Lone McLonegan : A Western Adventure

Lone McLonegan : A Western Adventure

I have played this game for 20 hours and overall I like it. Its not the best point and click game I have ever played but its solid. The humor in some of the dialog is great. My biggest complaint with it I wish there were more hints in the dialog that pointed you to what to do next. Several times I have just gotten plain stuck. I have had to turn to help from users who have gotten further in the game than me. I also wish the inventory was easier to manage. Scrolling through items to get to the latest item.

Real player with 24.6 hrs in game


Read More: Best Animation & Modeling Point & Click Games.


While the best outlaw in the West is relaxing in his shack, the radio broadcasts shocking news. He has lost the title and now there’s a new badass in town! Not too keen on the idea of being forgotten, he decided to rob a bank in the nearby town. However, getting inside might be a challenge…

Lone McLonegan is a point-and-click adventure in the traditional sense. Once the genre that defined the 90s, it is now mostly forgotten and frowned-upon because it’s so easy today to go online and find a solution. In the golden days, you spent weeks trying to solve a puzzle. Luckily, there are still developers out there that manage to deliver a little piece of nostalgia. Furthermore, many fans, particularly in Europe, are eager to go on a hilarious trip with a completely inept protagonist.

Real player with 18.1 hrs in game

Lone McLonegan : A Western Adventure on Steam

VR Balloon Flying over Tokyo and Hokkaido

VR Balloon Flying over Tokyo and Hokkaido

BE AWARE! This is not a game!

you can roam around as some kind of flying animal in different maps/scenery but all of them are very small.

I only keep this because of the “japanese style street” scenery.

Bamboo-Forest scenery woudl be nice, BUT there is a dfference in the water-refelction in left and right eye,

so no way to enjoy this.

It could be nice if the dev would invest more effort into beta-testing and bug fixing updates.

Real player with 0.5 hrs in game


Read More: Best Animation & Modeling City Builder Games.


It is not working

Real player with 0.3 hrs in game

VR Balloon Flying over Tokyo and Hokkaido on Steam

Zoelie - SCAD Games Studio

Zoelie - SCAD Games Studio

Keep up the good work Amanda, Anushay, Ben, Bernardo, Brice, Collin, Courtney, Dixon, Gabriel, Gianna, Holly, John, Julia M, Julia N, Kellan, Kelly, Kuan, Mackenzie, Maxwell, Megan, Mercedes, Michael, Mike, Nathaniel, Nick, Oscar, Phillip, Rachel, Rodney, Sanda, Santiago, Stephanie, Taan, Tiffanni, Tyler, Vincent, Zach, Zachary, Gage, Cal and Sammy

Real player with 0.5 hrs in game


Read More: Best Animation & Modeling 3D Platformer Games.


All the blandness of a AAA game, with none of the polish. Not worth the 12gb download.

I counted 5 or so bugs in my 25 minutes with this game. YOU CAN’T TURN OFF MOTION BLUR. The voice acting is … insufficient (at the start, I thought an adult was talking rather than a kid, for example).

Yes, this game is free, but there are so many better free games you could play.

Real player with 0.3 hrs in game

Zoelie - SCAD Games Studio on Steam

Mocap Fusion [ VR ]

Mocap Fusion [ VR ]

Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.

Highlights

The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.

Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.

One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .

Compatible Headsets (VR HMDs)

  • Valve Index

  • HTC Vive (and Vive Pro Eye).

  • Oculus Quest (1 and 2).

Optional Tracking Hardware

  • SteamVR Vive trackers.

  • IPhone Truedepth sensor (facecap and eye tracking).

  • Oculus Quest 2 (full optical finger tracking).

Capabilities

  • Export mocap and create scenes in Blender™ instantly.

  • HTC™ Vive Trackers (Up to 11 optional points) full body tracking.

  • Ability to record, playback, pause, slomo, scrub mocap in VR.

  • Customizable IK profiles and avatar parameters.

  • SteamVR Knuckles support for individual finger articulation.

  • Quest 2 optical finger tracking app for individual finger articulation and finger separation.

  • Vive Pro Eye blink and gaze tracking support.

  • Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).

  • User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.

  • Compatible with existing Unity3D™ avatars and environments.

  • Supports custom shaders on mocap avatars.

  • DynamicBone support for adding hair, clothing and body physics simulation to avatars.

  • Breathing simulation for added chest animation.

  • Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).

  • Optimization for exporting mocap (.bvh) data to Daz 3D.

  • Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.

  • Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.

  • Storyboard mode, save mocap experiences as pages for replaying or editing later.

  • Animatic video player, display stories and scripts, choreograph movement.

  • Dual-handed weapon IK solvers for natural handling of carbines.

  • Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).

  • VR Camcorders and VR selfie cams may be rigidly linked to trackers.

  • VR props and firearms may be rigidly linked to trackers.

  • Ghost curves for visualizing the future locations of multiple avatars in a scene.

Gameplay

The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.

History

Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.

Mocap Fusion [ VR ] on Steam

Artemis

Artemis

Review at: https://www.youtube.com/watch?v=ZmZKPozT1Hk

I’m sorry to say that this game is very unimpressive, regardless it being free. The instructions are on the steam page if you wish to find out how to play, therefore it jumps you right into the game. There is sooooo much wasted empty space. The matching eggs and so forth can easily be put into a simple smaller grid. The description describes like you can compete against someone, but If you can, I have no idea.

Real player with 0.6 hrs in game

Artemis on Steam

Aboard the Adventure

Aboard the Adventure

Aboard of adventure is a humorous adventure game (with capital ADVENTURE!) in which you will be part of the team of the daring Captain Quinn, with the goal of defeating the sinister Professor Weaver in a race to get various ancient and mysterious artifacts that can change the fate of the world.

Unabashedly pulp!

Intrigue, grave robbers, fisticuffs, NINJAS! Get ready for a roller coaster of thrills and action.

Use poison darts, machetes and whatever else you have on hand to fight your way through your mission to save the world.

No man is an island!

You didn’t think we were going to leave all the weight on Captain Quinn’s shoulders, did you?

Throughout the game you can also control Miguel, the captain’s best friend and second in command - out of a crew of two - aboard the SS Adventure. And also Doc: a brilliant academic whose high IQ is only surpassed by her adventurous spirit!

Fall in love with the characters!.

With full voice acting and fun dialogue, you’ll have a hard time forgetting the many diverse characters that populate the Aboard of Adventure universe. Besides, it won’t be all about throwing punches: you’ll also have to overcome your personal conflicts, help others and even solve some heart problems!

Travel the world solving puzzles at your own pace and enjoy the pixelated experience that we have lovingly prepared for you.

Come on, go on an adventure! And most of all, Have fun!

Aboard the Adventure on Steam

Castle Mascot

Castle Mascot

DId you ever dream to have a castle?

Let’s stand a castle on your computer’s desktop!

It has a weather system that will be the SAME from your city. Sunny, cloudy, rainy, snowy… The weather will update every hour.

And the time of the castle is synchronize from real time of yours!

Fireworks every hour during night time!

A team of cavalry runs out from the castle every half hours. Where will they go?

Melodious sound from bell tower every hour… And more features to be discovered! Have fun!

Castle Mascot on Steam

Destroy It

Destroy It

“Destroy it” is like a developer test room with only one function: Ragdoll collision. Choose from two houses and a satellite to destroy, click and drag your mannequin, then realize the money spent was a waste. I’d consider this at risk of removal for being some sort of potential asset flip.

Lacking any sort of features or customization, the application opens to a menu with three structures to choose from. Once selected, the said structure spins wildly next to a limp dummy you’re intended to control. No on-screen instructions explain how to do this, but it’s not difficult to discover that the mouse serves to anchor and pull him into the building. There is no environment to speak of, just a large void atop an infinite plane. You can control the camera with WASD keys and rotate with the right mouse button. And that’s about it.

Real player with 0.2 hrs in game

Great game, besides the repetetive music and way to simple gameplay and bugs and only 3 very badly designed levels it was great. 11,5/10

Real player with 0.1 hrs in game

Destroy It on Steam

GOLD IS MINE

GOLD IS MINE

I love the scenery still clearly a first unity game idk I guess its nice

Real player with 2.1 hrs in game

I have literally no clue why someone would release this crap. This game looks like someone’s first attempt trying to understand how the unity engine works. There is literally no physics system, you will start sinking in the ground and can run up horizontal mountains. Everything is buggy and messy. Please delete this from Steam.

Real player with 0.3 hrs in game

GOLD IS MINE on Steam

Genesis Noir

Genesis Noir

Having completed Genesis Noir, I’m not sure how to describe the experience. It is a unique mix of visuals, music, poetry, philosophy, and Big Bang theory. You interact in terms of clicking or moving characters. The biggest challenge is trying to figure out what is required to advance each scene.

The game is split into 12 chapters which have common themes and characters but are very different. Some are super short and others feel like they take forever. Some had obvious ties to the idea of the Big Bang, while others felt like unrelated interludes. At the end of each chapter, you circle back to a central screen with a telescope/cannon (used to select the next chapter) and a display area with collectibles. There is no inventory and the main character pockets items of interest and automatically places them when appropriate. Most of the game is done with black and white line drawings, using gold to accent. Other sections pull in bright colors and feel as if you are looking through a kaleidoscope. The sound track is a mix of jazz, vocals, occasional voice overs, and environmental sounds.

Real player with 14.1 hrs in game

Genesis Noir is quite a strange and scintillating adventure, featuring a time-traveling being trying to reverse the Big Bang. Aside from a few sporadic puzzles, everything is linear and just keeps moving. Otherwise, it’s really not much of a game, as there is very little that you have to do other than follow along the preset path and click on a few items of interest as the game moves forward in its artistic and musical exhibitions.

Real player with 6.8 hrs in game

Genesis Noir on Steam