Spice&Wolf VR2

Spice&Wolf VR2

This game is heavier than Cyberpunk and Half Life ALYX. For this game, I need to use 70% resolution scale on GTX 1660 Super and Ryzen 5 2600.

They also gave no option to disable or lower the quality of the desktop vr view mirroring. Unlike other games (e.g. beat saber) where you can put the mirror in lowest quality and keep high quality in VR.

btw,

Why they didnt put the subtitle above their heads? Just pin its location to head and direction to player camera…. Currently the subtitle are a pain to read and detract from the experience.

Real player with 4.6 hrs in game


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This is fantastic! It’s a great step in the development of the concept of a VR anime/OVA, though it is expensive for how much content you’re getting. The quality of this is SUPERB, everything about this is well done and really enjoyable to watch/experience. Acting all around is great from Holo and Miyuri, both are fantastic and express the characters amazingly well.

It’s a no-brainer to buy.

Only thing I wish we had was an option for the “petting” mode for 2D screens using the mouse as a hand, That’d allow for a better value for everyone.

Real player with 3.6 hrs in game

Spice&Wolf VR2 on Steam

Laid-Back Camp - Virtual - Lake Motosu

Laid-Back Camp - Virtual - Lake Motosu

As the biggest fan of Yuru Camp, it’s super comfy!! The price might not be worth it for those who aren’t into the anime or into CGDCT, but it’s a great game for fans of Yuru Camp and those who want to experience something calm and comfy once in a while. The graphics are pretty nice; it might need a little more detail to the environment and further exploration of the whole Koan Campground area instead of being stuck in two places, but I guess that’s how most VR story-telling games work. The story is pretty much what you’d expect from a Yuru Camp episode, pure comfy and heartwarming cuteness that makes me love the two girls even more. I even like the small bit of NadeRin moment at the end of it~ Though I wish there was more to the gameplay and interactivity to make us feel more immersed in the campsite.

Real player with 13.8 hrs in game


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First of all, at the time of this writing the listing says “VR Only” but you can totally play it without.

I have played it with and without. VR Headset is an HP Reverb G2 and working without problems. Also take note that this is more an “experience” than is a “game”.

For the price, as much as I’d like to, is hard to justify if you don’t have VR headset.

The interactions are limited and the game could use some chilling music during downtime if you just want to stay in a scene.

The graphics are okay but it’s nothing groundbreaking. The atmosphere in the scenario greatly improves during the noon/evening and night, but it feels a bit cheap during the morning. I’m wondering if it has taken some damage on the PC release being a cross-platform title that includes android phones.

Real player with 2.5 hrs in game

Laid-Back Camp - Virtual - Lake Motosu on Steam

Little Witch Academia: VR Broom Racing

Little Witch Academia: VR Broom Racing

Super fun game!!!! Love little witch academia, and this is a perfect game for me. Love the concept and story too. Needs a little work for Steam VR, as would like to be able to increase visual quality on pc, i understand that it started as an oculus game though. 9/10 recommend!!!!

Real player with 5.1 hrs in game


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++ Fun to play (social or alone)

  • Nice dubs, nice models,

~ Not as charming like LWA-CoT

  • The OST is not stellar

    • Can’t peep below or behind characters (for academic reasons)

gameplay wise is a Superman 64 with cool controllers

Real player with 4.2 hrs in game

Little Witch Academia: VR Broom Racing on Steam

ALTDEUS: Beyond Chronos

ALTDEUS: Beyond Chronos

A warning, this is a Visual Novel, not an Action Game.

For players wishing to learn how to find the different branches, there seems to be, in general 4 Heroine Endings, each with Good and Bad, and after each ending, the start screen will display a silhouette of the “heroine”’s ending you unlocked. The first 2 times you play the game, you will unlock “extras” in the next playthrough, so Ending Meteora will be the first, after that, you will be capable of unlocking the second branch for Endings Noa and Anima, and after any of them, you unlock the ability to open the final branch, to the Coco Ending (Final).

Real player with 36.7 hrs in game

This is the best VR game I’ve played so far this year and the #1 VR VN I’ve played to date by a long shot!

The first ending is around 3 hours in but it’s more like a prelude. The full game has about 15 hours of content to get all the endings and each branch adds huge swaths of story and character development so you really feel compelled to play through them all. There are also a couple music videos built into the story that you can go back and revisit any time which gives you some reason to boot up the game every now and then even after 100% completing it. Music videos in VR are awesome!

Real player with 26.6 hrs in game

ALTDEUS: Beyond Chronos on Steam

BEAT ARENA

BEAT ARENA

Yo Beat Arena is FUN!! It’s not perfect, but it’s a good time.

Character creation is just fine. Nothing groundbreaking, but your character will probably come out looking cool/cute unless you’re really trying to go nuts.

The music selection is okay. If you haven’t played BEMANI games before you might not recognize any of the music (and even if you have, you still probably won’t recognize half the music). If you play the game for a while the music should grow on you. I knew like 4 of the songs when I started playing but now I’m jamming to just about all of them. IDK if Konami’s gonna add more songs, but the game’s website says it’s planned.

Real player with 14.3 hrs in game

Edit: They finally fixed the song menu so we can finally play the game and so I change my review to positive but you must know this, although the game is amazing at smashing the drum, I can’t say it’s good for the piano and the guitar. Their gameplay is awkward and bad especially guitar not only have bad gameplay but it grinds your ears when you miss the tempo. So I only recommend the game if you want to play the drum because they nailed that part also there aren’t very high difficulty songs even a scrub like me who has never played drum before mastered the current difficulty so beware of that.

Real player with 7.0 hrs in game

BEAT ARENA on Steam

Groove Fit Kingdom!

Groove Fit Kingdom!

adorable 10 / 10

Real player with 1.2 hrs in game

This game is pretty fun. It has 3 little games for fitness and I enjoyed the tennis one the most. It also lets you do the games in 3 difficulties or in endless mode. I def recommend

Real player with 1.0 hrs in game

Groove Fit Kingdom! on Steam

Laid-Back Camp - Virtual - Fumoto Campsite

Laid-Back Camp - Virtual - Fumoto Campsite

Fumoto Comf!!! This version is really full of cuteness and healing especially because of Nade’s energy and the giant fluffy dog. The price might not be worth it for those who aren’t into the anime or into CGDCT, but it’s a great game for fans of Yuru Camp and those who want to see Nadeshiko’s radiant cuteness and to pet a dog. The graphics are the same technically the same as the Motosu version, only a bit duller because there’s no animated lake, but still a nice treat especially since we get to see the sunrise in retrospect to the 3rd episode of Season 1. Same criticisms from the Motosu version too, needs a bit more interactivity, music, and exploration, but definitely gives you tons of comfort and healing. The new OST during the sunrise is also a huge plus (sasuga Akiyuki Tateyama again).

Real player with 7.2 hrs in game

Now that the comfiest game ever has been made, it’s all downhill from here…

This follows the standard Gemdrops formula of being a 20-30 minute anime episode in VR with barely any interaction, only 2 or 3 characters and only 1 environment while selling for $25 (or $20 in the case of this game). It’s honestly not a great formula. There’s a lot of missed opportunity for camp-based interactivity like setting up a tent, making a fire, cooking some food, etc. They like releasing on all platforms including mobile, Switch, etc, though, so it’s unlikely they’ll start improving upon the formula any time soon.

Real player with 2.3 hrs in game

Laid-Back Camp - Virtual - Fumoto Campsite on Steam

Carmine Impact

Carmine Impact

Formerly known as Project Crimson, before our friend Destin made this game!

Carmine Impact is a new, fast-paced arena shooter by HarpNet Studios! Carmine brings you the best of an era gone by, with a modern twist (and cute anime girls)!

Such features include:

  • Anime girls! (soon!)

  • Multiplayer!

  • A full map editor, on the fly!

  • Lots of unimplemented features! (haha.)

  • SPEED

Note: we’re too dumb to make macOS or Linux builds at the moment, so only Windows builds for now. Sorry!

Proudly powered by Cardboard, based on the fantastic Cube 2 engine!

Carmine Impact on Steam

Holodance

Holodance

I’ve tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance

Music selection

Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod).

Only McOsu does not include any songs, and only Airtone does not support custom songs.

With Holodance, I usually used the ability to select a random song within a difficulty range.

Gameplay

With custom songs, Holodance provides three ways of hitting notes:

Real player with 363.3 hrs in game

At 71 years old I’m quite certain most other players of this VR game are considerably younger than I am. I just started playing it yesterday. I’ve logged in 2.2 hours of play so far, gathered 10,200,000 points, and am enjoying it a lot. I exercise close to 3 hours a day, and this game will now add a bit more to that. Primarily arm exercise of course, but arms need exercise too.

This game is different in that you are not just hitting targets flying at you, you have to use your brain too. You need to quickly determine what type of target is coming and where you need to hit it, and then move your arm in the correct direction to capture that orb and get the points for it. Plus you have very little time to make these determinations.

Real player with 46.1 hrs in game

Holodance on Steam

War Tech Fighters

War Tech Fighters

This review is being written as of the first wave of Early Access content. I’ve finished the first twelve missions, all the challenges currently available, beat wave 10 survival (and had the #9 high score for a while, #12 as of writing this), and I’ve got my mech parts pretty much maxed for the time being, so I think it’s time I weigh in and leave my thoughts.

Firstly, let me start with what I love about this game:

-The action is superb. It’s high-paced, flows well, finishers don’t seem to interrupt the game much (and they’re skippable if that’s still too much for you), combat is fast and frantic yet never feels out of your control, and yet at the same time it plays fairly uniquely.

Real player with 49.1 hrs in game

WTF almost comes at a hard recommendation for me. On the one hand, I got at least 20+ hours worth of content out of it and enjoyed most of it. On the other hand, the ending levels ramp up so much in difficulty that it makes no sense and furthermore, the only way to upgrade my gear would be to grind a bunch previous missons to get small stat bonuses and pitiful amounts of money. I’m using some of the end game mech configurations, but there are some other parts that could make the later levels a bit easier. Unfortunately, I’ve burnt all my money on the gear and upgrades I have now, so it would take potentially hours to grind up the resources needed to stand a chance in the later levels without dying in seconds. This immediately halted my ability to finish the game and the whole time I was wondering if the dev’s even playtested the end game missions.

Real player with 27.0 hrs in game

War Tech Fighters on Steam