how to fucking jump instead of explaining the jump mechanics and then letting you work out the uses for yourself.
I don’t have the patience for this.
– Real player with 8.8 hrs in game
Umami Grove
Your Culinary Journey Starts Now
Umami Grove is a fun, quirky, physics-based VR cooking adventure packed with unique encounters in a variety of environments.
Epic Adventure
Explore a varied and content-rich world. In your travels you will find yourself a wide range of unexpected situations. Forage the land for ingredients, help and befriend one of many unique characters. Umami Grove will keep you wondering what you might find around every corner.
Advanced Physics-Based Interactions
Your exploration is powered by a fully physics-based interaction system. Jump, climb, duck, and swing your way though highly interactable environments.
Comfort options are available for those who are less tolerant to motion sickness
Read More: Best Anime Cute Games.
Umihara Kawase Shun
The fairest Umihara game, the only one that normal people could beat without hours of practice, you can unlock permanent continues by finding new levels too.
Simple platforming gimmick, the bungie/grappling hook, that allows for alot of options and potential routes per level.
Umihara is heavier now.
She now has a snazzy jacket, though.
Less diversity of environment than the original, just as surreal though.
Boss fights are still shitty.
One of the best platformers ever made. Best in it’s series just because of higher QOL than it’s prequel.
– Real player with 35.1 hrs in game
Umihara Kawase Shun is an amazing game and you won’t be disappointed. If only want to buy one of the games, then buy this one!
Umihara Kawase is a unique platformer with a grapple mechanic that feels and plays amazing. The OST is is nothing special but it is really nice and comfy.
Honestly there isn’t much I can say but just to get it! Umihara Kawase has become my favorite game series so much so, that by now I own it for most platforms that it released on!
– Real player with 30.9 hrs in game
BakuMari
Play it together!
Explosion Girl learns to be good!
Build towers of the necessary height, protect them from enemies and hold out for some time!
But only the protection of the towers is not limited to everything. Do bonus tasks, such as building bridges for roundies, or escort robots to the designated goal!
Spirit Bounce
This is the best new Arknoidoidish game Eva!
– Real player with 3.0 hrs in game
Umihara Kawase
Amazing game. Umihara Kawase is a platformer where most of the gameplay revolves around using an elastic fishing line to get around the level and attack enemies. Think the grappling hook from worms - except the elasticity adds a huge amount of complexity. Combined with the rock-solid physics, this leads to a very fun game that ramps up the difficulty to insane levels, requiring serious speedrunner rubberband tactics to just pass later levels.
The fishing line has a seemingly infinite learning curve, 40 hours in and I’m still learning new techniques. Initially you’ll be using it to swing across pits and climb upwards, but soon you’ll find yourself using the tension to slingshot yourself across levels, or ‘rocket jump’ over hazards. The layout of the levels make this as much puzzle as platforming: particular levels can take forever to figure out, though if you are having difficulty you can consult the library of replays that the community shares through the steam workshop integration.
– Real player with 50.0 hrs in game
My favorite of the Umihara Kawase games, through the least forgiving. UK is a purely arcade experience, with no story or any other unnecessary trappings. The game is presented in stages, where you start at point a and try to get to point b, mainly by experimenting with the physics of your fishing hook.
The big draw is that a lot of the stages have multiple exits and/or can be beaten in a different manner depending on the level of your skill with the fishing hook. The hook has some cool physics, especially considering how the old game is. The original UK has the best gameplay “feel” to me; it feels faster and the hook physics just seem more springy in a good way than the sequels. Learning how to use the hook to throw Umi all over the place in very rewarding.
– Real player with 32.0 hrs in game
Casual Challenge Players Club- Anime Bilhar game
Great game! I would like to jump some cutscenes and to control the cue stick with mouse. and mouse im main menu too. But this do not make the game less fun.
A well made and polish game.
good music and sound effects
A very relaxing game with responsive controls
Very enjoable modes and a great versus mode.
I still playing and did not find any bug.
I really reccomend if u r looking for a casual fun game with a right dose of difficulty
– Real player with 0.9 hrs in game
Casual Challenge Players Club is a very simple, classic arcade style pool game. Remember back in the day when you would go to the local fare with your parents, and you would have the little arcade with the 2P Pusher machines, those mechanical horse racing games, and an assortment of fruit machines and arcade games. Well, you will also remember that there was always super simple pool game arcade machine. Well this is basically like that.
There are 4 game modes, 2 modes for single player and 2 modes for multiplayer.
– Real player with 0.8 hrs in game
Plazma Being
First of all, beware of the spoilers in the video and screenshots on the store page. I didn’t watch the video until after I played the game, and I was amazed at how many solutions to puzzles that it contained. Now onto the review.
This game was a hidden gem for me. I was in the mood for a game that I could comfortably play in a weekend. I liked the idea and the look of the graphics of this, so I gave it a shot. I ended up enjoying this far more than I thought I would. It also took a bit longer to play than I was expecting, but that was mostly due to me getting stuck on a couple of puzzles. I got a great sense of satisfaction when I did figure out the solutions, and they always felt reasonable and logical. If I stopped playing and came back to it later with a fresh set of eyes, most of the solutions seemed obvious.
– Real player with 7.1 hrs in game
Plazma Being has an enjoyable, albeit simple, storyline and some innovative platform/puzzle mechanics. There are multiple character modes which allow you different options to interact with the environment. These modes, when they are initially found, will trigger small tutorial pop-ups, followed by a simple puzzle that requires the use of the new ability. This is an excellent feature and greatly assists with the learning curve of the game.
The music/sound effects are simple and generally relaxing.
– Real player with 5.7 hrs in game
Skeletal Dance Party
This masterpiece has the single-most terrifying spell in any game I have ever played.
You and your friends take up arms against the sudden, new menace that has already exterminated half of your village. A necromancer - a single necromancer - has seized the ample supply of your ancestors in the catacombs and raised an army of abominations. Your squad takes patrol in the hall of chieftans, where your chief, and his chief before him, and his chief before him, they all rest, having lived valiant lives. The rhythmic rattling of the wretched rawboned ruffians relates your irresistable restless repose. The undead army clatters around the corner and without hesitation or coordination, impales your only companion upon dozens of spears and swords, each stolen from what were once your countrymen.
– Real player with 14.3 hrs in game
Approximate amount of time to 100%: 6,5h
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Has it been in a bundle: Yes
Is there a good guide available: No, but you don’t need any
How many people have complete this game at the time I’m writing this review: 1 on Astats
Multiplayer achievements: No
Missable achievements: Maybe one
Grinding Achievements: No
DLC-Only achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No
– Real player with 8.2 hrs in game