Mocap Fusion [ VR ]
Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.
Highlights
The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.
Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.
One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .
Compatible Headsets (VR HMDs)
-
Valve Index
-
HTC Vive (and Vive Pro Eye).
-
Oculus Quest (1 and 2).
Optional Tracking Hardware
-
SteamVR Vive trackers.
-
IPhone Truedepth sensor (facecap and eye tracking).
-
Oculus Quest 2 (full optical finger tracking).
Capabilities
-
Export mocap and create scenes in Blender™ instantly.
-
HTC™ Vive Trackers (Up to 11 optional points) full body tracking.
-
Ability to record, playback, pause, slomo, scrub mocap in VR.
-
Customizable IK profiles and avatar parameters.
-
SteamVR Knuckles support for individual finger articulation.
-
Quest 2 optical finger tracking app for individual finger articulation and finger separation.
-
Vive Pro Eye blink and gaze tracking support.
-
Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).
-
User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.
-
Compatible with existing Unity3D™ avatars and environments.
-
Supports custom shaders on mocap avatars.
-
DynamicBone support for adding hair, clothing and body physics simulation to avatars.
-
Breathing simulation for added chest animation.
-
Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).
-
Optimization for exporting mocap (.bvh) data to Daz 3D.
-
Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.
-
Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.
-
Storyboard mode, save mocap experiences as pages for replaying or editing later.
-
Animatic video player, display stories and scripts, choreograph movement.
-
Dual-handed weapon IK solvers for natural handling of carbines.
-
Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).
-
VR Camcorders and VR selfie cams may be rigidly linked to trackers.
-
VR props and firearms may be rigidly linked to trackers.
-
Ghost curves for visualizing the future locations of multiple avatars in a scene.
Gameplay
The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.
History
Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.
Read More: Best Animation & Modeling Simulation Games.
DIY MY LADY
DIY MY LADY + VR VERSION
To play this game, the first and most important thing is to create a custom character. This DIY character can be created from photos. And can be saved for DIY Worlds.
Select the DIY Face button in the upper left corner first, to generate a header.
After selecting a photo here, you can add many effects. Such as cartoonize, or changing age, or even changing gender!
Then there are ~20 kinds of bodies to match/attach to. After connecting the body with the head, a lady is created.
– Real player with 34.7 hrs in game
Read More: Best Animation & Modeling Nudity Games.
The game has a lot of nice features and a few weakpoints.
First of all, the KI communications are very funny and the KI has a lot of answers for your questions which
even makes sense a lof of times. And even when the answer is nonsense it is funny. So the KI communikation
is in my oppinion the best part of this game. In english it is even possible via microfon.
Another big pluspoint is the model, because she is very cute and you can place her on your desktop.
I also like the dance moves and the music even when there are just a few options.
– Real player with 32.4 hrs in game
Castle Mascot
DId you ever dream to have a castle?
Let’s stand a castle on your computer’s desktop!
It has a weather system that will be the SAME from your city. Sunny, cloudy, rainy, snowy… The weather will update every hour.
And the time of the castle is synchronize from real time of yours!
Fireworks every hour during night time!
A team of cavalry runs out from the castle every half hours. Where will they go?
Melodious sound from bell tower every hour… And more features to be discovered! Have fun!
Read More: Best Animation & Modeling Simulation Games.
Girl Mod | GIRLS VR (create + pose in VR)
Just tried out this game and like it. The girl looks more realistic than I was expecting (makes me appreciate how far VR has come and where its going in the future ❂‿❂
The artwork is great. There are only four or five scenes right now and I would like to see more, epecially like the neon scene where there is more physics. Flinging stuff around is always cool. The girl is easy enough to pose and is animated (you can see her breathing and looking around etc.)
If you like this style of game, I would recommend it for sure…def does what it says, and has lots of potential.
– Real player with 1.7 hrs in game
This girl is the most pretty, realistic with great physics out there in VR. But it’s wasted because the developer has appeared to have left the project. Would be nice if they at least sold it to someone to continue the development.
– Real player with 0.8 hrs in game