animARide

animARide

AnimARide software allows users to upgrade any real-life captured panoramic video into an AR animated experience by using motion file from the video to animate different 3D elements inside the movie. Choose from a wide range of animARide’s pre-installed cockpits and set up individual motion characteristics such as incline of the cockpit, shake intensity, shadow positioning, and a lot more, to create your own AR animated experiences.

AR content production has never been so simple as with our unique technology. AnimARide animates different elements inside the video including the chosen cockpit, speedometer and tachometer, steering wheel and joystick, transmission stick, and a lot more. No manual animation needed.

Create new Supercar or Space Bike adventures using your own panoramic videos.

Upgrade your panoramic video with 3D augmented reality elements animated with animARide software.

Enjoy the highest video quality with resolution up to 8K, 60fps using animARide’s player that is optimized for GPU rendering.

Are you a motion simulator user? Just install our plugin and animARide will work as a 5D cinema with your motion seat. animARide synchronously transfers 6DOF data to SimTools at 100Hz.

How it works:

  • Capture any video using a panoramic camera.

  • In case you have GoPro Fusion or GoPro MAX, just record the video. For all other types of cameras, use iOS app animARide MVC , to record the motion together with the video.

  • Export the video as a mp4 file, H.265(HEVC) preferred.

  • Get motion data from your raw GoPro movie file using our Parser & Editor application. Save as a separate .4dr file.

  • The movie file in .mp4 and the motion file in .4dr should have the same name and should be located in the same folder.

  • Upload movie file in animARide and run.

  • Adjust cockpit position using sliders.

  • Adjust sun direction and intensity for correct rays and shadows.

  • Adjust motion and shake intensity.

  • Adjust rendering quality, depending on GPU power level.

  • If desired, you can save your individual settings for the ride into a separate .INI file.

  • Choose your role in the car: a driver or a passenger with professional driver.

  • Choose between 6 Supercar cockpits or 5 Space Bikes, while running the video.

  • Record upgraded adventure into a 4K resolution 16:9 video file that is ready for sharing.

Software has been tested with Oculus Rift CV1, HTC Vive Pro, Samsung Odyssey +, PiMax 5K +, PiMax 8K, desktop non VR and is suitable for all of the above.

Works with any kind of input control: keyboard and mouse, VR controllers. Customizable controller and keyboard hotkeys.

live In Motion Redefined!


Read More: Best Animation & Modeling Driving Games.


animARide on Steam

Gloomy Eyes

Gloomy Eyes

Played with Oculus Quest 2 and Virtual Desktop streaming.

This was incredibly pleasant. Totally worth it on sale for a half hour experience. Worth it regardless if you don’t need to be as concerned over finances. But I would like to see more of these at $5. Girlfriend watched it first and then I did. Was a nice activity for the weekend.

You don’t need controllers once it starts up simply looking at the 3 chapters will start them.

You will want a decent guardian area set up as you’ll want to get in close at times or change your viewing perspective. It’s 360 degrees although things aren’t happening everywhere all the time. It’ll be clear where you should be looking. Sometimes it’s lower to the ground or higher up. Similar to Allumette: The Little Match Girl in style. I do wish it was a little brighter even if it’s supposed to be dark.

Real player with 1.2 hrs in game


Read More: Best Animation & Modeling 6DOF Games.


Stars received: 7.5/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.7] Controls & Training & Help

[0.3] Menu & Settings

[0.8] Sound & Music

[0.7] Graphics

[0.6] Game Design

[1] Game Story

[0.7] Game Content

[0.8] Completion time (level/game)?

[0.7] is it Enjoyable & Fun?

[0.2] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[1] BONUS point: Review for VR

[N] - if Registration is required with providing PII

Game description key-points: a 30 minutes long story in 3 episodes

Real player with 1.2 hrs in game

Gloomy Eyes on Steam

Frame Game

Frame Game

So in case anyone was confused as to what kinda game this is, it’s like telephone, but with animation; first, everyone draws the first frame for their animation based on a prompt, and so eveeryone else has to try animating based on that frame, and than the next frame, etc (though if you don’t have any friends to play with, there’s also a free play mode where you can just animate based on a random prompt by yourself).

While I haven’t really been able to play with anyone yet, the freeplay mode was really fun on it’s own. Would recomend.

Real player with 18.5 hrs in game


Read More: Best Animation & Modeling PvP Games.


Fun animation party game with tons of potential.

Real player with 12.3 hrs in game

Frame Game on Steam

A Lose Hero in the Castle of the Succubi

A Lose Hero in the Castle of the Succubi

I wish I were the hero.

Real player with 2.4 hrs in game

Ultimate Game of All Time

Real player with 1.2 hrs in game

A Lose Hero in the Castle of the Succubi on Steam

Dream Catchers

Dream Catchers

‘Dream Catchers’ is an interactive animation experience in which you seem to play the role of a giant mouse. You will be shooting your bow, casting a few magic spells and generally helping the other people in your team on a magical adventure. While there isn’t a whole lot of gameplay here it should make the little ones feel part of the journey which is all in Chinese. The animation looks OK and from what I could make out of the storyline it seems even very young player-friendly. For just £0.79 you get a 20-30 minute adventure provided you have a good look around at each scene. Not a terrible experience at all, but I do wish it was free (and in English).

Real player with 0.1 hrs in game

Dream Catchers on Steam

VR Eagles of Victorian England

VR Eagles of Victorian England

This is a VR tour game that focuses on leisure and relaxation. Players tour the UK from the perspective of a griffon. They mainly choose the following classic scenes, including the 18th century library, the 18th century conference room, the 18th century interior design, and the 18th century Victoria Street. 20th century sunset streets and 21st century concept houses, allowing gamers to experience the charming British style in depth, and enjoy the exotic scenery without leaving home. It is suitable for relaxing and adding fun after busy work and life.

VR Eagles of Victorian England on Steam

Let’s Create! Pottery VR

Let’s Create! Pottery VR

I love to be able to play and create just for the pleasure of it. I have had this app on my phone and tablet for years and still come back for low key, relaxing fun.

More than worth what I’ve paid for it, and I would pay for the option of a more involved game.

My only problem is that you can’t opt out of a commission. I’ve gotten to a request that doesn’t seem possible, and I’m tired of looking at it while I create

Real player with 29.7 hrs in game

This game is exactly the vr experience I’ve hoped for. Chill, creative, and just a little challenging. I’m already looking forward to an absurd amount of hours on this.

I’d love if there was a way to turn off music without turning off all sound, but it’s not a huge issue so far.

Real player with 20.8 hrs in game

Let's Create! Pottery VR on Steam

Mocap Fusion [ VR ]

Mocap Fusion [ VR ]

Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.

Highlights

The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.

Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.

One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .

Compatible Headsets (VR HMDs)

  • Valve Index

  • HTC Vive (and Vive Pro Eye).

  • Oculus Quest (1 and 2).

Optional Tracking Hardware

  • SteamVR Vive trackers.

  • IPhone Truedepth sensor (facecap and eye tracking).

  • Oculus Quest 2 (full optical finger tracking).

Capabilities

  • Export mocap and create scenes in Blender™ instantly.

  • HTC™ Vive Trackers (Up to 11 optional points) full body tracking.

  • Ability to record, playback, pause, slomo, scrub mocap in VR.

  • Customizable IK profiles and avatar parameters.

  • SteamVR Knuckles support for individual finger articulation.

  • Quest 2 optical finger tracking app for individual finger articulation and finger separation.

  • Vive Pro Eye blink and gaze tracking support.

  • Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).

  • User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.

  • Compatible with existing Unity3D™ avatars and environments.

  • Supports custom shaders on mocap avatars.

  • DynamicBone support for adding hair, clothing and body physics simulation to avatars.

  • Breathing simulation for added chest animation.

  • Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).

  • Optimization for exporting mocap (.bvh) data to Daz 3D.

  • Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.

  • Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.

  • Storyboard mode, save mocap experiences as pages for replaying or editing later.

  • Animatic video player, display stories and scripts, choreograph movement.

  • Dual-handed weapon IK solvers for natural handling of carbines.

  • Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).

  • VR Camcorders and VR selfie cams may be rigidly linked to trackers.

  • VR props and firearms may be rigidly linked to trackers.

  • Ghost curves for visualizing the future locations of multiple avatars in a scene.

Gameplay

The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.

History

Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.

Mocap Fusion [ VR ] on Steam

VR Balloon Flying over Tokyo and Hokkaido

VR Balloon Flying over Tokyo and Hokkaido

BE AWARE! This is not a game!

you can roam around as some kind of flying animal in different maps/scenery but all of them are very small.

I only keep this because of the “japanese style street” scenery.

Bamboo-Forest scenery woudl be nice, BUT there is a dfference in the water-refelction in left and right eye,

so no way to enjoy this.

It could be nice if the dev would invest more effort into beta-testing and bug fixing updates.

Real player with 0.5 hrs in game

It is not working

Real player with 0.3 hrs in game

VR Balloon Flying over Tokyo and Hokkaido on Steam

DIY MY LADY

DIY MY LADY

DIY MY LADY + VR VERSION

To play this game, the first and most important thing is to create a custom character. This DIY character can be created from photos. And can be saved for DIY Worlds.

Select the DIY Face button in the upper left corner first, to generate a header.

After selecting a photo here, you can add many effects. Such as cartoonize, or changing age, or even changing gender!

Then there are ~20 kinds of bodies to match/attach to. After connecting the body with the head, a lady is created.

Real player with 34.7 hrs in game

The game has a lot of nice features and a few weakpoints.

First of all, the KI communications are very funny and the KI has a lot of answers for your questions which

even makes sense a lof of times. And even when the answer is nonsense it is funny. So the KI communikation

is in my oppinion the best part of this game. In english it is even possible via microfon.

Another big pluspoint is the model, because she is very cute and you can place her on your desktop.

I also like the dance moves and the music even when there are just a few options.

Real player with 32.4 hrs in game

DIY MY LADY on Steam