Chronicles of Sarval: Bridges of Koni
The game positively surprised me, the best aspects are:
GAMEPLAY: very simple and intuitive
CHALLENGE: innovative and different because combine the 2D arcade adventure with a simple puzzle.
SOUND: very well crafted and takes the player into a complete immersion
PLOT: complete, makes the player curious to reach the end of the game.
– Real player with 3.4 hrs in game
Read More: Best Alternate History Pixel Graphics Games.
Great game, it made me nostalgic with this game.
– Real player with 1.9 hrs in game
Hue Defense
When you accustom to the graphic and its special design it could be a nice little game. Unfortunately it has some weak game mechanics. You have to level up to get points which you can put into upgrades. Unfortunately you don’t get enough points and cannot reconfigure them. You also don’t get anything when you loose the level. So at a certain point you stick to keep grinding the first 3-5 levels again and again until… you are so bored. XD
There is also no overview about the tower stats and no enemy stats, so you have to find out which tower is good against which enemy. Again unfortunately some enemies have only other shirts which differ to which tower they will get more damage.
– Real player with 12.8 hrs in game
Read More: Best Alternate History Singleplayer Games.
much too hard - not to beat this game - only waste of time :(((
– Real player with 8.2 hrs in game
Mirror Land
WHAT IS THIS
Mirror Land is an original game that focuses on optical illusion puzzles. It is inspired by some Magic Mirror Concepts such as FengYueBaoJian in Dream of the Red Chamber and The Mirror of Erised in Harry Potter. It uses MAGIC MIRROR to GRAB and RELEASE characters and cooperate with moving the MAGIC MIRROR to complete incredible space puzzles.
According to THE MIRROR CONCEPT, a series of gameplay and stories are created. Meanwhile, this game uses poetry-writing methods as a source of reference, which makes the game more interesting and creates a poetic atmosphere in it.
**For closer eye movement and deeper puzzle layout, the puzzles of this game are specially developed for vertical screens. If the player’s display can be rotated to vertical, as long as the windows desktop is set to vertical. Then open the game, the game will be full screen. Or, if the display cannot be rotated or you don’t want to bother, players can just use the normal horizontal screen mode. The game experience will not be different, and the areas on the left and right sides of the screen will be filled with black. **
HOW TO PLAY
You can learn how to play from the demo video or read the tips below.
0.The MIRROR and The Feet of the character have an interactive relationship.
1.When you can see The Feet of the character in the MIRROR, press the MIRROR Button, thus the character is tied to the MIRROR surface and turns into 2D form.
2.When the MIRROR is moved, the terrain reflected in the MIRROR is changed.
3.When the 2D form character’s feet meet an empty foothold reflected by MIRROR, press the MIRROR Button again, thus the character is released to the corresponding terrain.
MECHANISM
Pedal Trigger can make the terrain or other things change.
THRUST DEVICE When the character moves to the front of the THRUST DEVICE, this device will do a powerful thrust and push the character out for a certain distance. During this process, the
character is not affected by gravity.
CLUSTER LIGHT
When the source of The CLUSTER LIGHT is turned on, there will be a beam of The CLUSTER LIGHT. It can be reflected by a MIRROR. You can make the LIGHT travel to different positions by adjusting the angle of light emission as well as the angle and position of the mirror.
1.The CLUSTER LIGHT can pass through transparent terrain.
2.When the CLUSTER LIGHT reaches a FLAT place whether it is transparent or not, a TELEPORT POINT of LIGHT can be etched at the irradiation point.
3.LUMEN STONE CAT can travel in CLUSTER LIGHT-TELEPORT POINT System
NPCs
LUMEN STONE CAT is a passenger of the CLUSTER LIGHT. It is a mysterious animal imprisoned in the LUMEN STONE. When it is not exposed to the CLUSTER LIGHT, it looks like a dull square stone that is almost as tall as the character. In this case, It can be dragged and moved on a flat place, helping characters reach different terrain. But when THE CAT is moved to a teleport point of the CLUSTER LIGHT, which connects with another teleport point by CLUSTER LIGHT, THE CAT will transform into a cat that can swim in the LIGHT. After it reaches the teleport point as far as it can, THE CAT will transform into stone-form again.
The SILENCE is such a STABLE being that no character can push it away. When it blocks a character’s way, the character can only walk away and wait for it to go to the next position, or catch it and put it in the MIRROR.
The STRENGTH In most cases, the STRENGTH will push away every movable object that gets into its reach. How far it pushes an object depends on the size of STRENGTH. During the pushing process, the STRENGTH and the object are not affected by gravity.
What The STRENGTH can push away: the character, the cubes, and smaller STRENGTHs
What The STRENGTH can not push away: THE SILENCE, THE LIGHT FLOWING STONE CAT, and solid terrains.
When the STRENGTH pushes the objects beyond its ability, it will be pushed away by the reaction force.
The STRENGTH can also be caught and put in the MIRROR.
CHESSBOARD OF THE MIRROR MECHANISM
1.When the character is caught and put on the CHESSBOARD OF THE MIRROR, he will become a chess piece that can move to the adjacent chessboard grid.
2.Each chessboard grid has a corresponding relationship with a certain foothold out of the MIRROR. When the MIRROR releases the character, the character will be placed in the corresponding position.
THE STORY OF MIRROR LAND
There is a continent in the darkness where the sun, the moon, and stars do not exist. The LIGHT is stored in a big mountain like gel. The mountain is called LUMEN.
Living creatures near the LUMEN gradually evolve into humans. They learn the methods of mining and using the LIGHT. They pipe the LIGHT to high places, illuminating most places. Technology and civilization are developing. Kingdom has formed.
Not far from the west of the LUMEN is the MIRROR PLAIN where the supply of MIRRORS is inexhaustible. Once the last piece of MIRROR PLAIN was exploited, an earth movement will come. A new MIRROR PLAIN will raise.
These MIRRORS can catch living creatures and put them into the surface of MIRRORS. This is discovered by accident.
One of the believable legends is about a hunter. Once upon a time, he was chasing the LUMEN BEAST. This BEAST escaped to a mirror. The hunter prayed subconsciously that someone could help him catch it. Unexpectedly, THE MIRROR responded to his prayer and caught the BEAST.
Later, people found a way to make MAGIC MIRRORS between witchcraft and technology.
THE STORY OF XIU(the character)
XIU’s ancestors are INKMEN,XIU is a inkman as well. INKMEN is one of the results of human genetic modification.
After humans learned to make MAGIC MIRRORS, some clever bad guys commit crimes with MAGIC MIRRORS they make, and leave no trace of themselves. The ruler of the kingdom decides to keep all the clever guys under supervision. Every movement of them has to leave a trace behind. So the clever ones become INKMEN. Ink always seep out through their skin, and their shoes cannot be waterproof. So the footprints they leave are all ink-like.
XIU’s mother was a TRAFFIC MIRROR ENGINEER. In a TRAFFIC MIRROR test 7 years ago, when the MIRROR released her, she disappeared. This strange thing made people panic, but no reason was found.
Now XIU is fifteen years old, inherited mother’s relics.XIU found 7 SPECIAL STONES among them. One day, a mysterious voice came into XIU’s ears, saying,” Take THESE STONES to the FURNACES I designate. Then forge them into a HAMMER according to the drawings I give you. Use the HAMMER to smash the one-thousand-year-old MIRROR hanging in the capital. And you can find your mother…”
“As long as there is a chance of finding my mother, I will try it…”
Read More: Best Alternate History Philosophical Games.
Niinamigota
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Niinamigota is a decent RPG maker game made in RPG Maker 2003. In this game you go on an adventure on an island, engaging in quests, meeting various other islanders and falling in love. Gameplaywise it was rather ok playing as Island Guy and progressing through the story by yourself and with other characters. Though at times it can feel a little bit slow in terms of the movement as well as going through the dialogue, which itself was average. I haven’t encountered any combat but have had to conduct other matters such as manoeuvring around certain monsters and traps which I found fairly fun. The multiple difficulty settings do also add extra variability in the game with there being timed actions to be undertaken.
– Real player with 2.4 hrs in game
Made Marion
DEMO AVAILABLE! Check the lil' download button on the right!
What do you do when your best isn’t good enough?
Lady Marion of Glastonbury is going to have to figure that out, and fast. Removed from her position of power and thrust into an unwanted arranged marriage, she finds herself careening through Sherwood Forest toward the troubled town of Nottingham.
Released from the confines of her previous life, who will Marion become? A freedom fighter? A knight-at-arms? A reluctant spy? Will she help create peace in Nottingham or hasten the coming confrontation between the strict Sheriff and the rebel Robin Hood?
And will a woman who resisted marriage end up finding love where she least expects it?
Find out when you’re… Made Marion.
A Romantic Action-Adventure Story
Made Marion is an otome visual novel - a romantic story primarily aimed at women, though of course all genders are welcome to play! It’s inspired by the tales of Robin Hood, but with many of its own twists.
Welcome to Avalon, an alternate-world Medieval kingdom in which humanity exists in a sometimes-uneasy balance with the mystical fae folk. Avalon’s hero-king Richard has gone missing, the nation is deep in debt from a recent war, and the commoners are agitating for more representation in government.
Step into the shoes of the proud young noblewoman Marion and guide her adventure in a richly-detailed fantasy world thick with political machinations and mystical intrigue. Decide who to trust and who to love. Can Marion make the right choices to save Nottingham from a dire fate?
Features:
Gorgeous Graphics with a Celtic Flair: Enjoy our beautiful, expressive characters and a unique world inspired by a variety of Northern European cultures. Celtic design elements are threaded through our character and background designs.
Proactive Heroine: Her name is in the game’s title for a reason! Marion isn’t just along for the ride; she drives the plot forward in many ways and has her own goals and desires.
One Big Choice, Two Different Worlds: After the game’s prologue, you’ll make a big choice that either sends you to Sherwood Forest or the city of Nottingham. Each side has a different cast to romance, and the two sides have a different feeling to them. Sherwood is a swashbuckling action-adventure, while Nottingham has more political intrigue and spy hijinks.
Role-Playing Choices: Instead of using a traditional affection meter, you’ll be making major role-playing choices in each route that lead to two possible happy endings. Choose to be clever or straightforward with the flirtatious Robin. Make idealistic or pragmatic choices with Geoffrey and Gui. It’s up to you, and you won’t be punished with a bad end for your personality choices.
Meaningful Bad Ends: Our bad endings are designed to be logical and interesting, giving hints about the wider story and world or showing a different side of the game’s characters. They’re also easily reversed, as they come from one-off choices.]
Made for Adults: We’re a sex-positive, LGBT-friendly otome game aimed at adult readers, with an over-18 cast. We aim to be mature without being “edgy” and to portray sex as a part of the characters' developing relationships.
New Features Incoming
Thanks to our successful Kickstarter (we love our backers!), Made Marion will be receiving a number of enhancements beyond what’s shown in the demo. We’re already implementing them in the full game, and we’re very excited about them!
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5 CG illustrations per love interest (35 total)
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Ambient Sound
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Cut-in illustrations to add interest to longer scenes
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Sprites for animals and fae creatures (hug a greatstag!)
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Animations to spice up (literal) magical moments
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Improved glossary
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More accessibility options (always planned, but now being implemented)
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Alanna’s bard songs now have professionally recorded backing tracks and will be recorded in a sound studio instead of on an at-home mic.
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And more!
Meet the Love Interests
Robin of Locksley: A deposed lord who is leading a rebellion against the autocratic Lord Geoffrey of Nottingham. A strong and capable leader with a tendency to hide his true feelings behind a wall of jocularity.
John: Robin’s second-in-command, a gentle giant of a man battling inner demons from his tragic past.
Will, the Scarlet Blade: John’s half-brother, a daredevil swordsman with several large chips on his shoulder.
Lord Geoffrey: Known locally by the derogatory nickname of “The Sheriff,” this stern lord is determined to rule by law, even if the law entails some very onerous taxes. Can Marion uncover the reasons behind his harsh policies?
Meissa: A mysterious, mischievous sage from an enemy land. Kind and compassionate, they harbor a dangerous secret.
Alanna Dale: A merry bard in Geoffrey’s court. Easy to fall in love with but difficult to truly know, she guards herself with layers of lies.
Gui la Londe: A gorgeous, graceful chevalier who is a confidant of Lord Geoffrey’s despite their very different worldviews. He would like to recruit Marion for an important mission of behalf of the Crown.
The Heroic Legend of Eagarlnia
First off: I can’t believe that this game is priced under $19.99. It’s $12.99 — that’s simply unreal.
As a player who has never really played any grand strategy games before, The Heroic Legend of Eagarlnia has been a very surprising and enjoyable experience considering it’s an early access game developed by a dedicated team of four. If you had been watching/following this game for some time, you’ll know that Eagarlnia has gone through some rocky periods throughout the years, as the development team had been very silent about the game’s progress and status despite hosting it on Steam’s platform around late 2019. There were some hints here and there that the game would be localized to English, but there wasn’t any concrete information to go on for several months. Fortunately, the team would resurface to announce that the localization for English was well under way, and that the demo and early access release would arrive soon. If it wasn’t for their decision to localize, I most likely would’ve never stumbled across this gem of a game simply because of the language barrier.
– Real player with 636.5 hrs in game
If you’re a lover of oldschool strategy games of this kind then do not hesistate and acquire this title for yourself. The game features a truckload of detailed artwork (so many heroes…), beautiful music and enjoyable game mechanics. The weak part is definitely the translation but I think they are working on it. It’s functional but at times it can be difficult to understand the correct meaning of a skill (example: a skill says that it is good against fighters but there are no fighter units… the closest would be soldiers but it might also refer to warriors or spearmen).
– Real player with 127.2 hrs in game
Altarays
a great experience vr but unfortunately no hieroglyph so and quasi no statues so we have not really the impression to be in egypt but the special effects are great
i recommand but a little short with too empty temple (quasi no statues and no hieroglyph)
– Real player with 0.3 hrs in game
‘Altarays’ is a 5 minute slightly interactive experience that sees you touching some woman’s head, being transported to ancient Egypt and sitting down while dark ghosts surround you and a snake comes to say hello. What? Do you want more than that for £5.99? Tough, because that is all there is. Even if this…”experience” was free I would be struggling to recommend it, but given the £5.99 price tag, it makes things a little easier for me. Avoid this, it’s crap, pointless and vastly overpriced.
– Real player with 0.1 hrs in game
Darkarta: A Broken Heart’s Quest Standard Edition
Already played CE of this game, where I was very satisfied with, so can’t say nothing bad about this standard edition of this amazing game. Since I am giving this review just 3 days after this edition is released, I must say that developers need to remove some parts which belong to CE version, but I guess they will do it soon, since they already fixed CE very well. I highly suggest this game to HOPA (HOG) fans and I am pretty sure that every of you guys will trully enjoy in this beautiful graphic, relaxing soundtracks and richful story line. Once again, great work Tuttifrutti Interactive, you made your fans happy once again with this standard edition (mostly ones who don’t have enough money to buy for now CE). I am very excited while waiting for Darkarta 2…
– Real player with 18.2 hrs in game
WARNING: This is not the complete game!!!
I really enjoyed the game, but I can’t recommend this version, due to the errors I received (Not game ending) and that I can’t complete this story or access the extras without the non exsistent DLC.
The story was compelling and the gameplay was fun. There were several grammatical errors, but nothing that actually hindered the story. I loved the HO areas, as they actually had reference to items I needed to solve the other puzzles and that several were puzzles within the puzzles, which I LOVE. I did get this game on sale, it was half off, but to my dismay, the standard edition is not complete and the DLC required to complete this game doesn’t exist. When I first glanced at this page I didn’t see an actual CE, just the music pack, so in order for me to get the achievements - I got most of the ones available on expert mode - I need to buy the full CE. I have noticed there is suppose to be the DLC for an extra $2 to upgrade. Not sure if that will ever happen, but that would make me feel more comfortable recommending this game.
– Real player with 17.0 hrs in game
Blood Bond - Into the Shroud
I recorded a game play & review video of my experience. That will explain my displeasure with this title more than anything I could type here. Buyer beware!
– Real player with 2.1 hrs in game
I played the game today again. I can see the fantastic progress. Despite all the bugs I enjoyed the game. But still I woudn’t buy this game for full price. The game isnt ready even for free demo yet.
+//: The story, fast set a new player into the story, little quests
+//: Model of main character, animations
+//: Nature, sky with birds, wood with deer, I believe to will add more locations and creatures and herbals.
+//: Graphics and post-processing, original comics-like style
+//: Voices, sounds, music
– Real player with 1.7 hrs in game
Giblasnia
300 Years ago a cult ceremony went horribly wrong on Giblasnia. Join Adam Williams who crosses paths with Lord Edward Wood and learns of an ancient castle on the northern end of the island and the legend of the Antonian Jewels that were used by the cult that night.
You will have to face zombies and murderous plants in the run down villages on the Island of Giblasnia to recover the ancient jewels and the defeat the evil that lurks on the Island. Puzzles will need to be solved, and many daring jumps across broken bridges will need to be taken. You are armed with only a semi automatic hand gun, and some times the zombies just won’t die. What you do on your journey could change the outcome of your adventure, as completing certain puzzle’s will reveal more than what meets the eye and will give you an alternate ending. You will explore over 12 areas of the island and over 10 rooms in the old castle.
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Multiple endings
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Pixel graphics
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Full controller support for Xbox ONE & PS3 Controllers
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Discover a Island with Populated Villages and a highly detailed Castle with a smart and spooky ghost story.