Civil War: 1861
This is a comparative between this game and Sierra’s Civil War – Generals to highlight some of the shortfalls for the game.
From what I can tell, both games are:
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Historically accurate
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Contains levels of difficulty, although Sierra’s Civil War has more difficulty levels
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Turned Base
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Hexadecimal movements
There the similarities end in my opinion. This game does not come close to Sierra. The following are some of the limitations I perceived in playing this game:
- Cannot combine infantry with artillery which is common in a military setting.
– Real player with 170.6 hrs in game
Read More: Best America Turn-Based Strategy Games.
This game is good, but short. Basic.
If you like civil wars, then you have to play with this.
I think the price is expensive, but you can get all Civil War games in a bundle.
You can complete it very easy, and you can get all achievements.
– Real player with 20.1 hrs in game
Civil War: Battle of Petersburg
For the price, what’s the risk? BATTLE OF PETERSBERG will appeal to hisorical and strategy turn based gamers. Sure, there is room for improvement, especially with the hexagonal map, camera perspective and color scheme, which make it difficult to see terrain and to select units. And, I can’t speak to historical accuracy because I’m no expert. But you get an entire campaign providing several hours of gameplay through multiple battles. The gameplay is simple and no-frills that gives artillery a lot of power (they can move, condutct ranged attack, and destroy entire units, all in one turn). Your strategy will focus on using artillery to blast away entire sections of the enemy front line, followed up by infantry to clean up anything missed by the artillery, and cavalry to exploit the hole you’ve just punched. My recollection of the Petersburg campaign is that this is basically the strategy used. Recommended despite its problems.
– Real player with 11.0 hrs in game
Read More: Best America Wargame Games.
In short - quick and easy to play, arcade game with strategic elements. Low price but also low content.
- Quick and easy to play
The game is far from being complex. You need only 1-2 minutes in menu to adjust all the graphic settings and the same amount of time spent using tutorial is more than enough to start first scenario. Simple rules of combat, relatively small maps as well as not much of a variety of units make the play fast and easy to finish even during eating dinner.
- Hot seat
It is always nice addition to the simple&short games. It could be strategic game but the truth is that you won’t make complicated plans and cunning strategies as this game lacks of any strategic depth. So there is no fear to play against each other using “hot seat” option as it suits such “strategic-arcade” game.
– Real player with 9.2 hrs in game
American Patriots: Boston Tea Party
I started wargaming in the 80’s, when a flood of small, inexpensive games hit the market. Metagaming and SPI were among the first to offer a whole game for just three or four dollars. Pretty soon TSR was churning them out as well. This is very much that sort of game- hexboard, attack/defensive-move. Nothing revolutionary here (irony). But it is the sort of thing you’ll like if you like that sort of thing.
A note on the simple graphics- simple does not always mean bad. The bare-bones graphics add a lot of class and atmosphere to the game. The map is a hex grid laid over a vintage sepia map- very pretty.
– Real player with 25.1 hrs in game
Read More: Best America Board Game Games.
Highly Recommend! For what this game is it is an absolute gem.
I bought this game and its Civil War themed sequel for only $1. I already love these games, and I haven’t even tried any of the multi player modes yet. This game’s not without a couple of forgivable flaws. If your mouse has a high DPI rate, you might want to use keyboard controls to navigate.
These games eliminate the biggest downside to table top war games. Most games take a long time to set up, and even longer to get past the “Opening Game” phase where you move toward engaging the enemy. For true fans of tactical board games this game would be a bargain even at a cost of several dollars. If the devs wanted to, they could easily add a few simple features like more maps that would make this game a great value even at a cost of $5 or more.
– Real player with 5.2 hrs in game
City Of Thugs
ok developer fix it and i change my review , that was fast and nice because it was imbosible to even defeat 1 enemy
– Real player with 1.7 hrs in game
It almost feels like the percentages don’t mean anything. I would miss over 90% of shots when the acuracy said 63%, but when my accuracy was 59%, I was hitting most shots. But the AI is nuts, their accuracy would say 43% and hit 10 shots in a row. Good game in the works tho
– Real player with 0.6 hrs in game
The Bluecoats: North & South
The game is full of bugs, errors, AI should be improved a lot, keyboard commands are not always comfortable, the map is quite uncomfortable.
But it was my favorite game on the Amiga and that’s okay then
UPDATE
After 24 hours of gameplay the thing I find most annoying during the assault on the forts is the lack of footsteps in the enemies and the spawn behind them
– Real player with 37.8 hrs in game
Not bad, actually. I read the controls were not good originally but that an update fixed it, for me they were working with an American keyboard. The new 3D shooter fights are not bad but I miss the original jump’n’run environments.
– Real player with 5.0 hrs in game
Pacific General
Probably the best of the Panzer General game series.
– Real player with 137.6 hrs in game
Tried this as it is my favorite of the General games. It was extremely blurry and the whole screen was jumpy after about 10 minutes I had a terrible headache and was nauseous, REFUND it and cannot recommend to others. This is a shame because the game is a fun and good game which I have played for 1000’s of hours back in the day.
– Real player with 0.2 hrs in game
Empire of Sin
Main quests:
- So far two of the paythroughs I have had have game breaking bugs for the main quests.
Police:
There is not enough interaction with the police, they are basically not even a problem. Give them more power, create tiers of police, where there are cops, investigators, feds, etc. Make it so that if you piss the police of by killing a lot of people you get a heat system.
Economy:
There is apparently a non ending need for alcohol, the game would be more interesting if your bar saw less profits and patronage because your neighboring faction has a better bar, higher quality booze, etc.
– Real player with 63.3 hrs in game
Seems like the game has that weird Paradox disease where the game is garbage day one but undergoes radical changes that make it into something really special. I bought it after the precinct update and I’m hooked. I like the combat and gang management elements as well as the almost seamless switching from tactical map to street view to turn based combat. There’s also room for strategy, you can cut off sections of someone’s territory to destroy their supply lines or trade poison disguised as high end alcohol to set some one up for the moment you take out their brewery in an ambush leaving them with nothing to sell and no one to sell it to. I think that it’d be a whole lot better with more room for customization but it’s a solid solid game.
– Real player with 56.0 hrs in game
SGS Halls of Montezuma
Great game! I like how the main focus is on the battles and yet the cards and other aspects of the game add the historical background and events of that time period. The game has been well supported and updated too.
– Real player with 177.8 hrs in game
In 5 hours of playtime, I have found the game so far to be fun, easy to learn and play and at the same time seriously historical, detailed and challenging. Excellent, colorful graphics, an awesome soundtrack and manual, and a wonderful video tutorial are just icing on the cake. I’m a serious wargamer from way back and would recommend this title without hesitation.
– Real player with 18.9 hrs in game
Möbius Front ‘83
I think this is my first Steam review; I watched a talk from Zach and he said that he takes feedback seriously so I figured, why not?
I love Zachtronics’ coding games, and I also love turn-based wargames, so I was pretty excited for this one. Unfortunately I think they’ve missed the mark this time. There’s a lot to like, but while it has the pleasing simplicity of games like Into the Breach (single-digit numbers for health, damage, range, and speed, grid map, etc.) it lacking some of the elegance.
– Real player with 53.5 hrs in game
Möbius Front 83 is a simple and good game. Yet to finish it, but played enough of it to say what I think.
PROS:
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Great presentation, graphics is aesthetically pleasing, great animations of units – I love how dust animation is used to indicate direction of movement of vehicles.
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Outstanding sound design. Muffled sound of weapon fire and explosion sound like you hear weapons firing in the distance or if, like I imagine it would be to hear sound of weapons firing while you sit in an armoured vehicle.
– Real player with 39.7 hrs in game
3 CUSHION MASTERS
I use to play a bit of 3 cushion in irl. The game is okay. Able to do reverse inside shots, tickys, sometimes i feel like the physics are are not accurate. Most the time its pretty good.
Not happy that basic chalk isn’t free or basic cue needs repair or that cue repair is even a thing.
But I guess im glad there is a game at least to play for 3 cushion.
– Real player with 9.2 hrs in game
love it
– Real player with 1.6 hrs in game