Everdine - A Lost Girl’s Tale
Everdine - A Lost Girl’s Tale. An atmospheric, fairy tale vibes RPG Maker horror adventure.
Everdine finds herself lost in a forest of eternal twilight. Soon to be hunted by a mysterious beast, she will stumble across the remnants of others that came before her, and learn of a magical ritual that may be her only way out.
Gather the needed ingredients to complete the spell, and bring her home before the dangers of these woods devour poor Everdine.
Everdine - A Lost Girl’s Tale is for those with a soft spot for RPG Maker horror adventure games and those that enjoy the whimsical nature of fairy tales, including a bit of drama, love and darkness.
RPG Maker horror adventure games?
Think chase scenes, no battles, exploration, puzzles, multiple deaths and endings.
Features:
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A short game focused on atmosphere and exploration.
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Collect the needed items to escape an environment that tries to kill you.
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Progression through exploration, solving puzzles and overcoming other obstacles.
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Uncover the mysteries of the forest.
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A female protagonist.
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Lgbtq+ friendly (some gay and bisexual NPCs)
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Inspired folklore and fairy tales.
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Neither much gore, nor an overuse of jump scares.
Read More: Best Anime Exploration Games.
White Dandelion
good game, but literally mising puzzle pieces, ,like wtf. I am beyond mad. Like dude I spent an hour solving a puzzle to get blue balled by this fucking game, smh my head.
– Real player with 6.5 hrs in game
Read More: Best Anime Sexual Content Games.
very good for passing time
– Real player with 4.5 hrs in game
Chinese Bull
Not Garbage
– Real player with 0.9 hrs in game
Read More: Best Anime Hentai Games.
this is a very game
– Real player with 0.6 hrs in game
High School Overdrive
Welcome to the 90s.
Set in the year 1997, far away from the big cities, secluded at the edge of a small town, lies the outcast and misfits engulfed with only dreams to ease their reality of tomorrow.
Rin Helena, taking her mother’s name, is a newly transferred student from a well achieving school to a failing school of a small town. Surrounded with antagonistic air, Rin will have to muster her courage and strength to lift herself up. This is a place that will put her down at the slightest gesture of submission.
What brought her to this place?
Will she find the strength to move forward and fight for a hopeful tomorrow?
Welcome to 1997.
BEAT UP THE BULLIES!
If you see something, You can use it!
Explore and Interact with the School Environment!
PLAY FETCH WITH THE BULLIES!
Many more side activities in High School Overdrive!
The Character Models used in these WIP build are placeholder assets and will be changed in a polished build.
Lynn , The Girl Drawn On Puzzles
good puzzles, cute story, amazing art
– Real player with 14.3 hrs in game
Why a space before a comma?
Don’t you just hate this random space before a comma? Why is it there? It’s really bugging me, I just want to squash it. The good news is that’s the only thing bugging me about this game. Lynn , The Girl Drawn On Puzzles is a beautiful and smart puzzle game that will challenge your ‘little gray cells’ while feasting your eyes and ears. It will also tell you a touching, poignant story about the mythical Nine-tailed Fox who dared to be human and a human girl who dared to set foot into this mythical realm.
– Real player with 11.8 hrs in game
Mystical Lights
Stars received: 1.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.3] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.3] Graphics
[0.2] Game Design
[0] Game Story
[0.2] Game Content
[0.3] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: several puzzle pictures
– Real player with 3.6 hrs in game
the lovely background music smoothly fits in with the puzzles relaxing nature
– Real player with 3.5 hrs in game
TASOMACHI: Behind the Twilight
Wandering in Eastern Paradise
Tasomachi is a short story of a lone traveler named Yukumo on the way to To-en, eastern continent. Unfortunately, the twilight fog causes serious damage to her airship as she is forced to land on nearby town. She is requested by feline-like inhabitant to search for “Source of Earth” to recover the town and repair her airship.
– Real player with 19.5 hrs in game
Reflections on the Aesthetics of Tasomachi
Ever since I first saw Nocras’s concept art for his game, Tasomachi: Behind the Twilight, I felt excited by his vision of a cityscape set in a fictional Far Eastern world. After much anticipation of the game’s release, I am glad to say that Tasomachi aesthetically does not disappoint. His aesthetic vision is realized in the world of Tasomachi, a beautiful, mysterious world to explore and behold. Set in a town enveloped by a strange fog and abandoned by its human inhabitants, Tasomachi introduces a lone girl who finds herself stranded when she crash-lands in her hot-air balloon. She then sets out to discover the town and uncover its mysteries. The story is extremely minimal at best, but it provides the setup to freely roam the urban environment and appreciate the cityscape without the bustle of human life.
– Real player with 17.1 hrs in game
The Dream is Coming…
“The Dream is Coming…” is a vibrant walking simulator that has you explore an empty Schoolyard and its various building as you find notes, diary entries and clues to follow.
The notes contain little bits of lore surrounding your character and his group of friends. Your character will also have memories revealed when he enters rooms or comes close to certain objects. A text to speech voice will read a sentence or 2 about some mundane thing he remembers about Chemistry class or the first time he met a friend. I honestly didn’t mind the text to speech voice, it’s actually not a bad sounding text to speech program. The main issue is the translation, it’s not translated the greatest. It’s hard to understand the relationship between certain characters when all you have to go on is little bits of choppy lore translated poorly. You are able to get a grasp of the overall story but the little details get lost and with a game like this, that is kind of important. A game like this is nothing but story and visuals (which isn’t a bad thing) but you’re really only left with the visuals as a completed piece. The bits of story you can gather tell a simple tale of a group friends and their after school club. The various memories of simple times and the struggles some face, it fits the atmosphere well.
– Real player with 2.0 hrs in game
I was intrigued by the description as I wanted to know how in depth this indie game would go into the lives, thoughts and struggles of students. But I was left most disappointed.
Pros:
→ The music is beautiful.
→ Half of the graphics were unexpectedly brilliant for an indie game; the sky, the breezy grass, the pavement and some items indoors, especially the signs and writing.
→ The afternoon setting sun set the tone perfectly.
→ Songbird ambience in the schoolyard was very relaxing.
Cons:
→ ‘Interesting stories’ in the description is misleading.
! For example; at one point we pass a bicycle in the schoolyard and the ‘story’ is legit: “My father’s bike. After he drank, he stopped using it.” And that’s all we get. It’s more like random facts being spewed out that has no meaning to the story at all (?).
– Real player with 1.5 hrs in game
Anime puzzle
Anime puzzle is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple “jigsaw” puzzle with 30 stock/ripped off pictures of manga cartoon girls.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.0 hrs in game
Codex Temondera: Lost Vision
Overall pretty okay RPG maker game, the system that being used is interesting, but there are some other aspect that might be a turn down as well.
Pros :
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Good character art.
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Interesting loot mechanic & skill system for RPG maker game.
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Kinda difficult but still manageable.
Cons :
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Starting area and other area that with less light actually truly almost pitch black (almost can’t see anything, kinda annoying).
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Some area way too big (Like norwich & the wilderness), which turn into wasted resource since don’t have much content inside the area.
– Real player with 33.6 hrs in game
Lost Vision is an RPGMaker game where all of the work seemed to go into the graphics, but the rest is bad. The battle system is a complete pray to the RNGGoddess that anything goes your way at all. Here is a list of the issues I ran into in the game:
-The starting area is way too dark. There is no need to make the game so dark that even on max brightness on my monitor I can’t see where I’m going.
-The first mandatory battle is too hard. Its 2 vs 3 (you got 2 they got 3) and if the RNG hates you prepare to do it again and again. My first attempt I missed 5 of 7 attacks.
– Real player with 9.2 hrs in game