Video Realms

Video Realms

the closest thing to twisted metal that exists. very good car combat game

Real player with 0.7 hrs in game


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Okay, so…

Fuck the other two games - flesh out Carnage Cross as much as humanely possible. This is the closest the Twisted Metal fan-base will ever get to a spiritual successor since Sony decided to elbow-drop Twisted Metal for good. Wait until at least 1.0 to keep working on Sanitize or Starglades.

I know some of the suggestions I’m gonna make are already on your roadmap - AND I DON’T CARE. I’ll repeat them infinitely into the fucking VOID if need be.

● ONLINE MULTIPLAYER. DO IT.

● NONE of the vehicles should have auto-aim machine guns - all of their guns should fire directly forward. Auto-aim should be either a power-up or a special ability. With that being said…

Real player with 0.4 hrs in game

Video Realms on Steam

Waves of Steel

Waves of Steel

TLDR main selling points:

1. A faithful Warship Gunner/ Warship Commander successor

2. Simple-to-use part-based building system, for building your own warship

3. Very easy to mod

4. Fight zany enemies

Now, the rest of the review:

I have been waiting for a VERY long time for any successor of Koei/Microcabin’s Naval Ops: Warship Gunner/ Warship Commander series. Waves of Steel is by far the closest to the original with considerable improvements to the ship design process. Of course, since this is 2021, it also supports modding.

Real player with 112.9 hrs in game


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This is a very good game in the vein of the PS2 Naval Ops series, specifically Warship Gunner 2. You design a ship, face off against overwhelming numbers of enemies, and then pick up new techs to build a newer, better ship the next time around. This allows for some experimentation, possibly adding dozens of guns to a ship or removing them all in favor of torpedoes. Additional systems can be added to improve radar range, rate of fire and the like. There’s no single “best” build even if the game gives progressively better options. Between flags, decals and paint jobs, every ship really ends up feeling like it’s yours.

Real player with 46.9 hrs in game

Waves of Steel on Steam

Auto Age: Standoff

Auto Age: Standoff

A ton more fun than I was expecting.

Full disclosure, I am an indie dev living near where Phantom Compass is located, so I knew about the game and was given a free copy. Very surprised at how fluid and smooth and most of all FUN the cars are to drive. I absolutely love the way the little cars handle. It has that perfect “arcady, videogamey” vibe, where teh cars aren’t striving to feel realistic, they are striving for teh best player experiance possible, which I personally think is teh best way to go about this type of locomotion based game. They really did a great job tweaking the cars, and probably my favrit part about teh game is drifting around and boosting into teh air, feels so slick.

Real player with 119.0 hrs in game


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This is not a combat-racing game. vehicular brawling, varied classes/styles and weaponry, arenas, aesthetic; this is a car combat game - Auto Age is this in essence, and it’s not too shabby.

In my opinion, the last proper car-combat game was Twisted Metal for the PS3 released back in 2012, and when there are far too few games released apart from the Twisted Metal franchise that fit the bill for being considered part of the car-combat (sub)genre, and to date, as an indie title, Auto Age: Standoff covers the bases to officially be a part of the lineup and not be cringeworthy in 2018.

Real player with 61.8 hrs in game

Auto Age: Standoff on Steam

Battle Command

Battle Command

Before 1990, if you wanted to control an assault tank you either had to sign up to Her Majesty’s Armed Forces, or settle for the basic side-on or top-down computer graphics of the day.

Then there was Battle Command.

The game sees you take command of a futuristic assault tank, dropped by Helicarrier right into the middle of the action on the battlefield. While many other 3D efforts of the time resulted in confusing wireframes or framerates measured in spf instead of fps, Battle Command’s fully-filled polygons were a breath of fresh air… until that air was filled with the acrid smoke from the burning wrecks of enemy buildings and vehicles!

With multiple camera views allowing the player to sit in the belly of the beast or to see the action from a third-person perspective – a real innovation at the time – this much-loved ‘command’ game focused more on outright fighting that the strategic elements of similar titles. Yet it was not all simply ready-aim-fire; the player still has to equip the most suitable ammunition to satisfactorily complete each one of the exciting and varied missions.

According to the original box art:

_Set in the near future of an alternative reality, Battle Command is an arcade/strategy game in which the player controls a single ‘Mauler’ Assault Tank in one of sixteen scenarios in the ultra-war, fought between two dominant races in the New World. The latest phase of this north/south war has been going on for over ten years with a stalemate eventually developing – a stand-off between armies massed over a long dug-in battle front.

Such are the defensive capabilities of each side, full scale assaults are suicidal, so any offensive moves are, by necessity, small behind-the-lines actions performed by elite troops in specially designed vehicles. The Mauler is the latest such machine – capable of being lifted in and out of hostile territory by fast stealth choppers and armed with the most advanced weaponry the northern sides can devise.

First into Battle…

…Last to Leave!_

Battle Command on Steam

SteelPinion

SteelPinion

SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)

An Alternate History

Experience a conspiratorial retelling of history where steampunkery,

chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.

Tactical Battles

Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.

Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.

The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!

Unique “Steamflakes”

While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.

Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.

Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).

Sit Down

Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.

Flip Tables

Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).

Know Better Than Us

An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!

Friendly for Kids

That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.

Get bailed out if you’re an underdog

You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.

SteelPinion on Steam

After

After

Graphics are amazing, and gameplay is extremely smooth!

Real player with 6.1 hrs in game

The guns feel great especially the minigun on the initial car you drive. Currently there is a shotgun, handgun, smg, and assault rifle. The combat can be tricky if the enemy detects you first. There is fuel scattered around the map and makes you search for it to keep driving.

Real player with 5.9 hrs in game

After on Steam

Sprocket

Sprocket

I love this game! For being made by 1 person It beats a lot of AAA games in creativity. I would really like to see more games like this in the future and I will be following the game’s development closely!

Real player with 123.7 hrs in game

I pirated this game from Google, but after playing it for a while I decided to just buy the game to support the developer bcs this game is just super fun, after just 40 hours of playing this game I can say I love it the designing of the hull and turret is simple but is still fun, I’ve already made about 20 tanks just from WW1, the only problem with this game is that it’s empty and lacking a lot of other features that I would like in the game, I understand that it’s only made by one person so I can wait for as long as possible so that he can improve this game a lot, so I’ma just list the problems I have with the game:

Real player with 50.3 hrs in game

Sprocket on Steam

Retro Commander

Retro Commander

Retro Commander is a post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired on Mother Earth. Wage wars solo, against the AI, or take on your gaming comrades and friends in cross-platform multiplayer matches. Form teams and clans and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.

  • Real-time strategy (RTS) played in a post-apocalyptic timeline on Mother Earth.

  • Challenging AI for single player games including co-op play with the AI.

  • Cross-platform multiplayer over LAN/internet including co-op team and clan games.

  • Deep campaign and story line of humanity after a cataclysmic event.

  • Troops including infantry, tanks, jets, helicopters, airships, warships, submarines and more.

  • Factions each with their own technologies including stealth, laser, shields and more.

  • Missions including elimination, survival, capture the flag and defense.

  • Demanding environment with day-night cycles, rain, wind and solar flare activity.

  • Map editor and a central server to host and distribute player-modded maps.

  • High scores, playing statistics, achievements and multiplayer ELO-ranking.

  • Engaging music, sound effects and fantastic graphics.

The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!

noblemaster ]:-D

Retro Commander on Steam

1971: Indian Naval Front

1971: Indian Naval Front

1971 : Indian Naval Front is a Naval Combat game made as a tribute to the Indian Navy towards their contribution during the 1971 India-Pakistan War.

_1971 was a year filled with diplomatic tensions between India and her neighbour Pakistan. As the atrocities by the Armed Forces from West Pakistan against the people of East Pakistan kept increasing, Indira Gandhi, the then Prime Minister of India decided to act on it and determined to liberate East Pakistan(Bangladesh) as an independent country. During the months of October and November in 1971, Indian Navy sent her famed aircraft carrier INS Vikrant and few more powerful vessels to create a blockade against the naval vessels of West Pakistan and her allies in the Bay of Bengal to the East. Pakistan Air Force, on 3rd December, attacked multiple Indian airfields along the North and North West regions of India.

The War had now officially begun!

In retaliation, the Indian Navy sent 3 of her Osa-I class missile boats in an operation codenamed Operation Trident with an objective to destroy the Karachi Harbour. Operation Trident was a resounding success! After this point, major naval operations were kicked off in both the Eastern and Western waters; an encounter with the Pakistan Navy’s Submarine PNS Ghazi being one of them. Indian Navy’s fighter jets like the Hawker Seahawk were also used to destroy many East Pakistani Airfields and Harbours like Chittagong and Cox Bazaar.

On 16th December, Pakistan eventually signed the Instrument of Surrender and Bangladesh was declared an independent country.

1971 : Indian Naval Front will enable you to experience pretty much all the Indian Navy operations executed during the 1971 War including transmission of intel through morse codes!_

Features

  • Play with iconic ships of the Indian Navy like INS Vikrant, INS Rajput, INS Brahmaputra, INS Veer, etc.

  • Experience real world missions in the form of a campaign like Operation Trident, taking out PNS Ghazi, destruction of airfields, etc.

  • Wreak havok from the air using the Hawker Seahawk of Indian Navy.

  • Fly the classic Westland Seaking helicopter for recon and search and rescue missions.

  • 15 levels of naval and air combat missions.

  • Transmit Morse Codes to deliver intel as part of the Military Intelligence team.

  • A Quick Battle mode with preset scenarios and classic time-trial modes.

1971: Indian Naval Front on Steam

Aggressor

Aggressor

Alright, over the past few weeks i fell in love with this game, and here is what i can say about it as quickly as possible.

Short version : Game is a fun, quick in and out dogfighting experience with a ton of potential !

Full opinion :

This game is both exciting and filled with potential.

Similiar to other reviews on this game i must agree that the game is in early access and so a lot of things are missing (duh)

Yet even over that fact this game provides a fun and quick experience for the times when youre just kinda bored and need a quick game to play.

Real player with 100.9 hrs in game

This game lacks polish but is quite a lot of fun. For a cold war air combat junkie it features all the planes you could want. It’s can be rather immersive sometimes.

This game feels gritty and fun if you like air combat. The first thing you will notice is the art style, being snappy and simple.

I love the damage model and the way flashes and sparks will fly off of planes being hit, I can tell some research was put in looking at real life gun camera footage.

The maps are extremely simplistic, but with all the dogfighting going on I found I didnt notice too much. The game itself is incredibly small so startup time is very quick.

Real player with 38.1 hrs in game

Aggressor on Steam