3DF Zephyr Lite Steam Edition

3DF Zephyr Lite Steam Edition

If you aren’t making money with Photogrametry, but you are interested in turning photos / videos in to 3D models, then 3DF Zephyr should probably where you start. There are open source tools available if that is important to you, but setup time and quality of the results vary widely. The free (limit of 50 photos per model) and lite (available here on Steam for a reasonable price) versions of 3DF Zephyr compete with more expensive (outright purchase cost or monthly subscription) products in the market. The free edition on their website lets you use 50 photos, you can get a good feel for the software with it. This lite version on steam increases the limit to 500 which allows for some excellent results with high details. These versions have limitations, but Pro and Aerial features trickle down as they see fit. I’d love to see control points at the lite level, if my photoset isn’t working out of the box, I’m kind of SOL with it. Overall you have little or nothing to lose by trying this product out.

Real player with 3304.5 hrs in game

I have almost 500 hours in this software. I also have used the Matter and Form V2 for a month. What I have discovered the difference between 3DF photogrammetry and M&F lasers.

3DF comes out with a model (assuming you spend hours doing proper masking) that is almost immediately usable in Unity (run it through PolyGone for a quick and dirty optimization solution).

M&F woah boy. Very high resolution, but the holes, the holes! The tutorial videos are wrong. I had to meet with their engineering team via skype to be walked through PROPER execution. Even so, it seems to work primarily works with certain textures and not others. while it does let you capture multiple scans and attempt to merge the cloud points automatically, it is very hit or miss. You get one scan to capture texture, so if you do 2 texture scans from different angles it will be unusable and blur. So the holes will not fill with textured polygons.

Real player with 524.9 hrs in game

3DF Zephyr Lite Steam Edition on Steam

Clip maker

Clip maker

This is a GEM. A Diamond in its own right!!!

Do you like Visual Novel? You can create all your scene with this program! Characters have hundreds of POSES to choose from already made to make it easier for you OR, you could do CLIPS (MOVIES) that you can use to do a VN that have ANIMATIONS IN SPECIAL SCENES YOU WANT! The possibilities are endless!

But please, please do not believe people negative reviews that were done a long time ago! On many front, this game is way better than it was before! The many different videos really help out understanding how everything works TOGETHER NOW!!!

Real player with 60.0 hrs in game


Read More: Best Animation & Modeling Simulation Games.


I will recomend overall ^^ although I’m having problems importing vroid models, the developer is really nice and I spoke to them myself, the issue is getting looked at and hopefuly getting fixed soon, I overall recomend this game, the nagivation might seem overwelming, but once you get your head arund it its quite easy t figure out, I like the features of this software, finally, found quite an easy 3D animation software that accepts vroid models, I can finally make vetter vtuber videos!

Real player with 19.7 hrs in game

Clip maker on Steam

Puppet Play 🎬

Puppet Play 🎬

You have the idea, we have everything else!

Puppet Play aims to make animating as easy as possible by utilizing the possibilities of VR headsets. In traditional animation tools, animating is done by manipulating gizmos on a 2D screen. In Puppet Play everything is animated by recording your movement in real-time. This not only makes animating easy but also super fast. No matter the prior experience, if you have a cool idea for a movie you can turn it into reality in a few minutes (depending on your idea it might take a bit longer)!

Grab an object → press record → move it around & repeat!

Additional tools like motion capture, remote control & auto walk support the process. Use your headset to record live audio and once everything is complete, export and share your creation in a standard video format (mp4).

A huge collection of different characters (not only puppets), props and environments are ready for you to use! All things animatable are separated into 3 categories:

Puppets: Characters with Full-Body-Inverse-Kinematic rigs for fast animations

Props: Large objects to build & decorate your set with.

Items: Small objects that can also be attached to the puppets, like weapon, hair & hats.

You are in your own movie studio with many different sets that can be further customized with props. They range from traditional puppet theatres to fully-fledged 3D scenes for your next epic cinematic trailer!

A puppet on a stick or a full 3D character with individually animatable limbs: Choose what fits your vision & time scope. Short on time but still want to tell a story? Choose puppets on a stick! Got a bit more time on your hand and want to go into detail? Then choose a fully animatable humanoid character!

It’s designed for VR, there is no place for 2D UIs! All interactions are physical and integrated into the movie/puppet studio world. Or to say it in cool UX design terms: It’s a fully diegetic UI!

Once your animation is complete, you can export and share it as a standard video file (mp4). You have all rights to upload and monetize anything you make with our tool!

Puppet Play is being developed by a team of freshly graduated students from Hochschule Darmstadt University of Applied Sciences. Puppet Play started as a semester project in the study “Animation and Game” at the campus.


Read More: Best Animation & Modeling Early Access Games.


Puppet Play 🎬 on Steam

HOLOGRA

HOLOGRA

the experience is not bad. I have expected this kind of service. but honestly quite poorly adapted.

Although it’s poorly adapted , it’s worth to me IMO. watching real life 3D scans moving hot girls with real life size in virtual world is not common now.

I don’t understand why this app has no go back option… I watch all content with restart app.. . You must add it.

Real player with 0.9 hrs in game

Interesting techdemo, but i don’t think they were the first to put this kind of digitized 3D “holographic” video out.

Currently @ €3 it’s worth watching, but it also shows that the technology has a long way to go.

Real player with 0.3 hrs in game

HOLOGRA on Steam

SonicLoop - Realtime VJ content creator for streaming, music videos and live performance

SonicLoop - Realtime VJ content creator for streaming, music videos and live performance

SonicLoop - Where audio meets art.

Welcome to SonicLoop, built by creators for creators.

SonicLoop empowers you to create real-time, reactive, audio visualizations for streaming (YouTube Live, Twitch), for live performances and for content creation (social media, music videos, or even live wallpapers).

By investing in this beta version you are joining our community and supporting future development by accelerating our roadmap.

Features in this Beta version include:

Load elements into up to 6 positions within 3 layers

Built-in element library categories include:

    - Static geometry

    - Animated geometry

    - 3D text

    - Lighting rigs

    - Dynamic effects (more coming soon)

Externally loadable assets include:

    - Import your own custom mesh

    - Import your own fonts

    - Import images or even stream in videos from the web

    - Import lyric files to play with videos (.lrc)

Effects:

    - 45 Stackable and blendable effects

    - Many effects have customization options

    - Effects can be blended on top of other effects

    - Effects can be locked on or pulsed

    - Virtually limitless combinations

Connectivity:

    - Stream video into SonicLoop and out to OBS and any other application that supports Spout

    - Control effects and set settings over OSC

    - Load and save FX presets

    - Load entire FX stacks over OSC (Touch OSC compatible)

we have many more exciting features to come…

      

      

SonicLoop - Realtime VJ content creator for streaming, music videos and live performance on Steam

Mocap Fusion [ VR ]

Mocap Fusion [ VR ]

Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.

Highlights

The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.

Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.

One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .

Compatible Headsets (VR HMDs)

  • Valve Index

  • HTC Vive (and Vive Pro Eye).

  • Oculus Quest (1 and 2).

Optional Tracking Hardware

  • SteamVR Vive trackers.

  • IPhone Truedepth sensor (facecap and eye tracking).

  • Oculus Quest 2 (full optical finger tracking).

Capabilities

  • Export mocap and create scenes in Blender™ instantly.

  • HTC™ Vive Trackers (Up to 11 optional points) full body tracking.

  • Ability to record, playback, pause, slomo, scrub mocap in VR.

  • Customizable IK profiles and avatar parameters.

  • SteamVR Knuckles support for individual finger articulation.

  • Quest 2 optical finger tracking app for individual finger articulation and finger separation.

  • Vive Pro Eye blink and gaze tracking support.

  • Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).

  • User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.

  • Compatible with existing Unity3D™ avatars and environments.

  • Supports custom shaders on mocap avatars.

  • DynamicBone support for adding hair, clothing and body physics simulation to avatars.

  • Breathing simulation for added chest animation.

  • Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).

  • Optimization for exporting mocap (.bvh) data to Daz 3D.

  • Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.

  • Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.

  • Storyboard mode, save mocap experiences as pages for replaying or editing later.

  • Animatic video player, display stories and scripts, choreograph movement.

  • Dual-handed weapon IK solvers for natural handling of carbines.

  • Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).

  • VR Camcorders and VR selfie cams may be rigidly linked to trackers.

  • VR props and firearms may be rigidly linked to trackers.

  • Ghost curves for visualizing the future locations of multiple avatars in a scene.

Gameplay

The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.

History

Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.

Mocap Fusion [ VR ] on Steam

animARide

animARide

AnimARide software allows users to upgrade any real-life captured panoramic video into an AR animated experience by using motion file from the video to animate different 3D elements inside the movie. Choose from a wide range of animARide’s pre-installed cockpits and set up individual motion characteristics such as incline of the cockpit, shake intensity, shadow positioning, and a lot more, to create your own AR animated experiences.

AR content production has never been so simple as with our unique technology. AnimARide animates different elements inside the video including the chosen cockpit, speedometer and tachometer, steering wheel and joystick, transmission stick, and a lot more. No manual animation needed.

Create new Supercar or Space Bike adventures using your own panoramic videos.

Upgrade your panoramic video with 3D augmented reality elements animated with animARide software.

Enjoy the highest video quality with resolution up to 8K, 60fps using animARide’s player that is optimized for GPU rendering.

Are you a motion simulator user? Just install our plugin and animARide will work as a 5D cinema with your motion seat. animARide synchronously transfers 6DOF data to SimTools at 100Hz.

How it works:

  • Capture any video using a panoramic camera.

  • In case you have GoPro Fusion or GoPro MAX, just record the video. For all other types of cameras, use iOS app animARide MVC , to record the motion together with the video.

  • Export the video as a mp4 file, H.265(HEVC) preferred.

  • Get motion data from your raw GoPro movie file using our Parser & Editor application. Save as a separate .4dr file.

  • The movie file in .mp4 and the motion file in .4dr should have the same name and should be located in the same folder.

  • Upload movie file in animARide and run.

  • Adjust cockpit position using sliders.

  • Adjust sun direction and intensity for correct rays and shadows.

  • Adjust motion and shake intensity.

  • Adjust rendering quality, depending on GPU power level.

  • If desired, you can save your individual settings for the ride into a separate .INI file.

  • Choose your role in the car: a driver or a passenger with professional driver.

  • Choose between 6 Supercar cockpits or 5 Space Bikes, while running the video.

  • Record upgraded adventure into a 4K resolution 16:9 video file that is ready for sharing.

Software has been tested with Oculus Rift CV1, HTC Vive Pro, Samsung Odyssey +, PiMax 5K +, PiMax 8K, desktop non VR and is suitable for all of the above.

Works with any kind of input control: keyboard and mouse, VR controllers. Customizable controller and keyboard hotkeys.

live In Motion Redefined!

animARide on Steam

Cairo’s Tale: The Big Egg

Cairo’s Tale: The Big Egg

Essentially, this is a Christmas themed clone of ‘Henry’ the hedgehog 3d video from the Oculus people. Certainly enough good work for a dollar.

! It’s high quality but the creatures seem like dorks. https://youtu.be/MFxIzyM2bIE

Real player with 0.9 hrs in game

Very fun, cute short story. Great to show-off your VR to others :-)

Real player with 0.7 hrs in game

Cairo's Tale: The Big Egg on Steam

Fuse

Fuse

NOTE: This is a review for version 1.0 of FUSE (though I’ve been toying with it since its initial release)

TO POTENTIAL BUYERS:

In truth this product is a mixed bag of nuts. Mixamo is trying to do something truly great here and if they adjust their approach to customer management and marketing with this product they just might build a very powerful indie-focussed tool to quickly build out a cast of characters on a fairly reasonable budget. There is certainly a market for this, and with enough customer buy-in they could become an industry staple in this regard. With that said, the tool isn’t there just yet.

Real player with 248.2 hrs in game

First of all - almost all the negative reviews I see here are wildly misinformed! You should know what you’re getting with this software (unlimited free character models with textures - and 2 free rigs a week) - and it is an ENORMOUS time and money saver for those who need custom character models on a budget.

Let me clear a couple things up:

1. You can ABSOLUTELY export your characters as OBJ files and load them in anywhere

2. If you want to rig/skin your characters for animation you upload them to Mixamo - and get 2 free per week.

Real player with 236.8 hrs in game

Fuse on Steam

001 Game Creator

001 Game Creator

Especially for the money, I don’t think you’ll find a program more fun to use when putting together your games. I haven’t found a more flexible engine (Short of maybe Unity, which still requires extra licensing) to quickly piece together scenes and basic mechanics to sketch out game ideas without diving into a million menus. They don’t even have to be simple prototypes, as I am also able to implement complex mechanics in no time at all using easy drag and drop scripting. I have found that my only limitation so far has been my own terrible math skill.

Real player with 4553.1 hrs in game

I’ve used 001 now for almost 15 years. I’m currently working for SoftWeir Inc. and have contributed to 001 in many ways. That being said, I originally purchased 001 years ago through their website as any other customer, and not just given a free copy as a team member. I’m not being paid to write this review.

001 is a very capable engine designed to bring your ideas to life, as quickly as possible. You can import assets, just plop them into a map or interface, tweak some triggers then start building a game. If you are familiar with the engine, and have the assets ready, you can quite literally prototype ideas in under an hour (Of course depending on how many existing systems and assets you can leverage, and what gameplay you are looking for)

Real player with 1955.3 hrs in game

001 Game Creator on Steam