Camp Canyonwood

Camp Canyonwood

Welcome to historic Camp Canyonwood! You’re the new Head Counselor, tasked with breathing new life into these old campgrounds. The Campers are here, and they’re hungry for some summer fun. Their amusement, education and most importantly safety lies in your hands. Good luck, and watch for the things that go bump in the night.

Build Your Dream Camp

Gather materials and funds to improve your camp each summer, and design it as you see fit.

Guide Your Troop

Lead troops of campers each summer in pursuit of Merit Badges. The more they learn, the more you earn.

Beware of Dangers

Camping isn’t always easy. Protect your campers from dangers both natural and supernatural.

Live the Camp Life

Hike, fish, bug catch and more in a scenic Utah-inspired wilderness.

Camper Personalities

No two campers are the same. Each have their own unique personalities and quirks. Learn their needs to better reach them!


Read More: Best America Aliens Games.


Camp Canyonwood on Steam

Beyond The Thaw

Beyond The Thaw

You are Max Gilbert, a former military doctor. While taking a trip to your usual place of stay, which is a nice cabin near the lake, the next moment you find yourself alone in the middle of nowhere, fighting fierce cold and facing series of trials. What is it: reality or mind games, behind which lies your truly hidden deep secret?

Beyond The Thaw is storytelling and a slightly walking simulator with elements of stealth, horror, and adventure. We squeeze cinematography out of the Unreal Engine and work hard to create beautiful and cohesive gameplay scenes. Every detail should be meaningful, storytelling is more important than beautiful style.

As the player progresses, it is necessary to make quick decisions that require interaction with the game through the QTE (quick time event) — to run, hide from opponents (creatures and people), solve puzzles, plunging deeper into the game’s history, and conflict.

We have provided additional activities — fishing, chopping wood, riding a snowmobile, searching for herbs, so that you can just catch your breath and enjoy the process, but at the same time, each of these activities will work to reveal the plot.

You will meet both negative characters and positive ones. But at first glance, you never know who is in front of you. You always need to be on the lookout and face danger.

There will be a lot of collectibles in the game, it won’t be easy to find them, but once you find them, you can learn more about the game world.

Key features:

  • Frightening cold atmosphere

  • You are prey

  • Cinematic experience

  • Mystical story

  • Remember, in order to survive — you need to LISTEN


Read More: Best America Horror Games.


Beyond The Thaw on Steam

Crowalt: Traces of the Lost Colony - Prologue

Crowalt: Traces of the Lost Colony - Prologue

Beautiful, creative game. I had fun playing, I’ve been following the team for a while, I’m sure the game will improve.

Sounds are really professional, I would even buy some of them to listen all day long.

In my hands our main character would definitely get pneumonia.

Also we won’t get along with the eagle in the main menu of the game, when I try to pet his head, he is turning his head :( … maybe he is trying to tell me something… maybe we will see that in the next episode… I’m very excited.

Real player with 2.1 hrs in game


Read More: Best America Singleplayer Games.


Interesting enough, it has the potential to be a solid point-and-click adventure game if the story’s done proper. There are a few issues though, mainly the grammar. There are a good number of grammatical errors. Misspellings, (not mentioning the pirates), odd spacing between letters, even a line of dialogue where an S is on the wrong word where it was meant to be at the end of the previous word.

I’m not trying to sound like a grammar freak, it’s just since text is the main way the game communicates with the player, it’s gotta be solid for it to stick. It honestly feels like they ran the text through Google Translate, or maybe a less experienced translator working on the English text?

Real player with 1.1 hrs in game

Crowalt: Traces of the Lost Colony - Prologue on Steam

Red Embrace: Mezzanine

Red Embrace: Mezzanine

Red Embrace: Mezzanine is a short (~1 hour or even less) free visual novel with point-&click elements, 2 endings rewarded with 2 achs. Unfortunately, for now the game has limited features, so those achs won’t appear on steam profile((

I’m sure even if someone didn’t play Red Embrace or Red Embrace: Hollywood the game will be interesting enough. I have almost nothing to complain about: visuals are great, music is perfect to set that gloomy mood, the writing is so potent dragging you deep into that dark atmosphere. That’s really amazing how that short story, maybe not even the whole story but some kind of prologue for the future game, can awake such powerful emotions. Really impressive!

Real player with 3.2 hrs in game

As usual, fine. As usual, there is a light sadness after passing the game. And not only because the story itself is sad, because it concerns loneliness, loss and hopelessness, but because it shows us what we dream about at some point. We all probably dreamed that on some day someone (and preferably some handsome guy) would offer us to change our lives. But this did not happen.

It’s very nice that the story echoes Red Embrace: Hollywood. I am very glad that I somehow found Argent Games.

Как обычно, прекрасно. Как обычно, после прохождения игры возникает легкая грусть. И не только потому, что сама история печальна, ведь она касается одиночества, потери и безнадежности, но и потому, что она показывает нам, о чем мы мечтаем в какой-то момент. Мы все, наверное, мечтали, что когда-нибудь кто-нибудь (и желательно какой-нибудь красавчик) предложит нам изменить нашу жизнь. Но этого не произошло.

Real player with 2.9 hrs in game

Red Embrace: Mezzanine on Steam

Best Month Ever!

Best Month Ever!

Best Month Ever is a modern point-and-click story-driven adventure of Louise and her son Mitch. Life is hard for Louise as a single mom, struggling to make ends meet. But things can always get worse, and after being diagnosed with a terminal illness that leaves her with one month to live, the clock is ticking for her to raise her son. But how do you explain that to an 8-year old kid? Mitch is picking up things fast - like a duckling, he observes his mother and imitates her behavior - but time is running out and Louise has to think carefully about making the right decisions and setting a good example for Mitch to follow. Together, they hit the road to take back the time that was stolen from them and live a lifetime as mother and son in 4 short weeks…

This intense family trip takes place during a groovy 60s era. Mother and son are thrown into both dangerous and funny situations, all of which impact their relationship and future. Their intimate tale plays out against the backdrop of a United States torn apart by political tensions and divided by brutal social inequality.

You will learn about the facts and decisions from the past in flashbacks and through memories of the grown-up Mitch - the narration constantly switches between the “past” (the 60s) and the “present” (the 70s). Finally, we jump back in time to decide what choices Louise made and how they affected the future of the two. Players’ decisions will also help shape a unique image of her as to what kind of person she was.

  • Decisions REALLY matter! To keep track of Mitch’s growth as a person, each choice you make adds positive or negative influence to three statistics: Righteousness, Confidence, and Relations. As a result, this changes your story on the go, which makes each player’s experience feel unique.

  • Mother & Son relationship - Not only will their individual fates be subject to change, but also their mutual relationship. Best Month Ever is above all else the story of the touching, challenging and unique bond that can only exist between a mother and son.

  • Different Outcomes - Turn on, tune in, drop out… and decide! Different choices result in different endings of the game. It is up to the player to decide what kind of person Mitch will become and what exactly happened during his memorable journey through the USA with his mother.

  • Weird 60s trip - What a time to travel it was! Canned Heat was singing about “Going Up the Country” while Bob Dylan asked “How does it feel” to have no home and live on the street. Louise and Mitch travel across the country, meeting bikers, hippies, Klansmen, Native Americans, and far-out wanderers of all sorts.

  • No losers here! - Don’t be a square, you can’t ‘lose’ in Best Month Ever! Your decision will shape Mitch as an adult person. He may of course get some kicks on the way, but hey, the story will still be unique and rewarding! Can you dig it?

Best Month Ever! on Steam

Ritual: Crown of Horns

Ritual: Crown of Horns

Summary: While Ritual may be in need of some quality of life improvements in certain areas, its fast-paced action-packed and strategic gameplay mixed with a metal soundtrack and varied weapons and abilities, create a difficult yet fun and engaging take on the Wild West. 8/10

A full detailed video review can be viewed here:

https://www.youtube.com/watch?v=b5ZnunLsu5U

Plot:

The writing is not a case of being a masterpiece but they certainly do the job, creating engagement and intrigue throughout. The characters bounce off each other reasonably well, with them often questioning each other or even outright annoying or teasing one another. It is unfortunate however that one doesn’t get nearly as much dialogue like that of the others, but regardless character design works. There is no mistaking the plot plays second to the gameplay in Ritual, never the less for those who are looking for a decent story in amongst all the carnage, there is an interesting one to be found here.

Real player with 15.5 hrs in game

When it comes to top-down shooters, nothing beats tangling it up with hordes of monsters and all you have a six-shooter and pure luck. These are the kind of games that are exciting, fast-paced, and 100% rage-inducing. Ritual: Crown of Horns, from small indie studio Draw Distance, checks all the boxes.

Stylistically, this is a nice looking game. The art style heightens the grim landscape that we find our protagonist, Daniel Goodchild in. The music, a bold mix of heavy raw guitar and western-inspired melodies, only adds to the chaos that we’re about to dive into. Unfortunately, those two important elements are sometimes not enough to ease the frustrating aiming system and the unnecessarily hard stages you must clear.

Real player with 8.7 hrs in game

Ritual: Crown of Horns on Steam

Mind Shadows

Mind Shadows

An idea that really needed more work before being put up for sale

Pros:

Decent Scenery

Good use of the environment to provide a tutorial

Interesting concept

Cons:

Game jumps around randomly for no apparent reason from scene to scene

Voice acting needs work

No way of accessing options inside of the game to change, well, anything

Game honestly should have been a free demo or at least early access

Nothing even remotely scary or tension building in the game

No sense of threat or danger in the game

Real player with 0.8 hrs in game

Tutorial system is integrated very nicely compared with standards in the industry and the first person perspective is lovingly crafted to feel more vulnerable versus float-y. Lighting and visuals are deceptively tailored to always bring paranoia to the player and relies on minimal sound design for effective mood setting. Great for exploration minded gamers.

Real player with 0.7 hrs in game

Mind Shadows on Steam

The Terrible Old Man

The Terrible Old Man

I never write bad reviews for games, because, if I don’t like one, I usually just put it aside and move along, but I cannot, for the life of me, understand how this game is so highly rated. Am I missing something??

The dialogue was bland and I noticed some very obvious mistakes, which just resonates on the fact that they didn’t put much effort into it.

The portraits were terrifying in an absolutely hilarious way, but it feels unintentional. It gave me serious Legend of Zelda: Wand of Gamelon vibes. The movement was awkward and sticky and there was no. goddamn. plot.

Real player with 0.9 hrs in game

This isn’t so much of a “reinterpretation” or “retelling” as it is a straight up clone of Lovecraft’s 1921 short story of the same name with a few unimportant details omitted. It says that it’s “based off” the 1921 story in its credits, but this game easily only uses 2% originality (if that) while the rest of the plot comes directly from Howard Phillips' own typewriter. I thought that this was going to more or less be a point-and-click adventure game with puzzles and various threads you can follow. However, there’s only one path to go down and only one ending that you can get. Sure, you can try all the bits of dialogue with each character (of which there are a few), but there’s only one selection per character that’s actually correct. You can easily find the correct answer by process of elimination. While you are supposed to go back and talk to people you’ve already annoyed or conversed with, this isn’t so much a “puzzle” as it’s something that players assume that they already need to do from the get-go (especially with point-and-click interactive fiction adventure games). Just so you know: I don’t care that this isn’t a puzzle game. What I care about is getting invested in a game whose plot from its original source material can’t just be looked up on Google in 10 seconds. If everything that’s going to happen can be revealed with a couple mouse clicks, I feel like something is definitely wrong with the game in question. I genuinely was looking for my expectations to be subverted, and they were not. Although I rather enjoyed the art design (the people’s faces were brilliantly scary and had a unique clay-like quality to them), it still wasn’t enough to keep me interested for longer than its expected 25 minute length. Maybe a longer game with more paths to go down could be worthwhile.

Real player with 0.8 hrs in game

The Terrible Old Man on Steam