GIPHY World VR
It’s a Silly, Fun app! It does mostly work on Rift* also. It’s like posting GIFs on Facebook,
but it’s inside a 3D room in VR! It’s like a crazy sticker collection in zero gravity.
You could possibly use it for an artistic collage.
Suggestions:
1. Make the stamp tool place the GIF exactly where the preview is seen, not at different angle as it is now.
2. A laser beam tool or something else to eliminate far away GIFs would be good.
3. More background options would be great, color select, etc. How about a room tiled with a chosen GIF?
– Real player with 2.0 hrs in game
Read More: Best Animation & Modeling Indie Games.
pretty awesome stuff here endless material to work with i like it alot
– Real player with 1.4 hrs in game
Mocap Fusion [ VR ]
Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.
Highlights
The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.
Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.
One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .
Compatible Headsets (VR HMDs)
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Valve Index
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HTC Vive (and Vive Pro Eye).
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Oculus Quest (1 and 2).
Optional Tracking Hardware
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SteamVR Vive trackers.
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IPhone Truedepth sensor (facecap and eye tracking).
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Oculus Quest 2 (full optical finger tracking).
Capabilities
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Export mocap and create scenes in Blender™ instantly.
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HTC™ Vive Trackers (Up to 11 optional points) full body tracking.
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Ability to record, playback, pause, slomo, scrub mocap in VR.
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Customizable IK profiles and avatar parameters.
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SteamVR Knuckles support for individual finger articulation.
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Quest 2 optical finger tracking app for individual finger articulation and finger separation.
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Vive Pro Eye blink and gaze tracking support.
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Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).
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User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.
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Compatible with existing Unity3D™ avatars and environments.
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Supports custom shaders on mocap avatars.
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DynamicBone support for adding hair, clothing and body physics simulation to avatars.
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Breathing simulation for added chest animation.
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Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).
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Optimization for exporting mocap (.bvh) data to Daz 3D.
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Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.
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Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.
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Storyboard mode, save mocap experiences as pages for replaying or editing later.
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Animatic video player, display stories and scripts, choreograph movement.
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Dual-handed weapon IK solvers for natural handling of carbines.
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Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).
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VR Camcorders and VR selfie cams may be rigidly linked to trackers.
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VR props and firearms may be rigidly linked to trackers.
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Ghost curves for visualizing the future locations of multiple avatars in a scene.
Gameplay
The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.
History
Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.
Read More: Best Animation & Modeling Simulation Games.
FlowScape
My favorite purchase all year.
If you’re wondering what I’ve been able to do with FlowScape that led to my review, you can take a look at all of my projects here .
I knew the moment I laid eyes on this, I would most likely love it. It exceeded my expectations as a casual design & illustration tool that just about anyone can use. I have spent many hours putting together village & macro background scenes. The Sculpting tool allow you to create mountains, hills, lakes, rivers, as I see fit. The Painting tool allows you to create walkways. I can construct anything from realistic waterfalls to lost ruins with the Transformation tool to manipulate just about any object.
– Real player with 2803.3 hrs in game
Read More: Best Animation & Modeling Simulation Games.
Wow, it’s difficult to say in words how impressive and relatively deep this instant gratification “game” is! Marketed as a game, but used by many as a 3D design tool. Oh, it’s not Maya, or Lightwave, or even Bryce or Blender, which is cool because we already have those. This is something different, and special, and FAST, and easy! And for all its limitations, what IS here is a lot deeper and impressive than you might imagine!
I’ve made a nice living from building scenes in 3D software for many decades, and I’ve spent countless hours working with wire-frames and pallets of textures and bump maps and lighting devices, and scratching my head over each new entries' exploration into the 3D modeling' procedures. It doesn’t replace those high-end spreads for many projects, but this WILL be replacing the high-rollers on a few projects and making my life so much easier!
– Real player with 2204.8 hrs in game
Castle Mascot
DId you ever dream to have a castle?
Let’s stand a castle on your computer’s desktop!
It has a weather system that will be the SAME from your city. Sunny, cloudy, rainy, snowy… The weather will update every hour.
And the time of the castle is synchronize from real time of yours!
Fireworks every hour during night time!
A team of cavalry runs out from the castle every half hours. Where will they go?
Melodious sound from bell tower every hour… And more features to be discovered! Have fun!
Garry’s Mod
2,000 Hours don’t come out of a watch. It comes out of your life. Was the 2k hours worth it? Yes indeed. For a game like gmod to be amazing for such a low price your wondering is it good or bad? Its both 100% depending on the gamemode you play. Do i suggest it? I don’t know does time come out of a watch?
+Rep
1,000 Hours later still finding the game interesting, Ive met wonderful people, bad people, and the ones to love and adore. From my 3k Hours this game is top Notch. Not Notch as in minecraft but, yeah. TOP NOTCH
– Real player with 4472.3 hrs in game
Is not a game. It is a physics toy and sandbox style tool.
In Gmod, you can reluctantly do whatever you want to. You can: build things such as:
cars, buildings, bunkers, airships , boats , or whatever you can think up.
*Use weapons from other valve games, as well as add-on weapons created by other people.
Play with physics, kill NPCs with literally anything, drive a world of vehicles, paint, destroy stuff, spawn props, spawn ragdolls to pose and beat up, make a machinima for use on YouTube or other video websites, listen to music, and MUCH MUCH more.
– Real player with 4265.5 hrs in game
Ragdoll Party Online
This game is art. Screw people who downvote this game for having bugs. The bugs just make it more perfect. Also i think someone complained about the building mechanic, but I mean. Its really not bad
– Real player with 14.1 hrs in game
Multiplayer-up to create levels to play - gauntlets, races, target landing, platform-hopping. Then compete against each other in the maps you made together. Share them with the world and fart up high!
– Real player with 12.1 hrs in game
RPG World - Action RPG Maker
Where to begin? Diablo meets Disney, Never Winter Nights meets Legoland. This game is great on so may levels.
Whether you like playing action RPG’s or you like to craft worlds/scenarios for your friends to enjoy, Single player, multiplayer, PVP, World editor.
I can honestly say I’ve not found a game that appealed so much in a long, long time. Mostly it is FUN. Fun to build, fun to play. Challenging if you’re a serious mayhem seeker, entertaining if you just like to explore.
Since I wrote the above the game has received a steady stream of upgrades in terms of new buildings,props, collectables, choosable theme music, new npcs and enemies, a brilliant character creator so you can build your own npc’s and enemies from a huge range of body parts and AI’s, upgrades to questing making it much easier to control the flow of play. The dev’s have been seemingly tireless in their dedication to fulfilling the game’s early promise.
– Real player with 1783.3 hrs in game
NOTE: This review is written while the game was in Early Access at 25th of april.
You know, I’ve always been a person who likes to build stuff. That’s why I LOVED to play with LEGO. I used to build all kinds of stuff. Cars, buildings…whatever I preferred, as long as I knew how the pieces connected to eachother. Because how hard is it to build a tower when you don’t know how your tools and bricks work? That would be a mighty challenge even for master builders…
The hobby of building things kind of continued when I started playing video games, so I bought a game like MyWorlds before called Fight the Dragon. That game had an amazing level editor with lots of tools to play with, including a lot of ‘‘invisible’’ mechanisms like triggers and such. Unfortunately that game is suffering a slow and silent death due to lack of players, which brought me back to the quest of finding a game where I could express my fountain of imagination.
– Real player with 228.8 hrs in game