Neverlooted Dungeon : Almost Epic Adventures™
Venture deep into the Neverlooted Dungeon and face its treacherous, deadly traps. Armed with your creativity, trusty weapon and magical items, find your own ways to outsmart the dangers in a highly immersive world. Be careful, become paranoid, be the first to loot!
“Have you ever heard of the Neverlooted Dungeon and its Legendary Treasure? It’s a perilous place filled with deadly traps that no one has ever returned from alive, but I’m sure someone as smart and skillful as you could easily succeed. Try your luck now, loot and glory await you!”
As you enter, you feel like something isn’t quite right, and there may be a good reason why no one has ever returned. Will you be the first to loot the Neverlooted Dungeon?
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Defeat Hidden Treacherous Traps
Live out an intense adventure with a unique focus on defeating treacherous, deadly traps. Be careful, pay attention to the details, sharpen your senses, watch your steps, don’t touch anything, become paranoid.
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Find Your Own Ways Through an Immersive World
Find your own ways to overcome the dangers and challenges in a deeply immersive and interactive world where your creativity is rewarded. Pile crates on stakes, block saws with chairs, throw buckets at levers - it’s up to you.
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Careful Nonlinear Exploration
Explore a great variety of non-linear levels overflowing with forgotten secrets, hidden relics, piles of treasure, countless traps, and lurking monsters.
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A Dungeon Unlike Any Other
Discover a dungeon full of flashing arrows and vending machines, in a unique satirical dark fantasy world where something really wrong is going on.
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Customize Your Abilities
Acquire powerful magical items to customize your abilities, whether you’re a careful explorer, an outstanding acrobat, or a reckless fighter.
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Survive Lurking Monsters
Avoid monsters, fight them, lure them into traps, kick them into pits, or serve them as food.
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Dying is a New Beginning
If you die, try your luck again. Loot your previous corpse and use it to your advantage to progress even further.
Read More: Best Ambient Immersive Sim Games.
Mountain
I don’t think a lot of people don’t see the value in Mountain, and when people do they tend to simply overcomplicate the game for what it is. It’s not meant to be a ‘game’ exactly. The developers of the game purposefully say this originally: “Leave it open - it’s designed to run in the periphery of your life. Only interact with it when you feel like it. You can play Mountain while playing other games. If you are not playing it, it will play itself. “. Again Mountain is just mean to be left open and you can return to it when you feel like it. You might not see the aspect of it originally but you can find it later… hopefully. But then again, what are the standards of a ‘game’? Are we to simply segregate Mountain simply because it is possibly outside of the norm? On the contrary! Different experiences lead to different viewpoints which make you more open-minded. So can people truly state that Mountain is not a game but a screensaver? There are many ways to view Mountain and seeing it as a screensaver is one of the more popular demoralizing viewpoints to which many have so acquired. So one can only view Mountain as simply a standalone and not compare it to more contemporary issues. Or one can compare it but by doing so one loses the face value of the game itself. I think I’ve settled for now the dispute that this ‘game’ might be a screensaver or simply not a ‘game’ at all.
– Real player with 25831.8 hrs in game
Read More: Best Ambient Indie Games.
I don’t really play video games. An old shoulder injury prevents me from manipulating a mouse at a computer for longer than what is required for work. A few weeks ago, I herniated a disc in my spine and was bedridden for several days. I discovered Mountain. A video game with no controls. Initially, I had the same reaction as everyone else. Neat, a pet rock to check in on occasionally with calm music and ambient sounds! Perfect!
But unlike everyone else, I kept Mountain up at the forefront of my computer screen while I knitted and listened to podcasts. I interacted with Mountain a lot. I spoke to it, cared after it like it was a plant. After 30+ hours of game play, I realized that this game actually has a few delightful little secrets.
! You actually do have some control in this game. The objects that land can be rearranged and moved by clicking and holding on them. But if you move an object too many times in a row, it can be lost, and too many lost items makes Mountain depressed. You can also literally shake off clouds. Mountain is intuitive to your interactions with it. The more you click on it, the more positive and happy the thoughts are. I once was rearranging objects and moving and clicking around for a solid 15 minutes and Mountain’s response was, “I’m a total babe.” Another time, I was rearranging objects and lost a cool item, so I closed out and reopened to the last save, and it responded with, “Wasn’t I just here?”
– Real player with 95.7 hrs in game