The Legend of Bear-Truck Trucker
I spent the weekend absolutely obsessed with this game. A very simple premise, and incredibly charming in its own quiet way. There’s some real min-maxing depth available here, and lots of laughs (with the occasional heartbreak) in the physics. Highly recommended for those stretches of time where no other games seem to stick and you just don’t know what to play. You want to play this :)
– Real player with 22.8 hrs in game
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Even tho I’ve only Played this for 3 Hour’s NONSTOP there’s something primal inside all of us that need’s to stack & organise everything otherwise known as OSD
& this game somehow nail’s that 100% as you drive all over America making delivery after delivery I will update this sometime in the future
But it’s so good I have to shout it out now
Might even try 2 convice Captin Sause to play it
10/10 Would Bear again
– Real player with 16.0 hrs in game
Auto Age: Standoff
A ton more fun than I was expecting.
Full disclosure, I am an indie dev living near where Phantom Compass is located, so I knew about the game and was given a free copy. Very surprised at how fluid and smooth and most of all FUN the cars are to drive. I absolutely love the way the little cars handle. It has that perfect “arcady, videogamey” vibe, where teh cars aren’t striving to feel realistic, they are striving for teh best player experiance possible, which I personally think is teh best way to go about this type of locomotion based game. They really did a great job tweaking the cars, and probably my favrit part about teh game is drifting around and boosting into teh air, feels so slick.
– Real player with 119.0 hrs in game
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This is not a combat-racing game. vehicular brawling, varied classes/styles and weaponry, arenas, aesthetic; this is a car combat game - Auto Age is this in essence, and it’s not too shabby.
In my opinion, the last proper car-combat game was Twisted Metal for the PS3 released back in 2012, and when there are far too few games released apart from the Twisted Metal franchise that fit the bill for being considered part of the car-combat (sub)genre, and to date, as an indie title, Auto Age: Standoff covers the bases to officially be a part of the lineup and not be cringeworthy in 2018.
– Real player with 61.8 hrs in game
Zaacar
Its great fun to see cars get destroyed and see stuff left and right. Full car destruction is a banger.
– Real player with 15.1 hrs in game
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Just for clarity I got the game key for free for testing the game.
Its a fun game we don’t get many combat car games.
50 players with bots or people 2 modes currently in the game, race and arena. The cars tend to drift around corners its quite controllable with a controller, might be slightly tricky with keyboard.
Its fun racing with others, especially when you get your weapons on lap 2. The game needs work but hopefully it will become a really good car combat game.
– Real player with 9.3 hrs in game
Battle Command
Before 1990, if you wanted to control an assault tank you either had to sign up to Her Majesty’s Armed Forces, or settle for the basic side-on or top-down computer graphics of the day.
Then there was Battle Command.
The game sees you take command of a futuristic assault tank, dropped by Helicarrier right into the middle of the action on the battlefield. While many other 3D efforts of the time resulted in confusing wireframes or framerates measured in spf instead of fps, Battle Command’s fully-filled polygons were a breath of fresh air… until that air was filled with the acrid smoke from the burning wrecks of enemy buildings and vehicles!
With multiple camera views allowing the player to sit in the belly of the beast or to see the action from a third-person perspective – a real innovation at the time – this much-loved ‘command’ game focused more on outright fighting that the strategic elements of similar titles. Yet it was not all simply ready-aim-fire; the player still has to equip the most suitable ammunition to satisfactorily complete each one of the exciting and varied missions.
According to the original box art:
_Set in the near future of an alternative reality, Battle Command is an arcade/strategy game in which the player controls a single ‘Mauler’ Assault Tank in one of sixteen scenarios in the ultra-war, fought between two dominant races in the New World. The latest phase of this north/south war has been going on for over ten years with a stalemate eventually developing – a stand-off between armies massed over a long dug-in battle front.
Such are the defensive capabilities of each side, full scale assaults are suicidal, so any offensive moves are, by necessity, small behind-the-lines actions performed by elite troops in specially designed vehicles. The Mauler is the latest such machine – capable of being lifted in and out of hostile territory by fast stealth choppers and armed with the most advanced weaponry the northern sides can devise.
First into Battle…
…Last to Leave!_