Click Legends
Not a clone but greatly inspired by Clicker Heroes.
The main problem with this idle game is that there is too much RNG which makes your progression uneven. There are runs where you’ll reach lower levels than before with higher DPS.
Does not cost much but is not much worth either.
– Real player with 819.9 hrs in game
Read More: Best Anime Casual Games.
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Click Legends is a small clicker and idle game that borrows some features from the first game of the developer “God Awe-Full Clicker” but this time it is without microtransactions.
The graphics are kinda simple and nice.
You level up your heroes but only up to Level 150 and then do a small reset on them to raise their damage. For that you need “Bloodstones” that you also need to prestige your whole game, so keeping some is a good idea, as they come quite rarely except for the Statue that brings sometimes some with it.
– Real player with 247.9 hrs in game
NeoBalls
You get what you paid for, 2K achievements at minimum price. If you’re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don’t waste your money. This is not a game, it’s just a way of distributing achievements.
– Real player with 7.8 hrs in game
Read More: Best Anime Indie Games.
If you are tired and have a bad mood, forget about everything, turn on the brain and play. This game is for you! Destroy the cubes with the help of the neoshar. Throw the ball right at the target and score points. Put your record!
– Real player with 6.0 hrs in game
Anime Studio Tycoon
Needs a better translation, I am aware that the developer said he paid a guy on fiver for the translation, however I am also aware that that guy run it through google translate. The game needs more features including an indepth tutorial, the game is rather bare bones and very difficult, which it fine, I would appreciate more QOL quality of life features. The AI pathing is terrible. The boxes for text are very small.
– Real player with 60.4 hrs in game
Read More: Best Anime Indie Games.
It is like a game dev tycoon but too complex and also hard. Game is quite stable I didn’t notice any bugs so far but I hope developer will make it little easier to play. It is hard if you are casual player, it will take few attempts to understand how the game works but after you understand it you will start having fun with it.
– Real player with 33.5 hrs in game
PuzzleQuest: Challenge of the Warlords
Puzzle Quest: Challenge Of The Warlords is an addicting puzzle game with an added roleplaying element. The title was developed by Infinite Interactive and published by Namco Networks America. Anyone who has played Tetris, Bejewelled or any similiar game will be quite familiar with the puzzle portion of this fantastic title but for me, as a heavy R.P.G. fan, it was this part of the game that really makes it stand apart from the others in the genre.
As in the start of a typical roleplaying game you select your character and class before the terrific story sends you traveling across a vast fantasy world in search of quests, battles and loot. I found the story to be extremely compelling and at times humorous. It definitely keeps your attention and makes you want to wander about and converse with any person or beast that would cross your path. The combat, of course, takes place in puzzle format and tasks you with matching pairs of colored gems, skulls and other items while casting spells as well as a variety of other attacks and moves against your opponent. As you battle you earn experience points which you can spend upgrading your skills as well as accquiring gold and loot with which you can better outfit your character. You also have the option to capture opponents and hold them in your dungeon. You can then learn new spells and combat tactics from your prisoners as well as use the captured beasts as mounts as you traverse the world.
– Real player with 115.3 hrs in game
Many people say that AI cheats in this game. There already are a lot of reviews describing the game mechanics, so I decided to dwell a bit on this cheating matter.
The PC opponent doesn’t get better random drops than a human player. I’ve spent a lot of time noting all chain reactions leading to the extra turns and tons of damage, and I saw that the chances of you and AI getting the lucky strike are pretty much similar, BUT it might seem that the computer cheats.
Why is that so?
First, we tend to attribute our wins to our skill, and our losses to our bad luck. That’s one funny bias. And it’s not limited to videogames for sure. If we get a good contract or a promotion, it means we’re skilled and we’re great. If someone else gets it, they’re a lucky bastard. Back to the game, when we make our careful measured moves and get good drops, we think, yay, I’m so good at this game! But when AI gets the same good drops, we never think, ooh, my PC is a strong player. No! Cheat! Not fair!
– Real player with 100.5 hrs in game
Garlic
Garlic has to be by far, in my opinion, the worst designed 2D platformer I’ve ever played. Try not to dismiss this out of hand as someone salt over a difficult game. I’ve beaten hard platformers on many occasion: Super Meat Boy, Celeste, Castlevania, Super Mario Bros. Lost Levels. None of them are chock full of the fake difficulty Garlic has in cloves.
The game fancies itself a Celeste clone, you have very simple movement mechanics that take the form of your basic jump, wall jumping and sliding, as well as a dash. The dash will be a frequent cause of headaches because it goes way too far, often colliding with enemies off-screen (who all spawn in the worst spots, but more on that later). It can be really finicky aiming the dash, and you have to be careful because there’s always a forward momentum affecting it that often causes you to slide off or past the platform you’re aiming at.
– Real player with 23.2 hrs in game
I backed this game on Kickstarter, and extensively played a near-final version using a Steam key provided to backers of the project prior to general release.
I’m going to start with this to save some of you some time: this game will be a challenge. There will be plenty of near misses when you dash and jump. There will probably be audible profanity on your part. If you want easy, go elsewhere.
Movement mechanics are explained in a brief tutorial at the beginning of the game. There is a minor learning curve to one of these (specifically when you combo dash attacks), but the earlier levels are designed in a way where you can still progress without having mastered it.
– Real player with 19.3 hrs in game
Locked
https://youtube.com/watch?v=jo9eNB1Ti_w
Neat little mysterious visual novel game which isnt too long, just about 20minutes for a walkthrough. Though there are a few different endings to get so there is some replayability at least. Artwork is good as i do like the design of the character Hoshi,.who is the focus in the game. Downside is that there were a few grammatical and spelling errors along the way, but at least it wasn’t so bad that it ruined the story/game. Also it is a pretty cheap game so at least that isn’t so bad for perhaps an hour to two worth of gameplay
– Real player with 2.4 hrs in game
A fun little game with a slight “twist”. The majority of other novels I’ve played had rather poor sound quality, “Locked” on the other hand focused on it. I found it refreshing. :)
– Real player with 1.3 hrs in game
NeoGeometry
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– Real player with 165.7 hrs in game
It wasn’t a really long game, only 15 maps or something, but I really enjoyed the time i played it.
i would give it a 7 out of 10. Mostly because it was a cool game and it was really afforteble
– Real player with 1.2 hrs in game
Sanatorium Purgatorium
Awesome game! Completed it in one go, couldn’t even take a toilet break. The plot twist is amazing and the ending that I got is something else… Looking for all the endings now 10/10
– Real player with 6.3 hrs in game
Does having more reviews boost a game’s appearance in the steam store? Because that is exactly what I want to do for this game. It needs MORE recognition. This is a short little gem of a horror game. I swear I spent more of the VN laughing than I did scared. It takes a lot of twists and turns and the characters are ridiculously nuanced for the game’s length. The art style is beautiful and the english is adorably broken. The broken english honestly makes the game cuter and more charming. It gives me vibes of DDLC but not to the extent that it seems like it borrowed a lot. It is definitely its own story in its own universe and I had so much fun with this little treasure!
– Real player with 3.6 hrs in game
NeoBoom2
You get what you paid for, 2K achievements at minimum price. If you’re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don’t waste your money. This is not a game, it’s just a way of distributing achievements.
– Real player with 12.8 hrs in game
Got this as part of a bundle. I can’t seem to even launch this game properly. Tried various suggested things (as found in the Steam Discussions for this game) to fix this but nothing did the trick so far.
Subsequently I can’t really say anything about the actual gameplay, neither good nor bad. At 2k+ achievements I reckon the main target audience isn’t there for compelling gameplay in the first place though.
– Real player with 5.2 hrs in game
Zeliria Sanctuary
Zeliria Sanctuary, produced by Salangan Games, is a visual novel that I had the pleasure to play as tester during these Christmas Holidays.
Allow me to start this brief review with this consideration: the team delivers what it promises.
The game did not disappoint my expectations in terms of plot, characters and quality of the drawings.
Especially the final arts in “ realistic style “, truly stunning.
Let’s talk about the plot: when people play a visual novel, they like to be the architects of their own fate, they like to feel as if their choices matters. And they do, in Zeliria Sanctuary.
– Real player with 37.5 hrs in game
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HUMKEY : I’m NOT a Hamster!!!
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MAXX : And I’m NOT an Idiot!!
Maxx (our Male forces-trained protagonist) is a test subject during an experimental space project that seemingly fails for the researchers yet our adventures start when Maxx’s teleportation sends him landing onto the BURROW of the hibernating Salangan Humkey (the Rat who isn’t a Hamster Deity) on the planet Zeliria. Only Maxx can see & hear Humkey and, as the story develops and Maxx encounters female characters, he becomes known as the ‘Voice of Salangan Humkey’ - akin to a Messiah-like role.
– Real player with 28.4 hrs in game