Fuga: Melodies of Steel
Finally after a long road this game saw the light of day and I was more than eager to put hands on it.
Despite the number of hours clocked in I have not finished it as I actually been redoing the game a few times to measure replayability as well as how better/worse I could do, but from what I experienced so far, I’m holding my vote positive.
It is however not a game without its flaws, if things that can be fixed to an extend, so lets break it down.
The definitely good:
- Graphics/Artstyle
I am utterly in love with the detailed artwork pieces that are shown all over the game, and I feel that everything else helps build up a style that’s very uniform across the board and that’s even including the 3D models used for the characters during intermission/exploration. There’s certainly artistic liberty in some departments namely the mechanical designs, but I was already expecting some of the silliness coming in and I was not looking for much else here, so there’s definitely plenty of value.
– Real player with 81.2 hrs in game
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Right. Where to begin with this one. Be warned, this is less an objective review and more a personal retrospective, and there will be prologue spoilers. I don’t usually “review” games and am only giving this one attention as I feel it has the makings of a sleeper hit that hardcore fans will be trying to convince people to play. Like its predecessors, it hit shelves with absolutely no fanfare. Just seeing how few reviews games like this one gets shows how criminally underrated these hidden gems are.
– Real player with 55.8 hrs in game
Montaro RE
With over 550 hours of playing Montaro, I consider myself an epicurean of the doge jumping genre but unlike this review, the devs are actually listening and fixing things up. Woo Hoo.
1. The banana rolling time seems random sometimes even cumulative. (Original was completely predictable).
[Edit: cumulative bananas still appear to be cumulative.]
2. Pantsu can ONLY be gathered on the up jump. Can’t be gathered from a banana up jump but can be gathered if you up jump on a warning kate. (Original gathered up, down and on a banana jump with well timed click).
– Real player with 35.8 hrs in game
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Not as good as the original. Yes, it’s a lot prettier and has more variety in location– but the incentive to collect pantsu is virtually nonexistent. There is no pantsu bar, and the motivation to keep going doesn’t really seem to have been implemented.
Where’s the difficulty? Where’s the heart?
What purpose does Montaro have if not to rush through Japanese streets and look cute while taking upskirt peeks?
There’s also no steam icons or cards to collect, which I find to be weird, since the original had them.
– Real player with 11.0 hrs in game
Montaro
Montaro is the best game i have ever played
The concept of the game is very realistic. These struggles are what doges go through on a daily basis. This game raises important awareness for those poor doggos who have it hard.
I can’t remember exactly when I bought Montaro, but it was the best decision I ever made. I saw the adorable shiba as the mascot, and saw it was only $0.99 and decided to try it out. I got all of the achevements within about three days of hardcore gameplay and passion. I’ve now got this game for at least eight of my friends so that they could enjoy it too.
– Real player with 523.6 hrs in game
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This game is plagued with: utterly repetitive scenarios, unresponsive controls, no control at jump height, broken hitboxes, options with nothing but sound volume, etc, etc.
The whole game seems rushed, to drain a well known meme, as much as them can.
Don’t get me wrong, I really wanted to like my Montaro, but I just love him.
Even if we know all errors someone have, the true love will remain intact. We’re unable to understand love, there’s plenty of beauty inside it. You know, even if I spoke the language of angels, without love I would be nothing.
– Real player with 69.0 hrs in game
NEKO-NIN exHeart 2 Love +PLUS
Pros:
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Animated cat and
rabbitears -
The artwork is high quality as always
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Cat girls. Nuff said.
Cons:
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The characters act like a bunch of bratty children. Some literally throw tantrums. Not nearly as likable as girls from Nekopara.
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The game is extremely short. It’s only about 2 hours of content for $5.
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Not very much “plot” with the downloadable free patch.
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There are quite a few typos in the translation. Also, not sure if it’s just me, but all of the apostrophes are missing.
– Real player with 5.9 hrs in game
Just as funny and adorable as the main game itself. Also a bit longer than i was expecting, each story took me about a hour (If you have the 18 plus content from Denpasoft) and i read quite fast. Well worth it i thought.
– Real player with 4.5 hrs in game
NEKO-NIN exHeart 2
This game saved my life.
I am 32.
My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old.
When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand… my working hand… my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide.
– Real player with 580.2 hrs in game
Haven’t completed the story yet, but so far it’s very good, if a bit more on the serious side this time. Saiha and co seem to veer between indifference and callousness both towards the protagonist (no change there) and the mission as a whole, although as usual said protagonist is the cause of some of the problems, especially by not knowning what rabbits
! (or rabbits thinking they are cats) eat…
Some of the music has been reused, but it still goes well with the story.
Graphics are just as nice, with a fair few animated sequences, and it’s reasonably priced too.
– Real player with 13.7 hrs in game
QP Shooting - Dangerous!!
In most of the Shoot’Em Up & Bullet Hell games, they are fun to play, delivers good intense bosses moments and frustrations that sometimes enrages you like never before (that depends though). Such elements are well expected in this genre and that’s what make the games nice, if it is. And for that, QP Shooting - Dangerous!! is one of those games in that genre that delivered quite nicely, in a way. Let’s check it out.
The Gameplay
In this kind of game, there’s nothing much to expect, except shooting enemies at sight. It is very straightforward and pretty simple to play. You shoot, evade the incoming bullets and defeat all the bosses until to the end. Of course, the simplicity depends on how hard the game is, in which in this case, is the opposite. One might think playing the Easy difficulty would be fine, but it’s just as unexpectedly hard. And don’t think about the Super Difficulty (the Ultra Hard mode) as it’s insane. Then again, since this is a Bullet Hell game too, so it’s understandable. Moving on, the interesting features in this game are there are the different formations and modes. This is nice because it has so formations and modes to choose from, thus, making you wonder which is the one that fits you best. So, even for just a stage, you can replay it with many different formations and modes. However, unlike most generic games, it has no continue and once all the lives are depleted, that’s it, game over. You can’t continue and that makes it very super frustrating, especially if you’re going for certain achievements and ended up dead in final boss stage. Bummer! Speaking of achievements, there are a few easy to get while some are insanely hard to achieve. It kind of makes you wonder, what were the developer thinking to make such an achievements that could enrages you to the level you’ve never imagine could. Hard game. Plus, it only has 5 stages so it’s kind of short for a shoot’em up game. In fact, it’s kind of rare too.
– Real player with 28.8 hrs in game
Despite how simple this game looks, it’s a shockingly deep and polished bullet hell smup. While, if your a fan of the genre, you’re probably not going to encounter many completely original mechanics, what you will find is a large range of ways to approach a familiar formula. Unlike many bullet hell games, where defensive play is essential, in this the majority of bullets are produced by low health minions, and since bullets are transformed into points on death, aggressive strategies are shockingly valid. The game also allows you to customize your bullet patterns (although most need to be unlocked) and switch between three of them on the fly (either with a direct bind and/or with cycling if your prefer). While most are fairly simple, some are complex and can be affected by the direction of your movement, your location when you switched to them or the use of slow move (the essential bullet hell feature reduces your speed and displays your hit dot for precise dodging).
– Real player with 19.6 hrs in game
Spice&Wolf VR2
This game is heavier than Cyberpunk and Half Life ALYX. For this game, I need to use 70% resolution scale on GTX 1660 Super and Ryzen 5 2600.
They also gave no option to disable or lower the quality of the desktop vr view mirroring. Unlike other games (e.g. beat saber) where you can put the mirror in lowest quality and keep high quality in VR.
btw,
Why they didnt put the subtitle above their heads? Just pin its location to head and direction to player camera…. Currently the subtitle are a pain to read and detract from the experience.
– Real player with 4.6 hrs in game
This is fantastic! It’s a great step in the development of the concept of a VR anime/OVA, though it is expensive for how much content you’re getting. The quality of this is SUPERB, everything about this is well done and really enjoyable to watch/experience. Acting all around is great from Holo and Miyuri, both are fantastic and express the characters amazingly well.
It’s a no-brainer to buy.
Only thing I wish we had was an option for the “petting” mode for 2D screens using the mouse as a hand, That’d allow for a better value for everyone.
– Real player with 3.6 hrs in game
Snake Man’s Adventure
I received the game for free, and I was one of the beta testers.
Snake Man’s Adventure is a short and easy to play platformer. That is best played with a controller. The game rewards explorations of the level. It forgives many mistakes which lead to a relaxing, entertaining gaming experience. It is best suited for children from the level of difficulty. The graphics are simple but functional. The music is appropriate and pleasant to hear.
The story itself is above the level “Your princess is in another castle” but is easy to miss if you do not talk to the characters on the ship between the levels.
– Real player with 6.7 hrs in game
Blender Bros
(Review posted: October 30, 2020)
This is a game that’s always been dear to my heart ever since playing it as a child, back when I got the GBA version. It’s so obscure though that not many people know about it, and the only playthroughs I’ve seen of it online are people playing it for the first time, with little to no knowledge of the game. I always wanted someone to make some sort of guide of this game (someone that knows enough about the game to talk about almost everything, anyway), but got so fed up waiting for one that I decided to use the knowledge I got playing this game for hours as a kid to make one myself. Despite this, I figured not many people would care about it because this game never got any sort of sequel or remake, and any hopes of one were shattered when the company that made it went out of business.
– Real player with 2.7 hrs in game
Wow this was really cool. Upon some (very brief) research, it turns out this is a PC “port” of a GBA game by the same name. That’s why the graphics, sound, and everything felt so… oddly familiar to me. I had not played the original, mind you.
I LOVE the artstyle of the characters. Graphics were great, music was awesome, characters were all super adorable and nothing in the game ever felt too frustrating (except some bosses).
In depth review:
Your moveset:
Besides moving left and right and having a basic jump, you can duck and press an attack button. There’s some intricacies here though that are quite interesting. For example, if you hold “down” in the air, you’ll flip upside down and bounce on your ears to reach greater heights. You can then attack while in this state to do a sort of drill move (I honestly forgot you could to this during boss fights and thus never used it. Mainly because hit detection is too generous for the enemies to hit you so you can never get too close to them.) You can also keep pressing the attack button to widen its range around you, as well as pressing the button repeatedly in the air to spin and glide. Pressing and holding the attack will charge up an attack with super far range (I just spammed this on most bosses as they were too hard to get close to, like I said.) It was super fun pairing the ear bounce with air spins, I felt surprisingly maneuverable. Oh you can also grab a flight “power up” and climb pipes.
– Real player with 2.4 hrs in game
Sakura Spirit
This should be the only game available on steam, I don’t understand how this hasn’t been a top seller.
It has everything anyone could want in one videogame:
-Anime
-Boobs
-Wet Boobs
-Cat Girls
-Roleplaying boobs
-Stimulation boobs
-Suspense boobs
-Drama boobs
-Kawaii boobs
and the list goes on and on…
If you don’t own this game I think you’d be wise to just purchase this product, this company has really set the standard for PC gaming since this release and you can see it influence the develpoment of popular titles such as Crysis 3, Battlefield 4, Max Payne 3, Diablo 3, Bioshock: Infinite and much, much more.
– Real player with 12.2 hrs in game
“There is a charm about the forbidden that makes it unspeakably desirable.”
Mark Twain
Wait, a fox-girl?
Sakura Spirit is a wonderful story about one guy and some “special” girls. The situations are very funny and sometimes so absurd that you can’t not laugh. But and that is the point you have to know, its like you read a book or a manga or something else. A visual novel isn’t a “real” game where you can interact with your environment. You get some beautiful wallpapers from those girls that show you the current situation. But that’s all. You have only one decision in the whole game and the story ends always equal! So i only recommend it if you like to read, are interested in an unusual funny story and see some great wallpapers with some ecchi. Otherwise i can’t recommend this visual novel for you.
– Real player with 8.0 hrs in game