Denari
Denari is a narrative-driven hack and slasher with a telekinetic twist. It tells the story of a boy who is aided by the spirits of the dead to save his people from an invading empire. Featuring the iconic toon-style art of Ninja Kiwi veteran Tamihana Greaves and powerful soundtrack from multiple award winning composer David Mason.
Mechanics
On top of snappy attacks, quick dashes, precise counters and slick executions, players can harness the power of the goddess Qira. As a lone warrior against an army, manipulating enemy attacks to cause friendly fire damage is crucial to gaining an advantage.
Redirect
Ranged attacks can be caught and redirected. Some projectiles cause AOE damage upon redirected hit.
Blast
Taiu can wield spiritual energy that seeks nearby enemies.
Friendly Fire
Each enemy has a heavy attack that can hurt other enemies. Taiu can manipulate these attacks to gain the upper hand.
Characters
The player character of the story. Taiu is a young orphan who grew up on port Nali, a peaceful fishing village. He dreams of becoming one of Qira’s Apostles, a group of elite warrior monks who dedicate themselves to the service of the goddess Qira and her people.
Taiu’s zany teacher. Teach is a former apostle whose obsession with mastery has lead him to seek a disciple to train in the art of combat. As Taiu’s master, Teach takes it upon himself to push Taiu to his limits and beyond, sometimes at the risk of his dear student’s life.
The elder of Port Nali. Ooma’s long life of hard earned lessons have imbued her with great wisdom, enough to doubt even the most sacred traditions. Her disapproval in Taiu’s path and distaste for his teacher are rooted in questions of faith, ones she’s sought the answers to her whole life.
Enemies
The Denari army are a terrible force powered by advanced weaponry and dark magic. From the brutish Beast to the fire-wielding Crone, the Denari are able to adapt to and overpower any force that stands in their way.
To make matters worse, Their general, “the Summoner” possesses the power to teleport his soldiers from afar, enabling the army to cross continents and conquer new territories efficiently.
To stop the invasion for good, Taiu must face the Summoner and end him.
Read More: Best Anime Singleplayer Games.
- R E F L E C T E D -
Very enjoyable game, but with a hardcore challenge.
– Real player with 2.1 hrs in game
Read More: Best Anime Colorful Games.
Very challenging game. I liked so much.
– Real player with 1.6 hrs in game
Daylife in Japan - Pixel Art Jigsaw Puzzle
Please add more puzzles!
I love pixelart, so to find a puzzle game that had animated pixelart was great. Love the idea, so would like to see more added in updates or packs.
Agree with some of the feedback here, plus:
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the lack of contract between some of the colours like white and light blue can be too difficult when in Pro mode.
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the discounted price was about right since there are so few puzzles at this stage, I wouldn’t have paid more.
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I ended up muting the music and playing my own lo-fi; getting more of a selection would be good. Sfx with scene could be cool too.
– Real player with 79.8 hrs in game
Read More: Best Anime Puzzle Games.
The pixel art is good as standalone art, but work poorly as jigsaw puzzles due to very poor contrast and color variance that turn the higher-difficulty puzzles with smaller pieces into a guess-and-check slog unusual even to real jigsaw puzzles. For instance, picture #4 has objects along the edges, but the middle 2/3 of the image is a completely monochrome sky – no features, only a few very small clouds, not even a gradient, just hundreds of blank featureless blue pieces with no variance in piece cut. Picture #5 has sections almost the same color as the application’s own background, making it nearly impossible to see some of the pieces at all. It was just very poorly conceived.
– Real player with 38.0 hrs in game
Miracle Calamity Homeostasis
gamesense
– Real player with 0.3 hrs in game
Нет, это не обзор на этот шедевр 2015 года! Это обзор возможно на шедевр 2019 года, дез стрендинг! Вау жэсть Кадзима Гений скажите? А что если все эти мемы оказались правдивы? В плане сюжета пока убедиться не могу, так как игру до конца не прошёл, да и не скоро пройду) я люблю там дополнительные заказы брать, нагружать так свой рюкзачок после школки, ууу ее). Но в плане геймплея, музыки, это игра гения без шуток, там кайфовать от простого передвижение по траве, я ни в какой игре такого не получал. просто ТОП! сиросли! Сначала собираешь шмот, вешаешь грузы туды сюды, прокладываешь маршрут на карте, берёшь с собой спрей, гранаты, крюки, лестницы и так далее. Вот проходишь мимо невидимых тварей, оринтируясь только на датчик на спине(:hearts::hearts::hearts::hearts: как эта хрень называется) потом закидываешь всех гранатами, прошёл уже дохрена такой, видишь последний спуск с ГОРЫ и вот цель достигнута, и начинает играть музыка из трейлера! И тогда я просто охерел, от графона, от атмосферы, от музыки… Плюс уже судя по началу и завязке игра поднимает очень большую тему, которые другие AAA проекты и в жизни бы не воплотили, тему одиночества, раздробленности общества, тему воссоединение. Пока что 8 из 10(Минус 2 балла за плагиат Rain World(((), рофл ну рял
– Real player with 0.3 hrs in game
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
This is a great game but they really need to fix it, it’s probably the most irritating gutter I’ve played because there are SO MANY input bugs it’s unreal. The connection is terrible I have 3 disconnects and I’ve never disconnected only the game crashing. Secondly the input bugs cause from either the poor connection or just overall bad development. It’s just a bunch of ghost inputs could be not even touching my controller and it’ll start dashing around. Now see this sounds like a bad review for the game but honestly it’s a great game really fun when it’s not messing up BUT they really need to fix those two things.
– Real player with 343.4 hrs in game
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– Real player with 135.5 hrs in game
バインドを解除する(unbind)
6/10
– Real player with 1.5 hrs in game
Introduction:
An RPG Maker game developed by ryouko and published by JustE Publishing, which feels
! (probably is) unfinished.
Story summary
Straight to the point: Isekai.
I don’t know why she got thrown in another world in the first place because the prologue isn’t machine translated.
But it seems like the protagonist’s objective is to get a key, defeat the witch/boss and return home to her world.
Sound:
Music
No music apart from the main menu and battles.
– Real player with 0.6 hrs in game
Half-Cat
Muni’s life is hard. She spends her days at a boring job, rarely reminiscing about her school friend Terra, and at night returns to her unloved husband. Things get worse when the boss starts to take it out on it for any reason, and her best subordinate is transferred to a different department. Tayou, a new worker in the cafe, that Muni often visits, adds problems. This catgirl is insufferable, but behind her hyperactive nature, there is an incredible ability to make friends with anyone. In her new life, Muni will have to make many difficult choices and get to know herself from the most unexpected sides.
Features:
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three possible love interests;
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many endings;
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game duration more than 4 hours;
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romantic and erotic scenes.
Visual Novel, ADV, romance, yuri, drama, adventure, comedy.
Shan Gui II: Sweet Osmanthus II
Nice art and story was nice, Also super easy to 100% this game
– Real player with 9.4 hrs in game
I really love the new game design! Can’t wait for the next chapters!
– Real player with 3.8 hrs in game
Demon Slayer Akagi
Just as advertised: a solid, classic arcade-styled game; the sort that will kick your butt at first, but becomes very satisfying and replayable as you get better and learn to handle its unique and tricky mechanics with all three of the different selectable ability sets.
Jammin' soundtrack with simple but cute visuals and character designs as well.
– Real player with 2.4 hrs in game
DISCLAIMER: I received a key to bug test this game a few days before release.
Short Version: If you like Touhou 1, then you’ll probably like this game.
Long Version: Demon Slayer Akagi is a bullet-hell breakout arcade game where you control Akagi in her quest to free girls from the control of a demon. The core gameplay revolves around propelling a magic ball onto tiles to slowly break them down, but, unlike many Breakout-like games, the tiles will shoot back at you, and you will have to avoid those in addition to your own ball. Additionally, there is no penalty for missing your ball, so you can drop the ball as necessary to avoid incoming projectiles. Just make sure that you don’t get hit by it yourself, since it counts as a projectile.
– Real player with 1.3 hrs in game
Seven Wonders of St. Clementine
I waited a while for this game. it looked super interesting and spooky but around 4 hours in and the game is overly slow not to mention the MANY spelling and grammar errors sprinkled around the somewhat cringe worthy dialog. The art and gore was amazing though along with the concept of the story it’s self though in a whole? this Visual novel has potential but was executed poorly.
– Real player with 11.1 hrs in game
The quick time events are honestly terrible, unlike VN’s such as The Letter where the QTE’s are simple tasks while a scene unfolds. This is just button mashing half the time to a static image, and other half the time they are puzzles which you’d think would be enjoyable. Except they are just memory tests, nothing interesting.
Then there are the list of typo’s and errors.
Heck i’d fix it for them they are so obvious.
– Real player with 9.8 hrs in game