KILL la KILL -IF

KILL la KILL -IF

I don’t really enjoy fighting games but this is one I have really stuck with. It sticks very true to the style and animation of the anime, being just as bombastic. One thing you must keep in mind with this game is that it IS kusoge, so don’t go in expecting Tekken or Street fighter tier quality. But, for a kusoge, it has really impressed me. Each voice actor for every character going, Japanese and English dubs, have voiced hundreds of unique voice lines each for this game which really impressed me. It also features a decent soundtrack, with each character getting a few tracks each. The models look good and the game is very well animated during matches.

Real player with 117.3 hrs in game


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EDIT: Review was edited

The game itself is fan-freakin-tastic. It’s probably one of the most fun fighting games I’ve played in a quite a while and is miles better than My Hero One’s Justice, and eons above shovel ware crap like Jump Force. So why is the review marked “not recommended?” TLDR, it’s the port.

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VISUALS:

The visuals are incredibly damn good and faithful to the original show, recreating scenes, moves, and ultimates straight from the source. Just watch a video showcasing all of the ultimates in the game, because that will show you just how gorgeous it looks. My only problem with the visuals is the odd blur and pixelation the game has, it’s especially noticable when comparing gameplay to the UI, but it’s definitely nowhere near a game killer and doesn’t impede gameplay in any way; either way, I think this game looks grand. Not DBFZ level grand, but it gets close.

Real player with 98.1 hrs in game

KILL la KILL -IF on Steam

Red Rust

Red Rust

Red Rust is retro-style side-scrolling game which uniquely combines fighting mechanics with shooting mechanics. The game is heavily inspired by 8bit and 16bit hits of the 90s, but it’s being developed with the modern player in mind. Tons of great animation, hand-drawn backgrounds, variety of in-game situations and powerful soundtrack!

It’s the year 1984 and you control Agent Red (or just Red), a soviet KGB officer who has been sent to the West on a secret mission. She is an attractive but brutal and cold-hearted girl! Over the course of the game she learns to understand her own emotions and the unfamiliar world around her.


Read More: Best Alternate History Beat 'em up Games.


Red Rust on Steam

Wonhon: A Vengeful Spirit

Wonhon: A Vengeful Spirit

After playing the demo I waited for this for so long…. and the full game surpasses my expectations. More enemy types and mechanisms and more brain racking to finish a mission. Also if you played the demo, the full game lets you CARRY OVER YOUR SAVE FILE. Awesome.

So what’s this game? Well in addition to the descriptions above I must say, the AIs can be pretty aggressive… not knowing the map fully on first tries, you are prone to die a lot. (remember: your hon gauge fills up when newly possessing someone and use a bit of that to dash through walls at the end of the gauge to get away) The game does let you play with fewer enemies if you die too many times or are having trouble but no real manual difficulty setting which I like. It’s immersive. You can’t choose the difficulty in life. It was nightmare mode for the Koreans in 1920 every day.

Real player with 20.6 hrs in game


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I was captivated by the E3 presentation so much that I had to play. I love horror, especially eastern stuff like Fatal Frame, so I might be a bit biased.

It’s a fun game, but quite repetitive. There are a lot of bumps that I’ll explain, but nothing to serious to stop you from playing. It’s significantly easier than it looks, even offering to replay missions with fewer enemies when you die often, and never (visibly) penalizing you for it.

Much of the game consists of three different types of missions; slaying, in which you’ll kill everyone in sight, fetch quests, where you’ll sneak around to get something for some spirits eternal rest, and the unfortunate bulk of them, will be rescue missions (escorts). The Ai can only really get stuck in the same places you would, which you will likely memorize and avoid, which is bearable, it’s okay as they follow you quite closely at an inconsistent speed. Most of Challenge mode consists of escorts, which is off putting, but the main game is enjoyable enough for 4-5 hours, especially in terms of rich atmosphere, and locations through different seasons, the best part.

Real player with 13.8 hrs in game

Wonhon: A Vengeful Spirit on Steam

Turnover

Turnover

I WAS GIVEN A FREE COPY OF THIS GAME BY THE DEVELOPER

If you’d prefer a video review, have a look here: https://www.youtube.com/watch?v=6n0KUluzXhM

Turnover is a stealth game, and a hardcore one at that. It takes a top down Hotline Miami-esk approach, and rather boldly the game actually lets you straight up see the detection range for pretty much all of your enemies. In many ways it harkens back to old, challenging, stealth games, which has become somewhat of a lost genre, as it feels like you can be stealthy in almost any game now, and many of the games which originally had stealth at their core like Splinter Cell and Thief, have become closer and closer to action games. That’s was what really intrigued me about the game so I requested a pre-release review copy, here are some thoughts from a guy who has never really been into hardcore stealth games.

Real player with 23.6 hrs in game

I really do love stealth games though I understand they can be rather polarizing as they test patience and can be unforgiving. Turnover is a particularly unforgiving game and has pushed my patience with the short amount of time that I have spent with it.

That said, from each death I learn how to better navigate the game as Turnover has very solid and consistent mechanics. Each level takes me a few deaths/runs to understand where to expect encounters and available paths and how to get through, but getting to the end is wonderfully rewarding and I feel like I really deserved it.

Real player with 11.9 hrs in game

Turnover on Steam

Savior of Light

Savior of Light

I definitely am hooked! The Story is beautiful. I love turn-based RPG games, so it fits quite the criteria. Savior of Light reminds me much of the old Final Fantasy and Legend of Zelda games. The music used for the game is also top tier!

Real player with 24.6 hrs in game

It’s very reminiscent of the first Final Fantasy game to me, which is pretty nostalgic.

Considering this is a free demo experience serving as a prologue to the entire story there is quite a bit of content to enjoy.

Savior of Light has that classic FF style of gameplay and combat mechanics.

Balanced throughout the story line to pose a challenge without requiring too much grinding.

Story, characters and the world are fun to explore. And the music might be actually my favourite part. I can’t wait for this to continue. ^^

Real player with 15.9 hrs in game

Savior of Light on Steam

Aztech Forgotten Gods

Aztech Forgotten Gods

Aztech Forgotten Gods is the cyber-stone action-adventure following Achtli, a young woman who battles the colossal Forgotten Gods. To uncover the truth behind her far-future Mesoamerican metropolis, she’ll have to turn the Gods' power against them, as she soars through the city with power and grace using an ancient artifact, remnant of a time long forgotten.

Exhilarating verticality and mobility: Launch yourself into action with mysterious technology that will allow you to uncover ancient secrets in a city ripe for exploration.

A unique futuristic Mesoamerican setting: Explore a modern Aztec city that has thrived for centuries as a stone metropolis, technologically advanced, yet heavily rooted in ancient tradition.

Massive bosses: Face off in electrifying battles against gigantic creatures resembling deities from the Aztec pantheon.

Deeply involved narrative: Join Achtli in an emotional journey, filled with twists, turns and high-octane action, as she fights to protect her city from the Forgotten Gods.

Refreshing perspective on the Aztec Mythology: Dive into a fascinating Mesoamerican-inspired world and see Aztec lore like you have never seen it before.

Aztech Forgotten Gods on Steam

RATOMON

RATOMON

RATOMON is a medieval top-down adventure to stop the Plague. Investigate random generated dungeons, eliminate rat hordes and other villains, who stand behind the disease.

The continent is suffering from the Plague. Every second the disease spreads, and the rat population grows. No time to waste!

Each dungeon is procedurally generated and have a lot of enemies willing to end your quest prematurely. Fighting them takes skill and proper use of available weapons and equipment.

RATOMON on Steam

Vertiginous Golf

Vertiginous Golf

This game is really pretty cool. It’s a minigolf game with a really cool fantasy-esque atmosphere and neat little contraptions all over. You build up power with swings and can use either a rewind button or a little jet thingie on your ball to move it slightly where you want. At first it seems like rewind is incredibly OP but the game gets fairly challenging and fairly fast. To the point it might even get a bit frustrating to some people. Luckily I was playing it with my girlfriend so I did honestly have a good time watch us both screw up a few times. The game’s got pretty good graphics and a neat art style and is surprisingly not too computer intensive too.

Real player with 19.2 hrs in game

The Good

Vertignious Golf is a gorgeous game, both conceptually and stylistically. The game controls aren’t difficult to grasp, the music and sounds are well designed, and the interface is nice and clean, not interfering with the graphics – did I mention they were gorgeous? Oh, yes, I did.

The hummingbird and rewind features are welcome additions to the basic gameplay of minigolf. In fact, given the complexity of some of the holes, they’re requirements. The availability of a wedge in addition to a putter is welcome, adding a level of strategy absent in other minigolf games.

Real player with 15.9 hrs in game

Vertiginous Golf on Steam

ColorBlend FX: Desaturation Prologue

ColorBlend FX: Desaturation Prologue

I’ve played puzzler platformers and I’ve played puzzlers based around colours, but Color Blend FX is looking to combine those and expand it across an expansive Metroidvania with a story to boot. This prologue is a very strong proof of concept.

In terms of an MV game you’re only getting one movement upgrade, but if you’re skeptical about the basics this prologue should have you setting your doubts aside.

Real player with 5.6 hrs in game

Super fun game and I like the puzzles which are not overly challenging. Great concept for a game which I have never seen. The game runs very smooth and I really look forward to the full game if there is one.

Review at: https://www.youtube.com/watch?v=j5tYkH9Mulk

Real player with 4.5 hrs in game

ColorBlend FX: Desaturation Prologue on Steam

First Samurai

First Samurai

The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon’s magic, you succumb to his powers, leaving your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown…

First Samurai on Steam