Wraiths of SENTINEL
A very solid CoG - better than most. I really only have two criticisms for the story:
1. The romance wasn’t handled that well in my opinion. It’s very abrupt, especially with the Sorcerer, and with the limited character exploration of the romance optinos it feels empty.
2. I didn’t like the inclusion of the non-Wraith entities. Magicians, demons, etc. To me it makes the whole thing feel smaller. I get that the author is building a shared universe with MetaHuman Inc. (which is a good game), but… meh
– Real player with 8.0 hrs in game
Read More: Best Alternate History Text-Based Games.
I liked MC’s base wraith superpower, I think it was unique and cool. I don’t think it counts as spoilers since you’re introduced to this power at the very beginning of the game: you can walk through walls and other solid stuff (including people) like a ghost, and you are invisible to the human eyes which makes you the perfect spy. It’s cool to see that MC wonders about the extents of this superpower, like can you somehow pass through earth and so on.
There are a number of major choices (at least it looks like it) and different endings (I’ve explored 2 endings, at least). I felt like most of the choices I’ve made had some effect at later stages of the game which is good.
– Real player with 5.5 hrs in game
Bohemian Killing
During my playthrough I think this game is quite promising and is unfair in dumbing the product down based on some rough edges. I reminisce on Depths of Fear :: Knossos and how a really good indie game got really, really harsh criticism just for trying to be different and proposing something new. The game had quite a few updates, but still needs polish IMHO.
This is just one of those games like Facade from 2005 or like The Path that proposes something very different and questions traditional approach to gameplay and mechanics. It offers a different theme to crime and detective stories inversing things making the trial at court the ultimate battle, not just a sidekick.
– Real player with 12.6 hrs in game
Read More: Best Alternate History Choices Matter Games.
Brief
This game is amazing. I loved all of it. I would recommend this game at it’s price or on sale definitely as a must-get if you enjoy these styles of games. Even 100%ed the achievements so I could see every ending and know all the details. There are some issues with this game though that I have. Though the bugs I did run into were mostly minor even though they could easily be game breaking. I will keep information about very specific instances minimal due to spoilers.
Pros
– Real player with 9.2 hrs in game
Espiocracy
Disclaimer: Trailer & screenshots are early work in progress
GRAND ESPIONAGE STRATEGY
Choose one of 102 countries and guide character-driven national intelligence agency through rough seas of the Cold War. From Soviet KGB and American CIA, up to Israeli Mossad and British MI6, expect different approaches to grand strategy gameplay.
INNOVATIVE MECHANICS
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Espionage finally made as it should be
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Precise modelling of views & ideologies
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Direct links between causes and effects
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System of geopolitically active actors
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Emergent multipolar simulation
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Operation plans, campaigns, and opportunities
MEANINGFUL DECISIONS
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Prioritize grand scale and leave micro to your operatives
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Establish contacts, threaten, exploit, and trade
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Manipulate public opinion, support and establish political factions
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Launch coups and proxy wars, falsify casus belli
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Hunt spies and terrorists, protect internal stability
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Form alliances, prepare all-out attacks, break rules
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Advise country leader on critical decisions such as military interventions
DANGEROUS TIDES OF HISTORY
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Nuclear race: first atom bombs, thermonuclear revolution, mutually assured destruction
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Huge progress in technology, simulated in the game with Kuhn’s paradigm shifts
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After-war poverty, civil wars, controversial past
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Configurable balance between alternate history and determinism
Read More: Best Alternate History Simulation Games.
LUNAR LICH/月球巫妖
Female characters are cute. It is recommended to add more horror elements. I hope the game can be designed with good-looking badges and backgrounds.
– Real player with 31.4 hrs in game
Safe Not Safe
Ever wondered how stealth games of the future will look like?
This is how. Safe Not Safe reinvigorates the genre in several fundamental ways.
Meaningful exploration
Every mission is a completely new procedurally generated level. Explore freely and find your own way to the goal without a pre-designed solution.
Worthy Opponent
Powerful AI controls the whole base and commands robotic security. The AI is adapting to your actions and builds smarter and stronger defences on the fly.
Real Challenge
Rogue-lite elements are challenging but fair. No saves during the missions – success depends only on your plan and the way you combine your skills and gear.
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Pleiades - A Subversion Saga Game
Seems like the few people who have reviewed the game haven’t had a chance to spend a ton of time with it, so I thought I would chime in with a more detailed review. It’s gonna be all kinda jumbled cause I’m just gonna write what I think and keep writing until I think I’ve covered everything. I was hesitant to give the game a chance due to the low amount of reviews and the one lengthily negative review. After watching the trailer, I really wanted to see what it was all about and give it a chance. I’m glad I did! When I found out the game was developed by one man over the course of a few months, it blew my mind! That’s crazy, especially for a game with this much going on in it! That’s another reason I decided to write this review, this game deserves more attention and love from people who I know will enjoy it. Anyways, I approached the game with no expectations and was pleasantly surprised. As the negative reviewer states, the game doesn’t really do anything revolutionary in the mechanics department. Hell, most games don’t nowadays. The mechanics work well though and I very much enjoyed running around using my different light sources to explore the very unique and diverse levels. Not to mention the enemies in the game, which aren’t anything crazy but they are satisfying to kill and add more to the story than really present a major challenge. Although I did die a few times and often found myself running for my life. Where the game makes up for the lack of mechanics innovation, is in the rich story. I think the negative reviewer is not the type that is into immersing themselves in a world and was just trying to run through to “beat” the game. I took a completely different approach. I let myself get lost in the story, exploring every inch of the levels and I found myself taking a deep interest in the details strewn about. Take the papers scattered around the world for example. In most games I look these over and just keep going because they are usually some boring writing that’s not really relevant to anything and doesn’t add much to the game. With Pleiades, they are pivotal to the full experience. I stopped to find and read as many as I could and it was always something different. Sometimes it was just a nothing note, but it still added to the richness of the world and explained something about it’s strangeness. Sometimes, I caught myself laughing out loud as I read the hilarious woes of a notes author. Other times, I was highly intrigued by the science-fiction accuracy to real world UFO research. This guy that made this game really knows his UFO stuff and he made an excellent game and story that really entertained me. Some of the papers hold information that is absolutely vital to moving forward in the story via key codes or clues, etc, so I highly suggest reading every note you find and enjoy piecing the story together like that. None of the notes are really all that long and it never seemed like a chore to me like some games make it. But if you don’t like reading, or don’t like that type of story telling addition then this probably isn’t the game for you. Moving on, I think the voice acting is pretty damn good. Especially for a game made by one man, on what I can only assume was a really low budget. The main character Michael is actually voiced by the creator of the game and he does a great job of bringing the story to life with a very unique and enjoyable voice and character. Sometimes the acting is a little corny but given the rest of the humor peppered throughout the game I really think that was on purpose haha. The attention to detail given to every aspect of the game, story and world makes me think everything was intentional. The other characters don’t play massive roles vocally but there is some quality content in there. The overall writing of the dialog is great and moves the story along at a nice pace. I don’t want to give away any spoilers to the story but it is a great story in my opinion. If you are fascinated with the UFO subject like I am then I think you will really enjoy it. I really enjoyed the rest of the sounds and audio in the game including the music. It was all very unique and different to what I am used to. The footsteps on wood and some other surfaces are a little corny and outdated but they aren’t that prevalent throughout the game. I think the guy who gave the game a scathing review kept saying things like you walk here, do this, then walk there and do that or something like that haha I’m pretty sure that’s like every game ever haha Anyways about that, I really enjoyed running around and exploring and walking through the puzzle areas and taking the full story in while doing so. The puzzles aren’t anything mind blowing but they are certainly interesting and I found myself having absolutely no clue what was going to happen next, which I very much enjoyed. I kept thinking I knew exactly what was going to happen next and I was almost always wrong. The game certainly has a few “scary” moments and an overall aura of mystery and fear but it isn’t overly scary and I wouldn’t really call it a horror game. It’s more of a mystery with hints of horror. What else… the graphics are pretty damn good, a little dated and certainly not AAA status but I enjoyed the art direction and a lot of the world does really have a lot of detail. Not too often you see UFO’s in video games so seeing those parts of the game made me extra excited. The game runs really well. To be fair I am playing with a GTX 1080 at 1440P so it’s probably a bit overkill for this game. The levels were really well laid out and I found myself using the camera in the game to take quite a few pictures of really beautiful shots. (Which save to your PC so you can share them!) They aren’t the biggest levels, some are bigger than others but there is a happy medium. There is plenty of painkillers and light refueling items strewn about to make it relatively easy to make it through the game and there are no difficulty settings either. I’ve never been the guy that enjoyed games that make it near impossible to beat, so I really enjoyed the easier approach to survival and not having to sweat bullets or re-load all the time. Sometimes I just want to experience a game, enjoy the story, have some challenges but nothing over the top and Pleiades delivered on that experience. Cut-scenes are at times breathtaking, sometimes hilarious and other times a little lackluster. Overall they are great and the pacing of them is good. This isn’t the longest game. I took me about 5 hours to beat it and I was poking around exploring a lot. I know I didn’t catch everything though and I intend to go back and give it an even more thorough play through in the future. (There was a secret area I found but didn’t have all the clues put together to access it.) I wish the game was longer and there were more enemies and weapons and all that. BUT I did enjoy having a more limited experience for once with a game. Where it’s not all about getting new weapons to kill the enemy in a slightly different way. The game focuses on the story and gives you a handful of mechanics that aren’t extraordinary but do the job and fit well. Well, I hope this answered some of your burning questions if you were on the fence about getting the game. I really enjoyed it and highly recommend it if you are intrigued by the UFO topic, enjoy exploring and reading, like to game but aren’t in dire need of a massive challenge and you’d rather just experience the story. The ending is EPIC!
– Real player with 6.5 hrs in game
This game is a FANTASTIC value for the price. While was initially confused, it is quite immersive and story-driven. If you enjoy games focused around a bit of mystery and heavy storytelling, this is the game for you
– Real player with 4.5 hrs in game
Darkarta: A Broken Heart’s Quest Collector’s Edition
This game is marketed as a “hidden object” “adventure” and a “point and click” game. I can honestly say that this is the first time I would consider that an okay mix. I generally do not view hidden object games as something that should be in the point and click adventure game category. To me a point and click adventure involves exploring an area, having an inventory (which you generally use to solve puzzles and sometimes have to interact with in your inventory), talking with NPCs, solving puzzles, and a strong storyline. Most Hidden Object games don’t really have an inventory don’t usually involve conversations with characters, usually have a sort of weak story, and usually only have minor mini-games if at all. That’s where this game seems to cross the lines a little. It has some very minor dialogue, let’s you wander through several areas where you need to collect things that you use to solve puzzles in other areas (sometimes you need to interact with them in your inventory), and for a hidden object game very few of the puzzles in the game are actually a hidden object puzzle. Even when you are presented with a hidden object puzzle it generally gives you an option to switch to a match 3 game instead. The story is actually very rich and you slowly discover it through various objects and cutscenes as you play through the game. The additional memory objects can add even more story element to the mother daughter relationship between the min character (Mary) and her daughter Sophia. I’m still not sure I’d call this a Point and Click Adventure but, it definitely comes close. It’s more than an interactive storybook and certainly a puzzle game that goes well beyond your normal hidden object game.
– Real player with 24.6 hrs in game
The key for this game was provided by the devs for reviewing. The review and opinions are my own and have been not been influence by this.
Darkarta: A Broken Heart’s Quest is a puzzle game from India which has the look and feel of a HOG, except with a variety of puzzles. I quite enjoyed the array of puzzles provided. While I can’t say I enjoyed each puzzle type individually, you would generally only be given a certain type of puzzle once, so enduring a disliked puzzle will usually be over quickly. The variety of puzzles to me also felt like a bit of a double-edged sword. While I appreciate the use of variety helps to remove the feeling of doing the same thing over, it also made it feel somewhat unfocused. So, was this a case of the game not being able to win? Liking the variety but criticising it for it? Not sure exactly why, but something just felt a little off with only doing puzzle types once. Usually in puzzle games, they introduce a puzzle concept to you and “train” you on it, ramping the difficulty as it went. Perhaps for me then, I would rather have had SOME variety in the puzzle type, but not so much that most types felt like a disposable one-use? YMMV of course.
– Real player with 11.6 hrs in game
Wonhon: A Vengeful Spirit
After playing the demo I waited for this for so long…. and the full game surpasses my expectations. More enemy types and mechanisms and more brain racking to finish a mission. Also if you played the demo, the full game lets you CARRY OVER YOUR SAVE FILE. Awesome.
So what’s this game? Well in addition to the descriptions above I must say, the AIs can be pretty aggressive… not knowing the map fully on first tries, you are prone to die a lot. (remember: your hon gauge fills up when newly possessing someone and use a bit of that to dash through walls at the end of the gauge to get away) The game does let you play with fewer enemies if you die too many times or are having trouble but no real manual difficulty setting which I like. It’s immersive. You can’t choose the difficulty in life. It was nightmare mode for the Koreans in 1920 every day.
– Real player with 20.6 hrs in game
I was captivated by the E3 presentation so much that I had to play. I love horror, especially eastern stuff like Fatal Frame, so I might be a bit biased.
It’s a fun game, but quite repetitive. There are a lot of bumps that I’ll explain, but nothing to serious to stop you from playing. It’s significantly easier than it looks, even offering to replay missions with fewer enemies when you die often, and never (visibly) penalizing you for it.
Much of the game consists of three different types of missions; slaying, in which you’ll kill everyone in sight, fetch quests, where you’ll sneak around to get something for some spirits eternal rest, and the unfortunate bulk of them, will be rescue missions (escorts). The Ai can only really get stuck in the same places you would, which you will likely memorize and avoid, which is bearable, it’s okay as they follow you quite closely at an inconsistent speed. Most of Challenge mode consists of escorts, which is off putting, but the main game is enjoyable enough for 4-5 hours, especially in terms of rich atmosphere, and locations through different seasons, the best part.
– Real player with 13.8 hrs in game
The Soldiers Factory
The Soldiers Factory is a top-down stealth game and the start of a trilogy.
Go undetected and sneak past enemy soldiers or secretly kill them. Overcome surveillance cameras and laser barricades. Use the room scanner, the taser pistol and many other weapons. But remember, the alarm will make the mission even more difficult.
The playing time on the NORMAL level of difficulty is approximately 12 hours. Of course, it depends on the player. The story takes you to several locations, which is divided into over 60 levels.
Venatio
The box. You unlock Pandora’s box and find yourself within.
Due to its own essence, humankind is flawed. One destroys its environment while trying to complete himself. Tell us, the first of humankind, what will be the fate of this battle? Will we tear everything down in consequence of our wicked existence until we forget who we are, or will we find our essence in the arm of the apple tree where everything is buried as we fall through time?
In the vicious cycle of human history, will you be the hunter or the hunted? Venatio is a multiplayer action-horror game that lets you seal your own fate by managing your time and cooperating with your teammates.
Become a Hunter. You can complete quests, which require teamwork and are located in the bunker, in order to hunt the ancestors easily with obtaining Tesla Weaponry. Besides, it is always in your hands to jump into action with your WWII exclusive equipment instead of sticking to the questline. However, ancestors, boosted with lunar eclipse, are going to make things more difficult for you.
Hunt the humans. In this bloody war, you can take your place as an Ancestor. They will call you a “monster” and underestimate your powers. Do not worry. You can surprise them with your psychic abilities. In fact, you can even take control of their pathetic minds.
To hunt, or not to be hunted, that is the question.
Key Features
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**Variety in architecture.**Enjoy an unique experience each time you play thanks to over 30 combinations of settlements.
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Authentic ambience. Feel the atmosphere of a realistic environment and gunfire.
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**Equipment that has left its imprint on history.**Determine your tactical approach with the era’s weapons and then go on the scavenger hunt.
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**Scavenger abilities.**Indoles' most powerful skill is to manipulate other people’s minds by taking control of them. Take over your friends' minds and prevent them from completing missions.
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Multiplayer co-op. This game is fully reliant on teamwork. Join the game with your friends and show your solidarity.
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In-game communication. With the help of your radios, establish in-game communication. Because of the game’s nature, third-party software is not recommended.
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In-Game Balance. Complete in-game missions that require you to split up with your teammates so that the scavenger can hunt down hunters one by one. Hunters will achieve high-efficiency weaponry when they solve puzzles by splitting the workload among themselves in order to receive power-ups
The greatest and the most catastrophic war in history has come to end, and only Venatio remains. Which side of the medallion you will be on is completely up to you.
The future was more secured than the past.
_To hunt, we are hunting. In every bullet, we strive to make sense of our actions. The fall of fate, the rise of depression. The blind night puts a curtain over our eyes to keep our screaming conscience at bay. Do they not realize this is the end of the world? We see death in reflections, and it seeks for our eyeblink. We’ve arrived at the point where we’re battling it till we die. As the moon’s leaves descended, we jumped off the train of history. We are the future’s destiny.
Those who hide behind a false honor and whisper in the woods, the age of ancestors has passed._
Get 4 different pre-customised skins for your hunter character. Choose one of the renowned weapons such as the period-exclusive M3 Grease, Tommy, M 1918, and M1 Garand and go hunting through the depths of the night. Use your radios, flares, and flashlights to guide the darkness.
Indoles: Kill the pain
Truth, are you talking about reality? Reality is this power slipping through my fingers. I am the one who dwells in the depths of your soul and mind. Those who don’t know how to forget every now and again perish from memory stress, you know that? No, no. Don’t think about death. The image of death is a good dance companion. What about to listen a song? Can you hear the sound? Look, tick-tock-tick-tock, time is ticking! Keep an eye out for shadows; I’ll be waiting for you.
Do you believe the war is over in the mind, rather than with the guns? The Mind-controller, hidden in the forest’s shadows, is at your disposal. Contribute to the game’s progress by captivating your opponents' minds with our character, built for the players who say “Manipulation is my thing!”
Although Indoles is a close-combat character, one’s ranged abilities and rapid movement speed make one ideal for chasing down your opponents.
“This is war”, said the great ancestor.
What a futile endeavor. We kept an eye on you, trusted you, and left you with a wonderful world. However, you? You, poor humankind, have succumbed to your conceit. You have spilt your own brother’s blood, and drawn a line in the earth, and claimed what didn’t belong to you. With the promise of a good future, you fooled yourself and sold your soul to the matter. You grew up, and as you matured, you launched war on those who were different from you. We accept your war. We are approaching, and we will catch you off guard when you are alone with your fears and feel the most alone. Until there is no one left to remember you and you were never born.
Become one of the Ancestors, whose mysteries and how long they have existed are beyond our comprehension. With your psychic abilities, dehumanize the forest and restore the order you previously had. It entirely depends on you to save modern life from destroying nature and your species.