Rise of the Third Power
1587, 2A - 15 years have passed since the guns of the Great War at last fell silent. The conflict rocked the world, leaving half a generation of men and women lying dead on the battlefield. Of the many players that had acted on the world stage, only two remained: the kingdom of Cirinthia and the ancient Republic of Tariq.
In time, Dimitri Noraskov, a hero to the defeated Kingdom of Arkadya, rose from the ashes. He saw his king as a coward for surrendering, and a traitor for submitting to the Treaty of Evenheart. So did the people. They supported Noraskov when he overthrew the king. They supported him as he reclaimed the lands that had been stripped of them. And they supported him as he raised an army. Noraskov had theorized that the nations of the world were still too worn by the Great War to enforce the terms of the Treaty. Thus far, his gambit has proven successful.
The Arkadyan Empire shows no signs of curbing its aggression. It is feared by many that a reprise of the Great War, that at one time could have been prevented, is now all but inevitable. But there are those that believe it can yet be stopped…
Rise of the Third Power is a love letter to the glory days of the console style RPG, with modern conveniences such as auto-save and a combination of the best elements of Japanese and Western style gameplay and writing. Experience this fusion of East and West, old and new, in a game meant to surpass Stegosoft Games' previous work in every way!
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STORY DRIVEN - Join a party of eight, each with their own unique ambitions, perspectives and personalities as they embark upon a suicide mission to topple the Arkadyan emperor, Dimitri Noraskov. A blend of humor, drama and tragedy await players as they navigate the treacherous world of Rin.
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POLITICAL INTRIGUE - As the world of Rin recovers from the Great War, the balance of power remains badly skewed, with vacuums of power still waiting to be filled. The player’s party will be both beset and aided by schemers, liars and betrayers, all while the clock ticks down to a reprise of the greatest war in human history.
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CUSTOM BATTLE SYSTEM - Rise of the Third Power offers eight playable characters in a battle system built from scratch, each with their own strengths and weaknesses, all of whom are meant to participate in battle simultaneously without the need for tedious party management. Combine each character’s unique powers and disadvantages, analyze the abilities of your foes, set your formation and charge into battle.
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PERSISTENT EQUIPMENT - Each piece of equipment found, purchased or stolen is a permanent, unique upgrade for each character. Instead of purchasing replacements, the player purchases upgrades. No more buying that awesome helmet back in town only to stumble over a better one as treasure in a dungeon. Each character has 3 equipment slots with 8 upgrades each, with 192 to find in total. This system avoids the tedium of inventory management, while also giving the completionist something useful to hunt for.
Read More: Best Anime Fantasy Games.
Wizard’s Quest
A young Wizard travelling with a savory group of friends ventures through the countryside in pursuit of a dark hooded man, will they be able to stop him from resurrecting a dragon god and prevent the world’s utter destruction or is this only a prelude to the Wizard’s quest?
Wizard’s Quest was formerly a class group project that started in April 5th, 2015. We all pinched in the effort to pull together and practiced standard procedure in game development and marketing for a class grade. Some worked hard in certain departments more than others. Although it was not often we get together for the team meetings before and after classes, everyone have put in the effort with the exception with one of the class students dropping out around mid-term.
Read More: Best Anime Fantasy Games.
Grey Heritage: Faded Vision
Join Leon Beaumont’s journey through the land of Astrea. Despite being of nobility, Leon believes in giving the common people power to make political decisions. Facing against the Estore Empire is a daunting task. He is clearly outnumbered and lacking in resources. Help Leon achieve his vision in freeing his people from oppression.
OBJECTIVES
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Rout (Kill All Enemies)
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Defend (Survive X amount of turns)
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Escape (Reach a destination with all of your soldiers.)
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And much more!
FEATURES
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If you find a Save Orb, you’re allowed to save mid-progress.
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Mount/Dismount based on being Indoor/Outdoor.
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Over 10 unique characters with a wide variety of classes, weapons, and skills
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Created as a passion project from a lover of the genre!
Read More: Best Anime Tactical RPG Games.
Midnight’s Curse
This wasn’t a bad game, but it wasn’t necessarily good one either. This looks like a high school project that could’ve gone through a bit more polishing before attempting to sell it. Here’s some good and some bad points that I’ve experienced while playing:
Pros:
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Art is pleasant on the eyes
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Gameplay is simple and easy to understand
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Overall balance is spot on
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Story is unique and intriguing
Cons:
- Not enough character interactions! I’d like to see more between this odd party of people. Perhaps make inns/rest points have little cut scenes periodically when resting at one.
– Real player with 3.7 hrs in game
Very lazy & poor effort at an RPG Maker game and it makes me angry that lazy developers such as this one give the engine and the genre a bad rep. Unbelievable that publisher Aldorlea Games are selling this, did they even play the game before deciding to sell it?
A good RPG Maker Game starts with a compelling story, interesting characters and sharp dialogues. An interesting plot makes you want to continue playing. This game has none of that: bland characters, very little dialogue and endless grinding. On top of that grinding there hardly is enemy variation, leveling up takes ages abd characters have hardly any abilities. Just everything about this game is bad. A very lazy effort that is just a shameless attempt at grabbing some money.
– Real player with 2.0 hrs in game
Saviors of Sapphire Wings / Stranger of Sword City Revisited
Seeing such negative reviews for a game and genre I really love is always a little disappointing, but in the end, you get used to it with this genre. It’s certainly not for everyone, and the reviews tend to show that. In this case, though, I think “mixed” may be about right for it. Both games are plagued by technical issues that, while they can be overcome, shouldn’t be there for the kind of game this is, though I do I think the games themselves are worth playing beyond that (And, if you’re a fan of either Experience Inc. Games or just DRPGS in general, you will love what you get here).
– Real player with 131.5 hrs in game
I loved the orgininal Stranger of Sword City and was really excited to finally get this “revisited” version. I mostly bought it for the SoSC game but the Saviors of Sapphrie Wings also looks interesting. I havent played much from it so I will focus on Stranger of Sword City in my review.
SoSC was my first Dungeon Crawler and if I am asked if I feel remorse for buying it the answer is a clearly :NO. I love and hate this game at the same time.
- Story: I just love it. It starts mysertious and keeps this feeling/vibe up till the end.
– Real player with 71.6 hrs in game
The Legend of Heroes: Trails into Reverie
What destinies await these three fateful figures? Use the Crossroads system to switch between Rean Schwarzer, Lloyd Bannings, and the masked figure “C”, and determine the fates of key characters and locations within Zemuria. Dive into refined tactical combat with new features such as United Front, and discover new allies and challenges within the halls of the True Reverie Corridor!
About
Where one trail ends, another begins…
The intertwining fates of three figures in Zemuria will be decided in this climactic chapter of The Legend of Heroes series! Follow the footsteps of the war hero Rean Schwarzer, the liberator Lloyd Bannings, and the masked enigma “C”, and switch between each of their paths freely with the Crossroads system.
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Lloyd Bannings, leader of the Crossbell Police Department’s Special Support Section, finds himself fighting for his city’s freedom once again after Crossbell’s independence celebrations are interrupted by the sudden reappearance of an old threat.
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Following the events of the Great Twilight, Erebonian hero Rean Schwarzer and his students return to life at the branch campus. However, this fleeting peace is disturbed by the emergence of a new threat.
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When the former governor general of Crossbell suddenly returns and lays claim to the city state, four figures carry out a secret mission to investigate his actions. Their leader is “C,” a masked individual who seems to be using the same codename as the leader of the Imperial Liberation Front. But to what end?
Key Features
A Trio of Trails: Experience three different story arcs and switch between them any time with the Crossroads system. Plus, discover side episodes to fully flesh out the characters and world of Zemuria.
Reverie into Reality: Enter the True Reverie Corridor, which allows you to encounter and recruit new characters from across Zemuria, enter randomly generated dungeons to test your mettle, and play a variety of mini games.
Paragons of Combat: Utilize Arts, Brave Orders, and cunning tactics to prevail in battle. Master the new United Front system and harness the power of your entire team to decimate enemies while empowering yourself.
The Lightbringers
I am sure that if you look this game up in an dictionary it is a synonym for boring.
Just a few moments ago I left because of the DUNGEON. It is a 4 part Dungeon. Each part is split also in 4 parts till at the end you must fight the boss.
Now, many games have those dungeons. But let me tell you: a) there is no map. Each part is one hose with endless death ends. You’ll fight the same bunch of enemies and gain next to nothing (1 level up…around 40+ fights). Most chests have the same content.
The only good part is that mana potions are cheap.
– Real player with 3.2 hrs in game
Alluna and Brie
Pros: Good comedy, interesting story, good characters, decent gameplay.
Cons: Gameplay CAN be repetitive at times, story leans too much on knowledge of prior release, REALLY should have mouse input.
A solid, if slightly flawed, first RPG for the developer. While the gameplay is solid and easy to pick up and play, the interface would really work better in every way if mouse functionality worked. The plot leans heavily on events of the developer’s previous game, Max’s Big Bust, in a way that can cause confusion to any who haven’t played that game.
– Real player with 80.2 hrs in game
Alluna and Brie is a game that takes several gaming concepts and mashes them together into one pretty cohesive whole. It’s basically a turn-based RPG-light game with a lot of visual novel elements. It also combines time management themes with some mini-games. The “mermaid spikers” sport is mildly fun (not my cup of joe, but has the potential to be addictive), but the Pokemon Go-like mini-game I have yet to try out. It must seem that having so many different playstyles together in one game is a recipe for disaster, but it seems to work.
– Real player with 41.8 hrs in game
Fate of WINDSHIFT
LOVE AND HATE.
that’s how i feel about this game
LOVE
for the simple fact that I love anime-style games that have that old Japanese vibe and that music that is so relaxing
designs so rich that they captivate a lot
HATE
I’m not that good at thinking about the attacks I need to be able to finish off the demons, it cost me a lot to know that
I can also say that at first it was difficult for me to understand why he died but then I saw that I was missing an object that is obtained at the beginning of the game
– Real player with 9.1 hrs in game
Fate of WINDSHIFT is a game full of great surprises. Surprises such as the artistic design of its characters that are very well achieved and with a very beautiful level of detail in their costumes and physical characteristics that can be better appreciated during the dialogues. It is a turn-based J-RPG that has a certain degree of initial difficulty if you compare it with other games of the genre and that is experienced by the player during the first fight that performs its function adequately as a tutorial, but with some peculiarities such as the skills of each character that transform the battle system into a good combination. As the game’s story unfolds, and the development of the characters progresses, you can appreciate the interactions between them and how this element enriches the experience and the story itself.
– Real player with 9.0 hrs in game
Magellania
Magellania is the best CRPG (Clown Role-Playing Game) on the market to date.
It takes the most fun elements from Tactical RPGs; stat-based battle, positional strategy, and team-building, and simplifies the style enough so that the focus of the game is on the puzzle-like elements.
There also isn’t any perma-death, which works for the game but I would like an update to add it at some point, please. It may be unlocked after beating the game, I’m not sure.
Magellania is all about knowing which units work well against which units, manipulating unit structure to, what order to most effectively use “combo”, what set of Badges to bring to battle on which unit.
– Real player with 73.0 hrs in game
Magellania is a small tactics-RPG with a unique style.
It’s a fun game with some small issues - but if you know exactly what to expect from this game and you’re still interested, please buy it. You will have a great time.
So here are the things you should know first:
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There’s no proper ingame menu. Settings can be adjusted before loading a save or starting a new game.
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You can only access and adjust your recruits in your home base or at the start of a battle
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No EXP grinding or levels. Your party will only gain stats through equipment (=badges).
– Real player with 24.4 hrs in game