Guardians of Infinity: To Save Kennedy
January 2087. Mankind has no time to lose. The time continuum is inexplicably unravelling by the hour, threatening to destroy the planet Earth.
Only one man can save time: temporal physicist Adam Cooper, inventor of a miraculous time travel machine - the Time Sphere. Cooper traces the cause of the time crisis to the events of November 22, 1963 and the assassination of President John F. Kennedy, a tragedy that should not have occurred in the normal course of history.
Determined to prevent President Kennedy’s death, Cooper assembles the Guardians of Infinity, a unique and diverse group of five individual agents who will journey back in time to November 15, 1963. You assume the identity of Adam Cooper. Your mission: to thwart the assassination of President John F. Kennedy and successfully return to the future with all of your agents.
You guide your agents and send them to critical cities such as Washington, D.C., Hyannis Port and Dallas where they must convince the President’s family, friends, and associates that his life is in jeopardy. Send your agents to see Attorney General Robert Kennedy, Vice President Lyndon Johnson, or confront assassin Lee Harvey Oswald. This sets the stage for your climactic face-to-face meeting with President Kennedy where you must convince him of the impending danger awaiting him.
Can you save President Kennedy? Can you successfully return to the future? Can you discover the identity of the evil mastermind behind the assassination and the plot to destroy time?
Paragon Software’s Guardians of Infinity: To Save Kennedy is a complex strategy text game challenging the imaginative mind. This revolutionary game features:
-
Unique character interaction with sophisticated human communication and emotional response so life-like you will think you are carrying on an actual conversation with your agents.
-
Over 125 historical figures from the Kennedy era to utilize in your plan to save the President.
-
A background novel explaining the time crisis in detail and setting the stage for your historical mission.
-
A highly classified picture disk containing top secret illustrations of the events leading to your mission.
-
A climactic meeting between you and President Kennedy.
-
State of the art, highly advanced artificial intelligence techniques.
Read More: Best Alternate History Historical Games.
Cliffhanger: Challenger of Tomorrow
Just finished it today. Here are my thoughts:
Elements I adored:
The writing itself. Wow, William sure can turn a phrase! I really enjoyed how he described the action, the settings, etc. You can tell he’s put his work in strengthening his craft.
The richness of the world. Talk about a fully-developed universe! I can’t imagine how much mental energy William put into world-building for this game, like seriously I can’t imagine. I’d conservatively estimate that one could spin off an entirely new game from any of over 100 references he makes to different individuals, settings, ideas, phrases, etc. I kept thinking, “Oh that’s a cool premise!” “Oh that is a really neat idea!”
– Real player with 6.2 hrs in game
Read More: Best Alternate History Historical Games.
I highly recommend this adventure to anyone who enjoys getting into the heat of the situation and calling all the shots! Its an amazing tale that takes not only history as we know it, but legends and myths we have all heard about, and spins them into something at once recognizable and yet completely new.
You will constantly be making choices while confronted with situations that are utterly familiar, in settings that remain completely relatable, while obviously not being the from the world as you know it. Its a high adventure romp that none the less still has the Player making some tough moral choices. Best part imho being that even though the “story” is to be continued in another book, This story wraps its self up nicely. Every plot point gets resolved, in a way that is very satisfying.
– Real player with 4.4 hrs in game
The Play’s the Thing
This one was enjoyable, would recommend
– Real player with 89.3 hrs in game
Read More: Best Alternate History Historical Games.
My mom was very much into theater.
– Real player with 45.9 hrs in game
Wraiths of SENTINEL
A very solid CoG - better than most. I really only have two criticisms for the story:
1. The romance wasn’t handled that well in my opinion. It’s very abrupt, especially with the Sorcerer, and with the limited character exploration of the romance optinos it feels empty.
2. I didn’t like the inclusion of the non-Wraith entities. Magicians, demons, etc. To me it makes the whole thing feel smaller. I get that the author is building a shared universe with MetaHuman Inc. (which is a good game), but… meh
– Real player with 8.0 hrs in game
I liked MC’s base wraith superpower, I think it was unique and cool. I don’t think it counts as spoilers since you’re introduced to this power at the very beginning of the game: you can walk through walls and other solid stuff (including people) like a ghost, and you are invisible to the human eyes which makes you the perfect spy. It’s cool to see that MC wonders about the extents of this superpower, like can you somehow pass through earth and so on.
There are a number of major choices (at least it looks like it) and different endings (I’ve explored 2 endings, at least). I felt like most of the choices I’ve made had some effect at later stages of the game which is good.
– Real player with 5.5 hrs in game
Time Fragments: 24h in Capua
BACKGROUND
Time Fragments: 24h in Capua is an adventure RPG game set in 73 BC during the famous slave rebellion in Capua lead by the infamous Thracian soldier Spartacus.
In the future the human race have found a way to send up to three persons to a specific time and place in the past for observation purposes. The “Bridge” is open for only 72h. After no contact has been made with the three scientist for 48h, you and a companion of your choice are sent in to find them or at least one of them, having only 24h to do so!
UNIQUE STYLE OF PLAY
Game focuses on a unique style of play. At your disposal you have skills like manipulation, intimidation, negotiation, sneaking, distracting, pickpocketing, lockpicking, forgery, running, jumping and climbing, rather than the traditional “hit and kill” your way through the game type of RPGs. Luck is a part of these encounters and it has a special way of being intertwined with the game mechanics.
The game is “turn based” with a top down view. This will force you to organize your every move as every action, except conversations, costs some number of minutes or hours. Stories are flowing and ever changing depending on your actions and skills you harness. Choices will echo throughout the game, leading you to new encounters in each playthrough.
RANKS
If you ever wondered how would it feel to be the general of the Roman army, a good senator or maybe even gladiator or the new leader of the rebellion, you will have that option. It will not be easy, it takes some serious planning, but it will be worth it. A completely new and fun way to play ones obtained.You can play for both sides, double or triple cross. Each choice will matter, for better or worse. Will you end up as a slave? maybe the richest person in the whole Capua, prominent doctor or the “Champion of Capua”…and many more outcomes will depend on the choices you make but never lose sight on the end goal-to find the missing scientists.
MAP
The map has over 100 locations. You are free to chose any direction and any way, but be mindful of the time it takes to get to them! Some locations will require disguises or special items to get in, others can be infiltrated in other nefarious ways.
Each location offers some clue on the whereabouts of the missing scientists. You can obtain them in multiple ways, manipulating and distracting the guards or maybe setting the place on fire to empty the room. Each location is unique and can be played differently each time.
Features
-
Chose the background of your character to coincide with your unique style of play
-
Over 12 skills available within 4 groups of abilities (Social, Thievery, Endurance, Intelligence)
-
Special system for “luck effect”
-
Find your gear to further enhance your character
-
Disguise yourself as with one of 25 disguises and gain access to forbidden areas, new stories previously unattainable
-
Explore the map with over 100 locations
-
Plan your every move within in-game 24h. EVERY ACTION costs time…and minutes add up!
-
Choose your style of play, whether is to approach silently making a domino effect or use your highly tuned skills help you out
-
Chose your Companion! Each one has a different need, but offers different help
-
Replay it more than 15 times each time with a unique story, different way of playing and a new ending
-
Richly diverse world with possible alternative history
-
Try to rise through army, political or rebels ranks, do completely new quests and meet new people
-
Try saving all three scientists that are lost, but most of all try to SURVIVE!
Evil Shogun
Finished in less than an hour. Too short for this price. Dialogs are lame and the story is underwhelming. Puzzles take 3-4 seconds to complete.
– Real player with 0.9 hrs in game
❗❗❗ Warning: Mac/iOS ONLY ❗❗❗
There is no warning about this anywhere on the Steam page, this game does NOT work on Windows.
– Real player with 0.6 hrs in game
The Prologue to a Dream of Home
One hundred years before the events of A Dream of Home, Dr. Seth Schumann’s reality simulation is nearly complete. With the birth of the Narcissus Project, Eridean scientists have discovered a means to project the soul as art. Who will finish Schumann’s unfinished masterpiece?
The Sin Collector: Repentless
Jako fanka książkowego uniwersum musiałam zobaczyć grę. Fajny klimat i historia, gierka dla fana gatunku jak i dla casuala. Polecam!!
– Real player with 61.6 hrs in game
I deem this game Kosher.
Unlike toilet paper that is Blasphemous.
btw Delta is an Idiot.
– Real player with 7.8 hrs in game
Queen’s Revolution ~ the romance in upheavals ~
Romance game for girls. You, a high school student, become a worthless queen with zero magic ability. A magician fiancé weaving plans to usurp the throne; a werewolf knight with strong desires to execute; an elf ranger stirring up rebellions against the system…When the turbulence of Magic Empire inevitably comes, you decide to take up your last resort, a weapon named “science”.
in development
★Story
By the time I woke up from that perfectly normal sleep I had in my bed, “I” have already been transported mythically to a magical world. Prior to that nap, I was nothing more than a regular high school student; yet now, I am gloriously recognized as a worthless queen with zero magic ability.
“How can we ever have queen that know absolutely no magic?” “The Kingdom is doomed!” “Only a best magician shall be qualified enough to reign our realm!” In this world where magic appears to be everything, people say so.
To ensure a stable transition of the power after his decease, our beloved former emperor engaged “I”, the princess and heir of the Kingdom, to the only son of the great mage. But after his death, the overbearing ambition of the fiancé unfolded gradually: to collude with the supreme association of magicians, seize the power of the new queen, and hopefully, without any surprise, claim the throne that is still temporarily mine.
In such a precarious situation, perhaps the only person “I” have on my side is a werewolf knight. However, unable to integrate into the elite class of magicians and thus having no say or title, he seems to be in the same boat with me - dream and visions in the head, yet no cards to play in the hands.
One after another, uprising broke out, organized by a half blood elf ranger. However, the almighty magician association has so far extinguished every attempt of revolt with fierce suppressions. A few hot-blooded rebels among all who actually master magic may never rival the association, not to mention bringing progresses to the war. Will someone take the lead in their fight, and show them a way out?
Plague, natural disasters … more misfortunes are on their way. To save this magical empire from the turbulence, it appears that “I” only have one thing left in my armory to wield - a weapon goes by the name “science”!
★Guys
William
Human, the only son of the great mage, genius of magic, the childhood sweetheart and fiance of the queen.
Considered one of the more talented new generation of magicians, William is second to none in the Kingdom. People seems to be more in favor of his lead compared to that worthless queen.
“It’s not like what have been intended… I wanted to protect her… "
“Nothing is on par with a taste of power.”
Caught in the middle of convoluted power and desire, he has his own choice to make.
Louis
Werewolf, an abandoned child of minority descendant, highly proactive, knight of the queen.
In the Kingdom, ethnical minorities who share close ties to the wild animals are always looked down upon, as if only those who master magics are worthy of power.
“Please forgive me for overstepping your majesty, but I always feel that… we are very similar…”
“We’ll prove ourselves, right?”
In endless malice, we advance jointly, no longer alone.
Noah
Half-blood elf, rangers who have wandered this Kingdom for hundreds of years, senior leader of civic rebellions.
After hundreds of years roaming around a dull magical realm, he decided to bring some brighter elements to not only his long-lasting life, but the society as well.
“At first it seems to be merely a bad wish of mine, but you let me know that sickness is haunting this land… "
“If you are on it, this could never fail.”
He seems to find some real goals in the helpless chaos.
Suzerain
Suzerain is a really interesting story exploring the trappings of power, geopolitics, political dynamics, and the push and pull between reform and historic legacy.
Based loosely on the political situation of Turkey in the 1960s, your character inherits the reigns of a semi-democratic, semi-authoritarian country with a troubled past and present in a world increasingly pulled into the spheres of two superpowers. You inherit a recession, tense political situation, and a large, belligerent country breathing down the neck of your own. Your primary mandates are to resolve the political situation by siding with reform or using the tools of state to secure or expand your considerable powers and put an end to dissent; fix the economy; put an end to threat across the northern border through deft political maneuvering or military build up; and, of course, secure reelection.
– Real player with 210.6 hrs in game
Excellent political simulator set in a very well crated world. The world-building is excellent. There are countless ways in which you can see the effects of your actions. The first half of the game is pretty boring especially on replay however second half of the game is always great and is worth the lengthy setup. I can’t recommend this game enough if you like games about politics.
– Real player with 62.8 hrs in game