SonicLoop - Realtime VJ content creator for streaming, music videos and live performance
SonicLoop - Where audio meets art.
Welcome to SonicLoop, built by creators for creators.
SonicLoop empowers you to create real-time, reactive, audio visualizations for streaming (YouTube Live, Twitch), for live performances and for content creation (social media, music videos, or even live wallpapers).
By investing in this beta version you are joining our community and supporting future development by accelerating our roadmap.
Features in this Beta version include:
Load elements into up to 6 positions within 3 layers
Built-in element library categories include:
- Static geometry
- Animated geometry
- 3D text
- Lighting rigs
- Dynamic effects (more coming soon)
Externally loadable assets include:
- Import your own custom mesh
- Import your own fonts
- Import images or even stream in videos from the web
- Import lyric files to play with videos (.lrc)
Effects:
- 45 Stackable and blendable effects
- Many effects have customization options
- Effects can be blended on top of other effects
- Effects can be locked on or pulsed
- Virtually limitless combinations
Connectivity:
- Stream video into SonicLoop and out to OBS and any other application that supports Spout
- Control effects and set settings over OSC
- Load and save FX presets
- Load entire FX stacks over OSC (Touch OSC compatible)
we have many more exciting features to come…
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Puppet Play 🎬
You have the idea, we have everything else!
Puppet Play aims to make animating as easy as possible by utilizing the possibilities of VR headsets. In traditional animation tools, animating is done by manipulating gizmos on a 2D screen. In Puppet Play everything is animated by recording your movement in real-time. This not only makes animating easy but also super fast. No matter the prior experience, if you have a cool idea for a movie you can turn it into reality in a few minutes (depending on your idea it might take a bit longer)!
Grab an object → press record → move it around & repeat!
Additional tools like motion capture, remote control & auto walk support the process. Use your headset to record live audio and once everything is complete, export and share your creation in a standard video format (mp4).
A huge collection of different characters (not only puppets), props and environments are ready for you to use! All things animatable are separated into 3 categories:
Puppets: Characters with Full-Body-Inverse-Kinematic rigs for fast animations
Props: Large objects to build & decorate your set with.
Items: Small objects that can also be attached to the puppets, like weapon, hair & hats.
You are in your own movie studio with many different sets that can be further customized with props. They range from traditional puppet theatres to fully-fledged 3D scenes for your next epic cinematic trailer!
A puppet on a stick or a full 3D character with individually animatable limbs: Choose what fits your vision & time scope. Short on time but still want to tell a story? Choose puppets on a stick! Got a bit more time on your hand and want to go into detail? Then choose a fully animatable humanoid character!
It’s designed for VR, there is no place for 2D UIs! All interactions are physical and integrated into the movie/puppet studio world. Or to say it in cool UX design terms: It’s a fully diegetic UI!
Once your animation is complete, you can export and share it as a standard video file (mp4). You have all rights to upload and monetize anything you make with our tool!
Puppet Play is being developed by a team of freshly graduated students from Hochschule Darmstadt University of Applied Sciences. Puppet Play started as a semester project in the study “Animation and Game” at the campus.
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AppGameKit Classic: Easy Game Development
A little background:
I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.
– Real player with 1305.3 hrs in game
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I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .
Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.
– Real player with 1279.9 hrs in game