Metal Wolf Chaos XD
tl;dr: Arcade Armored Core. Fast, furious mech action with a ton of customization, lots of hidden depth, and a focus on old school arcade-style high score chasing and replayability.
Yeah, yeah, President of the United States in a giant robot, blow up America for great justice. If you’re looking at this store page, you already know the bonkers pitch, and you probably know that the tone of the game really is as ridiculous as it sounds. But how does it play?
You control an ultra-agile mech running, jumping, boosting and flying around to complete objectives that are all fundamentally “blow up something or other.” Early levels may have you blow up all the enemy encampments in an area, but later levels can involve racing through a timed sequence to blow up a reactor, or playing hide and seek with a giant spider mech to blow up its power station (and then blow up the mech itself), or fighting against a group of enemy mechs in order to blow them up. Though all this might seem repetitive, the level designs and subtle differences in how you’re expected to blow things up really do give each level a distinct feel, and the sheer act of blowing things up never stops feeling great.
– Real player with 39.8 hrs in game
Read More: Best America Action Games.
A bare-bones re-release and remaster of the game with a few issues (including a locked frame-rate due to its console origins) but aside from that, it should run on a toaster and is perhaps one of the craziest, most nonsensical and downright ridiculous mecha games around, done by From Software nonetheless. The story is pure unadulterated insanity or how Japan views or thinks the US works. Dialogue here is above the proverbial “so bad it’s good”: this is voiced, people SPOKE those lines. You just don’t get this level of madness anymore and I applaud them for it.
– Real player with 36.7 hrs in game
Fear Corporation
drop game no like
– Real player with 1.4 hrs in game
Read More: Best America Horror Games.
So I am re-reviewing this after it has been updated. The game has immensely improved with the changes. I was actually able to complete the whole game. The clown improvement has actually made the first part a lot more scary since he can pretty much pop up anywhere. For the second part I would say the statue would be more threatening if she moved faster but she did jump scare me a few times when I would turn around not expect her to be that close to me. Also the highlighted items allowed me to find how to proceed past that section. The last section was creepy for the first few minutes but grew a bit old pretty quick. Overall I think the game was fun in this new state and worth a play through plus the developer was willing to listen to the feedback and improve the game which is a big plus. I still think $10 is a bit on the high end of a price for this though but if you want to spend that much or if it’s on sale then go for it. If you want to see my first play through before the update you can check out my video below.
– Real player with 1.3 hrs in game
Crysis Remastered
Let’s start it, by saying - if you’ve not played Crysis, I’d personally go with this version over the original, as it is more accessible, requires less tinkering, and plays slightly better.
However, as far as remasters go, this one is very disappointing. Ignoring the change of aesthetics at times, all of the issues with very much a junky AI are still here. The sound is as terrible as it ever was, with many sound glitches still present. And that horrible, directionless voice acting…. god, don’t even get me started (“Perfect!” says Nomad happily, when it’s supposed to be sarcastic “Perfect…”, as implied by the situation and subtitles… ugh).
– Real player with 12.6 hrs in game
Read More: Best America Action Games.
This game has serious bugs in lasts level. As result the latest level can’t be completed: no boss activated.
Also instead of original game it so simplified: no some interesting places and situations in several level.
I am not recommended this game - original will be much better.
– Real player with 9.5 hrs in game
Möbius Front ‘83
I think this is my first Steam review; I watched a talk from Zach and he said that he takes feedback seriously so I figured, why not?
I love Zachtronics’ coding games, and I also love turn-based wargames, so I was pretty excited for this one. Unfortunately I think they’ve missed the mark this time. There’s a lot to like, but while it has the pleasing simplicity of games like Into the Breach (single-digit numbers for health, damage, range, and speed, grid map, etc.) it lacking some of the elegance.
– Real player with 53.5 hrs in game
Möbius Front 83 is a simple and good game. Yet to finish it, but played enough of it to say what I think.
PROS:
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Great presentation, graphics is aesthetically pleasing, great animations of units – I love how dust animation is used to indicate direction of movement of vehicles.
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Outstanding sound design. Muffled sound of weapon fire and explosion sound like you hear weapons firing in the distance or if, like I imagine it would be to hear sound of weapons firing while you sit in an armoured vehicle.
– Real player with 39.7 hrs in game
Call of Duty®: Advanced Warfare - Gold Edition
I was going to recommend this game initially, but one month after release and the developers seem to have gone silent on us, no more updates or messages on the steam community. I am going to split this review into two parts, single player and multi player and talk about the pros and cons. Here we go:
The Single-player campaign - Length: 6-7 hours - Difficulty: Average ( I played about 8 hours of it )
So we get another typical cod campaign, the story is great, altho not at the same level as Black Ops 2 was, your choices do not impact the ending, in fact the campaign is preety much all linear. Graphics are the best the franchise has ever seen, and so are the audio effects, also gameplay has been refined to be extremely fast paced and enjoyable. Kevin Spacey’s performance is incredible, at some points the engine is struggling to keep up with his performance, making you wish Sledgehammer would have used live action cutscenes instead of CGI. The campaign is overall a great experience, if not a bit too short, they could have expanded on it and made it longer, it has some plot holes and rushed moments.
– Real player with 18.4 hrs in game
(TL;DR can be found at the end of the review)
Call of the annual Duty - Underdeveloped Lagfare
I’ve been a huge fan of the Call of Duty franchise when Modern Warfare hit the stores. For years I’ve been playing pretty much nothing else and dumped hundreds, if not thousands of hours into it. I also played Modern Warfare 2 & 3 but it wasn’t the same for obvious reasons. Since then I wanted to buy another CoD that could bring back the nostalgia. Then Advanced Warfare comes along and actually gets a lot of good reviews and I get curios: Another studio, a longer delevopement time and fast dropping prices.
– Real player with 14.7 hrs in game
Millennium Atoll
The idea is very nice and one can tell the effort it has been put on it, cool atmosphere.
But frankly, this game has no more than 40 minutes gameplay, it cannot be sold for the price it has. It is quite sad. It would be better to bundle it with other games. Or maybe I missed something?
– Real player with 1.3 hrs in game
I loved the characters and they stories, the main plot is super interesting.
– Real player with 0.6 hrs in game
Steel Assault
First of all, this game is an absolute piece of art, there’s no doubt about it. This goes beyond gorgeous visuals and a banger OST - this thing truly captures the essence of nineties’ shooters at their best, cleverly hiding modern game design under retro look&feel. The level design is generally more thought out and balanced, there are no blatantly unfair or frustrating things to be found, and the controls are as tight they ever were. For me, these things already make up the asking price.
Now, the game is not without it’s problems, though. People tend to complain about the amount of content. That criticism I don’t agree with. Most people complaining about that have played the normal difficulty through in a couple of hours and feel the game is through. But as the devs have explained, the real game is the hard mode. I’m pretty sure most of us will NOT clear that on the first sitting, and there’s plenty of game left after normal mode playthrough.
– Real player with 4.3 hrs in game
The fact that the developers listened so much to our feedback from the demo already deserves praise. I’m not going to go into details, but basically, they improved on basically every aspect of the game by a lot and made the more frustrating parts less frustrating, or non-existent.
While it’s a joy to see all the differences and improvements in the game compared to the demo, the game itself is fantastic. It’s a high adrenaline action platformer, where split second decisions will always demand your focus pretty much all the time. It really wears down your fingers, but this is exactly what we came for. Don’t get me wrong, this isn’t just for oldschool platformer veterans, since now they added difficulty levels which is a welcome addition. Don’t EVER feel bad for playing it on Easy or Very Easy. Get familiar with the feel of the game, the different type of enemies, stages, etc. Then if you feel like you’ve mastered that difficulty level, you can always challenge yourself by playing it one difficulty level above. But it also pleases the more hardcore crowd. The Normal difficulty I feel like is just right, it offers a good challenge.
– Real player with 2.1 hrs in game
Last Soul
LAST SOUL is a 2D Pixel-Art, Shooter, Action, Platformer with a compelling story about a future where mankind is losing its will to live.
Get cover
Use shields to protect yourself from the bullet hell that enemies spread towards you. You need to also use these shields as a platform when reaching the higher ground.
Dash
Dash and destroy. With dash, you are fast as F boi! Often the attack is the best defense.
Bullet time
Last Soul is a fast-paced game, and there is a lot’s going on around you. Control the time and use the bullet time to dodge enemies bullets.
Big guns
You need big guns to destroy big bosses. Collect them all and spread mayhem around you.
Fly like a hawk
Death from above! Use a jetpack and fly like a bird. Enemies don’t even notice what did hit them.
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Play as an AI robot tasked with saving humanity.
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Explore and fight your way through tens of distinct regions.
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Enjoy the amazing PixelArt graphic and an immersive music style.
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Evolve your character, unlock new and more powerful weapons and abilities.
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Master special powers, including bullet time, jet pack, and shields.
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Take on awesome boss fights, or die trying.
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Make your best speedrunner time and show off on the leaderboard
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Discover Easter Eggs, boost your points, and get a totally different skin from the rest
Rocket Explorer
A fun program/game that allows you to play around with a good amount of real-life rockets. There is a decent amount of bugs, and the GUI is not very intuitive. However, it is a beta release, and I’m sure all of these flaws will be fixed in the near future.
– Real player with 3.3 hrs in game
Hi,
As a Space fan, I was looking forward to this game.
But paying around 10 Euros wasn’t worth at all. The achievement system doesn’t work, a lot of details are missing (for example the engines which come in form of basic shapes, …), a lot of rockets just warp into the sky when launching, etc…
On the other side, I see a lot of potential, the described flaws are all solvable by code or design. Maybe a feature could be added where you could see what’s going on inside the rockets. Ich which parts are the tanks for Oxygen, Hydrogen, Methane, RP1, where is cargo storage, where does the crew sit…
– Real player with 2.9 hrs in game
CARNAL
My opportunity to play CARNAL has come after hearing about it in the E1M1 Magazine blog. It sure does look and feel retro, but here are my ups and downs
Pros
-Neat and effective weaponry
-Diverse enemy lineup from your usual soldiers with weapons to T-Rexes with rocket launchers and self-operated lawn mowers, PLUS shopping carts with minds of their own
-Nice level visuals, giving the atmosphere of a pretty desolate environment overrun by the Sons of Anak clan
-Retro soundtrack, ranging from Quake levels of ambience to intensely amazing bangers
– Real player with 28.3 hrs in game
I like this game’s graphical style and level design (at least it’s not another ‘abstract sci-fi levels’ style retro-FPS) and there are many enemy types, but the whole game desperatly needs some polish.
The protagonist’s ‘pain sound’ is atrocious and the controls are sometimes very bad, you have to press jump to go up on a staircase, etc.
The enemies are too small and too silent (and too dumb) and technically they aren’t hitscan, but almost.
I understand that the creator of this game wants a life system instead of saving, but the game is way too hard in this way.
– Real player with 12.2 hrs in game