Rocking Legend
It’s a bit wacky.
Old Review.
! but THERE SHOULDN’T BE LEADERBOARDS FOR CUSTOM SONGS!!!!
Now that there isn’t custom song leaderboards anymore, I can stop worrying about my scores. There’s still no calibration apparently?
Update #13 has added calibration which I’m really happy about, that’s a big plus. But now notes that transition to HOPOs within a unforced 16th or 32th note don’t appear as HOPOs anymore. Big example is playing songs like Egoless by Hekya. Hopefully this gets fixed in another update. This issue only occurred once when you had previously imported songs. Reimporting them is the fix (as said from the update post)
– Real player with 8.0 hrs in game
Read More: Best Alternate History Music-Based Procedural Generation Games.
Functional. That’s the bare bones of it, it works as intended. Playing in the fingers with the Index controls works fine, though tracking sometimes goes astray which seems to get fixed by turning the controller off and on again. If you wanted something to exploit the finger tracking of those controls then Rocking Hero is 90% there with what it wants to do.
The ability to log in customs was super simple, the game auto loads in on boot whatever you’ve dropped in the custom folder.
Needs a ton of work on the main play screen though as of writing. A lack of atmosphere kind of kills it, along with your connection to the process. The game would and should be a lot more gratifying when your nailing it, something that maybe should have been a focus on before it launched as it’s kind of a standard with these games.
– Real player with 5.3 hrs in game
Overpass
Phew, what to even say about this game besides that it is amazing.
The art, the gameplay, the music. It all works together to create this concise but beautiful journey as you play through the original levels. Learning and mastering the game’s fundamental mechanics and the gameplay principle before inevitably showing up at the final level. (The game does a fairly good job of teaching you of this without any tutorials besides basic controls but this also mean that some people won’t pick up on certain things. It may be enough to ruin some people’s ride overall just cause the levels get too difficult for them. No there isn’t much to learn, it’s just the fact that
! the object’s position in lanes is correlated to their movement or positioning. This is taught in the Forest Region and used even more on the Plains Region. )
– Real player with 1169.5 hrs in game
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So I’ve been playing this game for a while now. Around 200 hours by the time I’m writing this review. Here are my thoughts
This is a casual rhythm game. If you’re a hardcore rhythm gamer like osu! Don’t expect this game to be hard as you think. Although you can make it hard as you wish.
The most common complaint I’ve heard is the obscured notes. And I actually see this as a good thing. It’s a rhythm game from a new perspective. Which the reason why it’s a casual rhythm game in the first place. It’s on the music, Not completely on the visuals. You have to have combine your sense of rhythm WITH visuals. Which most rhythm games often doesn’t do. It’s absolutely brilliant.
– Real player with 269.3 hrs in game
BATTLESCAR: Punk Was Invented By Girls
Got it for 56 cents as a part of a bundle. Still got disappointed.
To be fair, it is well executed in terms of visual storytelling and cinematography. Some really creative sets there!
Unfortunately, these can’t do much if the narrative and the main characters are bland and uninteresting. The abrupt and undercooked ending made the already underwhelming story - a complete waste of time for me.
Also, it is an oculus exclusive, has a good amount of gender politics at its core, and if your chapter gets interrupted, like USB disconnection (thanks AMD) you need to suffer through the whole chapter without the option to skip forward.
– Real player with 0.9 hrs in game
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As a VR artist, I really enjoyed this experience. It is quite daring in terms of the format of narrative and also mixing a kind of “book” feel into the VR aesthetic. I would recommend it for any VR artists as a source of inspiration.
The story is not the best however, a bit tacky and shallow but still enjoyable.
Disappointed that it took much longer to get on Steam than on Oculus Store and also that they only support Oculus headsets, especially since there are almost no interactions (any?), so it’s not like supporting controllers of other headsets would’ve been difficult.
– Real player with 0.9 hrs in game