FreeHolder

FreeHolder

Really good game and addicting, it has great potential and is a great blend of surviving, strategy and RPG.

Unfortunately it’s too bugged at the alpha state. Check it later.

Updated at Jan 20th:

The devs are not responsive to our feedbacks, and keep playing other games and ignoring us. Change to not recommended for now, and may possibly edit some time.

Updated at May 27th:

The dev brothers decided to set aside some time to develop it. At Alpha 3 hotfix 9 it’s highly playable now, also they are planning to deploy Unity 5 in the Alpha 4 to avoid massive bugs. I’m also doing some Chinese localization voluntarily, which they MAY adapt it one day.

Real player with 87.8 hrs in game


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At it’s core, FreeHolder is a cheap-ish variation (maybe even clone) of a game from Clarus Victoria . It plays very similarily to Predynastic Egypt except latter actually has decent quality and way more content. And it had a full release just few months after this game came to EA.

Freeholder is just painful. It gives you VERY limited options. You have, like, 7-9 action points per turn. Most actions are absolutely random and it is not uncommon to have three in a row to fail completely. If those actions are food gathering you most likely are screwed, since you CANNOT STORE FOOD AS IT SPOILS AT LUDICROUS RATE. And then you start anew. And you reload since MOST OF THE TOWN QUESTS ARE SUPPLYING LUDICROUS AMOUNTS OF FOOD WHICH SPOILS AT LUDICROUS RATE AND YOU CAN MOVE ONLY 5 UNITS PER TURN. And you do all of this with horrible, half-completed UI in a game full of bugs. It goes like this - even if you are doing fine at the beginning, starting disadvantages like this start snowballing and wreck you late in game. EVEN if you are doing well, and usually you aren’t. I played for, like, 15 hours and during this time I survived more than a year only once…

Real player with 28.5 hrs in game

FreeHolder on Steam