Dismantler
Manage a sundry store and expand your areas of expertise until you become a multinational of commodities and durable goods, and become the richest in the world.
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Rick Rack
Clever game, great sound track…. but man…so many idiot drivers.
– Real player with 1.9 hrs in game
Read More: Best Alternate History Beautiful Games.
Don’t let the simplicity fool you about this game. It’s actually a really fun game where you control all the cars in a time loop so you have to drive your car’s path to it’s destination smartly so the cars don’t collide. Great concept and soundtrack! This game is very enjoyable and worth you time.
– Real player with 1.4 hrs in game
Overpass
Phew, what to even say about this game besides that it is amazing.
The art, the gameplay, the music. It all works together to create this concise but beautiful journey as you play through the original levels. Learning and mastering the game’s fundamental mechanics and the gameplay principle before inevitably showing up at the final level. (The game does a fairly good job of teaching you of this without any tutorials besides basic controls but this also mean that some people won’t pick up on certain things. It may be enough to ruin some people’s ride overall just cause the levels get too difficult for them. No there isn’t much to learn, it’s just the fact that
! the object’s position in lanes is correlated to their movement or positioning. This is taught in the Forest Region and used even more on the Plains Region. )
– Real player with 1169.5 hrs in game
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So I’ve been playing this game for a while now. Around 200 hours by the time I’m writing this review. Here are my thoughts
This is a casual rhythm game. If you’re a hardcore rhythm gamer like osu! Don’t expect this game to be hard as you think. Although you can make it hard as you wish.
The most common complaint I’ve heard is the obscured notes. And I actually see this as a good thing. It’s a rhythm game from a new perspective. Which the reason why it’s a casual rhythm game in the first place. It’s on the music, Not completely on the visuals. You have to have combine your sense of rhythm WITH visuals. Which most rhythm games often doesn’t do. It’s absolutely brilliant.
– Real player with 269.3 hrs in game
Telefrag VR
I didn’t know what to expect since it’s hard to take classic arena shooter experience to VR. I was afraid that the movement would be clunky, but I’ve switched to smooth movement style and when I got used to aiming and firing it brought true joy.
I consider this game as an attempt to do something bigger in the future, something that other game developers can try and adapt to their titles. The idea of telefragging is not new, but making it a main mechanic was a bold move.
If I had to point one thing I was most happy about, it’s that maps are well-designed and I was surprised many times by an enemy walking to what I expected was a ceiling. Turns out you can teleport and switch orientation on some surfaces. Cool idea.
– Real player with 4.2 hrs in game
I’ve spent a couple of hours with this title so far and I can already tell it’s a solid game and fun experience, especially if your’e a fan of tournament shooters of old in the vein of Unreal Tournament or Quake. The VR component makes all the difference obviously and the creators learned their lessons from Detached when it comes to creation of huge VR enviroments. The movement and combat in Telefrag feels fast and rewarding even if a little bit chaotic at times. It takes some practice, especially if you’re new to the whole concept of VR games but it’s well worth the effort. Wiping out your opponent by “telefragging” is a very satisfying experience. Matchmaking sometimes takes a little bit too long but I guess it will change once people start flocking to the game. Overall a very nice game despite its little shortcomings. 8/10
– Real player with 1.9 hrs in game