Orbit HD

Orbit HD

Tags: Casual - Flinger & Object Routes

Additional Tags: Delete Local Content & Remove from Library

TLDR: Orbit management game that punishes the player for interacting with the game. Play Rotastic instead for a more engaging derivative of this.

Orbit is a game in which a number of planets are on a map. Your little moon gets thrust in the general orbit of the first planet, and through unity engine physics you loop around said celestial bodies until you reach a fixed quota.

You can adjust the orbit orientation by… expending part of the mass of the moon, shedding some of it to change direction. The moon shrinks, which if not done very carefully, will guarantee that you will shrink out before you reach your quota.

Real player with 12.2 hrs in game


Read More: Best Ambient Space Sim Games.


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GABEN WHERES MY S00P? GABEN WHERES MY S00P? GABEN WHERES MY S00P? GABEN WHERES M

Real player with 5.4 hrs in game

Orbit HD on Steam

Bloat

Bloat

I usually play puzzle games to relax after work.

This game is amazing. It’s both really calming and aesthetic in every way. The music and scenery is really original and both perfectly complement each other.

The tutorials are easy to follow and intuitive, so both children and adults can play and enjoy.

I find gameplay is a great experience overall and so far (I have yet to finish it) the difficulty is a perfect ramp up for where you are in the game. Showing mechanics as you progress in a slow and understanding fashion.

Real player with 14.6 hrs in game


Read More: Best Ambient Indie Games.


Loved it!

Good puzzles, but not too hard. So it’s one of those rare games that can give you a challenge, but you can actually beat it!

I love short games that don’t waste my time, and don’t have bugs.

This is why I love indie games.

Also amazing soundtrack. Spotify when??

Real player with 6.7 hrs in game

Bloat on Steam

Anagrams

Anagrams

Overview:

This has become one of my new favorite games! I have been playing it almost every night to wind down before bed. The music is very relaxing and with dark mode it’s easy on the eyes for nighttime. If you like the aesthetic of Mini Metro and Hexcells I think you will enjoy this game.

Game Modes:

My favorite game modes are Classic and Blitz. I also really love Zen when I just want to play a casual game. I really appreciate that I have the ability to select the type of game I would like to play based on my mood. You aren’t stuck to just one game mode like some other puzzle games. It helps to make the game more dynamic and also addictive! You can play super relaxing game modes or if you are more into fast paced challenging games you have that option as well.

Real player with 24.4 hrs in game


Read More: Best Ambient Minimalist Games.


The game do not stress you at all. Just play as long as you want.

Real player with 23.4 hrs in game

Anagrams on Steam

DeepStates [VR]

DeepStates [VR]

(Received this for free thanks to the thoughtful developer, after I provided a bunch of feedback during the ‘beta’. I had been planning to buy this on release and I think the asking price is just right!).

Absolutely stunning (highly realistic) environmental beauty, not just in visual fidelity but in sound, space, and spirit.

I’ve played and enjoyed a variety of ‘environment’ apps in VR, and none of them have impacted me like this. I’m on the Reverb G2, and these spaces feel so incredibly real I almost cried just looking out at the stars and moon from the desert landscape.

Real player with 18.6 hrs in game

This is a great vr experience, my favorite worlds were the planet and the time lapse area. The guided meditation worked surprisingly well, especially with the humming interaction, that was awesome. The mixing of the voice kind of knocked me out of it though the more I heard it. I feel like it’s too present, too much low end EQ and not enough verb. It sounds like someone speaking right next to your ear when it might be more comfortable for it to sound like it’s coming from the heavens. And maybe some gentle effect that quickly ramps up into the voice to let you know you’re about to hear it so it’s less alarming when it starts. Comfort adjustments worked great, the strobing effect was super intense (which is a good thing, I’d rather have effects like that come in strong and be able to dial them back with settings). Great work, this is awesome and I look forward to what worlds you build next.

Real player with 1.8 hrs in game

DeepStates [VR] on Steam

Kanso

Kanso

How to describe Kanso? Well, you play with your mouse, and you have to draw a line around a shape! Sounds pretty simple right?

This is one of those relaxing, zen like games, where you think everything is all easy and simple, but quickly you realise that things take some skill. This is a “line following” game. Everything is very bright and colourful and really is a joy to play.

As you draw around the shapes, there are “Koi like Daemons”, they kind of look like giant sperms, or perhaps tadpoles, they are on their own little journey, come into contact with them and you will have to start again. As you draw your line, you cannot go backwards, only forwards, but you can speed up or slow down, or even stop, that will allow you to avoid the Daemons, and finish the shape. As you progress through the levels, the shapes become more interesting and there are more Daemons to avoid, some will try to follow you, some will avoid you, some do not care about you. But you must always care about all of them if you want to progress.

Real player with 0.8 hrs in game

Kanso on Steam

Christmas day

Christmas day

literally just a room with little interactivity.

Real player with 0.7 hrs in game

I like the idea of a realtively simple interactive Christmas scene for the holidays – which is what led me to search for one, and I found this. It looked relatively nice, but in practise this plays like someone’s first attempt at an interactive UnrealEngine 4 scene. No control settings, so you can’t invert the mouse Y (annoying) and there’s just some weirdness about it, like the way shadows move in a pronounced fashion on the wall with no obvious source, the way you can pick things up but they don’t rotate smoothly when you move the mouse, or the way your character seems to constantly sway like she’s already drunk on nog. There’s little interactivity –you can turn floor lamps on and off (but not ceiling lights), and pick up presents and cookies and rotate them around, and that’s about it. I didn’t really expect much interactivity, but what there is is not worth doing because of the odd way it’s handled. This might be worth revisiting if the author decides to update with some improvements, but as it stands this is basically someone’s early UE4 test project and not worth paying for, even on sale.

Real player with 0.1 hrs in game

Christmas day on Steam

Osmos

Osmos

Osmos, a place where zen and chaos meet in perfect harmony. This is challenging title with near endless possible solutions if you’ve the patience to float your way to find them and achieve victory. Currently sold on steam stores for £7.19, it is a fine addition to any puzzling/physics-based gamers library, albeit a little pricey for a game of its age. Available on PC and now updated for newer version Mac’s as of 2019.

Released in 2009, I bought Osmos a year after release, which feels now like a great many years ago. I found comfort in the ambience and challenge in the controllable pace, which challenged my younger self’s hubris and rewards my older self’s ability in employing patience to see how things unfold over time.

Real player with 45.5 hrs in game

The principle of this game is fairly easy: you start off as a small sphere shaped object (I call it the “cell”) and seek to be the largest object on the rectangular shaped map. The rules are simple: if you touch a cell smaller than you in dimensions, you consume the counterpart and grow larger. If you make contact with a larger object, you will be consumed. You can move only by discharging mass from within your cell in the opposite direction you wish to move along. The repulsive force will accelerate your movement. Of course this will make you shrink and be exposed to new threats. So you better not waste too much mass. You are given only one tool and that is the control over the pace of time.

Real player with 34.8 hrs in game

Osmos on Steam

Cuit

Cuit

This is a fun little puzzle game with workshop capabilities. It’s fairly intuitive, with the goal being to connect electricity to a target while avoiding bombs.

The created levels give you an acceptable understanding of the general mechanics as they introduce new parts, such as radio signals and locks. They also seem significantly challenging, and as far as I can recall none felt like cheap rehashings or previous levels made to pad game length. After you played through the base levels to your satisfaction, you can download levels created by others or even create your own levels. You are limited to the parts supplied, so you cant create your own modules with unique coding, which does limit what you can create (and I feel the base levels hit most of the possible gimmicks), but the workshop is a welcome idea, especially for a free game.

Real player with 2.4 hrs in game

Verdict: 7/10

Excellent technological minimalistic puzzle based on electronic gates that will thrill any player with a technical mindset. 60 levels. Starts simple but increases difficulty rapidly. Excellent and cheap, great combination. Go buy it if you fit the profile.

PrivateJoh’s personal (re)view:

I like Cuit quite a bit. Really like it. Arguably, it could be due to my technical background, but Cuit is a pleasure to play…, and quite a challenge if you ask me.

Real player with 2.1 hrs in game

Cuit on Steam

Patterna

Patterna

An enjoyable puzzle game, Patterna kept my attention for dozens and dozens of hours. You need to determine which cells are or are not marked as part of ‘the pattern’ based on given distribution/adjacency information, somewhat akin to Minesweeper or Hexcells. Like the latter of those, all puzzles are set up in a way that you never strictly need to make a random guess.

The thing that’s really singular about Patterna in my view is the robustness of the random level generator. I was able to find settings that generated interesting random puzzles more often than not. The only issue is that sometimes the chain of reasoning was difficult enough that I needed to break out pen and paper and brute force the next move, which generally felt more like bookkeeping than entertainment. On the whole, though, the game did a good job of hitting a reasonable middle ground of difficulty.

Real player with 97.6 hrs in game

In short: Patterna is a challenging hard-logic puzzle game with a steep learning curve. The mechanics are varied and the replayability infinite, but it is very rough around the edges with poor and sometimes frustrating implementation. If you have a low tolerance for bad UI, stay away. If you can stomach that and are a seasoned veteran of logic games, Patterna is well worth buying at full price.

In long: The developer himself compares Patterna’s mechanics to Hexcells, and one can immediately see the inspiration. But Patterna is far from a knock-off, does its own thing and expands gameplay well beyond the scope of Hexcells. Nodes may be revealed or not, may be part of a pattern or not, may carry information about nodes around them up to a distance of 3, may describe the length of the chain they are part of, may have up to 4 colors, may be unlinked, linked or directionally linked, etc. The complexity is smart and truly awe-inspiring, but comes at a cost:

Real player with 74.7 hrs in game

Patterna on Steam

Tiny Bubbles

Tiny Bubbles

Tiny Bubbles is a world class casual puzzle game. It’s a joy to play each moment because the physics are so robust, and it still manages to be a genuine challenge. I love how the mechanics are loose enough to where you straight up have to quickly finesse the physics sometimes to beat the level, or you can take your time and megamind it. Add the “Nick’s Praise Award” to your giant award cabinet.

Real player with 50.8 hrs in game

Tiny Bubbles is one of those puzzle games that is mesmerizingly beautiful and zen to play.

I loved the beautiful sounds and peacefully balanced levels. I could enjoy mastering the challenges without having the cognitive overhead of a complicated UI often found in other puzzle games.

Everything was very intuitive. Actions primarily were fill colors and break barriers to merge liquid into a larger surface area.

I could play this game for hours. It helps me relax when stressed.

Real player with 31.2 hrs in game

Tiny Bubbles on Steam