The Prologue to a Dream of Home

The Prologue to a Dream of Home

One hundred years before the events of A Dream of Home, Dr. Seth Schumann’s reality simulation is nearly complete. With the birth of the Narcissus Project, Eridean scientists have discovered a means to project the soul as art. Who will finish Schumann’s unfinished masterpiece?


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The Prologue to a Dream of Home on Steam

Espiocracy

Espiocracy

Disclaimer: Trailer & screenshots are early work in progress

GRAND ESPIONAGE STRATEGY

Choose one of 102 countries and guide character-driven national intelligence agency through rough seas of the Cold War. From Soviet KGB and American CIA, up to Israeli Mossad and British MI6, expect different approaches to grand strategy gameplay.

INNOVATIVE MECHANICS

  • Espionage finally made as it should be

  • Precise modelling of views & ideologies

  • Direct links between causes and effects

  • System of geopolitically active actors

  • Emergent multipolar simulation

  • Operation plans, campaigns, and opportunities

MEANINGFUL DECISIONS

  • Prioritize grand scale and leave micro to your operatives

  • Establish contacts, threaten, exploit, and trade

  • Manipulate public opinion, support and establish political factions

  • Launch coups and proxy wars, falsify casus belli

  • Hunt spies and terrorists, protect internal stability

  • Form alliances, prepare all-out attacks, break rules

  • Advise country leader on critical decisions such as military interventions

DANGEROUS TIDES OF HISTORY

  • Nuclear race: first atom bombs, thermonuclear revolution, mutually assured destruction

  • Huge progress in technology, simulated in the game with Kuhn’s paradigm shifts

  • After-war poverty, civil wars, controversial past

  • Configurable balance between alternate history and determinism


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Espiocracy on Steam

Kosmokrats

Kosmokrats

I have no words.

This game is truly a hidden gem. I cannot understand how this game has only around 30 reviews.

Sure the gameplay might not be that much, yet it’s still fun, but the story is just so good, I was literally excited to see how things go in diffrent paths, I got all of the 17 endings and almost all of the achievements. Nearly all details are there, even the smallest ones. There’s quite a lot of humour too.

There are so many refrences to pop culture and other games. I still cannot fathom how this game was made by ONE person, with little help from others.

Real player with 101.2 hrs in game


Read More: Best Alternate History Dark Humor Games.


This is a narrative game revolving around completing drone assemblies of spaceships made out of tetris-like pieces. The central mechanics are serviceable and make for some interesting puzzles and an alternately frustrating and satisfying experience as you try to get pieces to connect by bumping and pulling them.

Whilst that wouldn’t be enough to make a great game by itself, the narrative is the real draw here, running a pastiche of soviet-era space and sci-fi references into the exploration of various characters - and enables you to change how the story turns out as these characters vie for power and try to keep Space Force going in very trying circumstances.

Real player with 96.3 hrs in game

Kosmokrats on Steam

Rock’n’Roll: Card Wargame

Rock’n’Roll: Card Wargame

US Marines and Vietnam partisans, welcome to Rock’n’roll: Card Wargame - a card wargame with interesting game mechanics and a unique visual style that will send you on a crazy alternative-historical trip through the chemical-drenched jungles of the Vietnam war. Take on the role of a commander of Vietnamese guerrillas or US armed forces and show your opponents what you’re made of!

Features:

  • 28 different cards: 12 units and 16 orders will make each game session in Rock’n’roll: Card Wargame unique and catchy.

  • Exciting mechanics of capturing strategic points on the battlefield, which is rarely seen in card games.

  • Each win will bring you points, which can be used to purchase customized items that allow you to collect a unique game set from the deck, dice, and playing field.

  • Author’s graphics in the modern comics style, transmitting the unique setting of the game.

  • Rock and roll soundtrack that complements the game atmosphere.

  • 25 achievements to achieve which you will need to show perseverance and ingenuity.

  • After each battle, your units will get experience, and over time you will be able to improve them into real hardened veterans.

  • In between online battles, you can try 2 story campaigns, both of which will tell a fascinating story of the conflict from different sides.

  • For already experienced players there also will be multiplayer modes: 1 vs 2, 2 vs 2.

See you in the damn jungle, commander!

Rock'n'Roll: Card Wargame on Steam

REDSIDE episode 1

REDSIDE episode 1

In the exciting technotriller REDSIDE , the player will visit the Soviet side during the Cold War.

REDSIDE is a series of games related to one plot, characters, events and the universe. I present to your attention REDSIDE episode 1 - the first game in the series.

During the operation to free Soviet citizens, the GRU special forces group receives information about the existence of an international channel for the supply of chemical weapons components. Intelligence assumes that someone is preparing a terrorist attack using a chemical warfare agent “Sarin”. Neither the targets of the terrorist attack, nor the executors, nor the customers are known, which means that the consequences of such an attack are unpredictable. In the context of a new round of the Cold War gaining momentum, such an attack could lead to the beginning of the Third World War. To prevent the worst scenario, the GRU uses all its capabilities and conducts a number of special operations around the world. Will it be in time?

  • A twisted plot will send the player to carry out missions in Europe, Africa, and the Middle East. The game takes place in 1996 in an alternate universe.

  • To solve a combat mission, the player has more than 20 types of weapons available, from pistols to grenade launchers and sniper rifles.

  • Where firearms are useless, ammunition and additional capabilities will cope with the task.

  • In addition to brute force, the player can use cunning - elements of tactics and stealth will help in this.

  • How long have you been hunting terrorists from a drone, riding armored vehicles, or blowing up enemy patrols? Special missions and minigames will make your adventure even more exciting.

REDSIDE episode 1 on Steam

Regiments

Regiments

THE RED HORSE OF WAR IS RIDING THROUGH THE EUROPE ONCE AGAIN

It’s 1989 and the flames of a New War are flaring up. Thousands of square miles of German landscape will become a stage for sweeping battles between the best NATO and Warsaw Pact has to offer.

Lead your Regiment through the inferno of a wide-scale Cold War conflict in this new Real-Time Tactics game. Break through the lines, call in artillery and air support, maneuver, feign retreats, and stage mobile defenses. Do not relent.

The Platoon Command system lets you orchestrate battles with unprecedented precision and ease. No need to micromanage every infantryman - you’re a Commanding Officer, not a sergeant.

Form your force on the fly. Selecting the main Regiment is just a start. You can expand your army during the game by calling in unique Task Forces, each bringing its own equipment and off-map support options.

Main features

  • A strategic dynamic campaign, encompassing warfare around the Inner German border

  • Three distinct skirmish modes with varied, dynamic objectives

  • Aggressive, competent AI that can challenge experienced RTS players

  • On-the-fly force customization, rewarding adaptability, and creativity

  • Deep game mechanics, simulating the Cold War era mechanized fight with great detail

  • Four key Cold War Factions: Soviet Union, USA, West Germany, and East Germany

  • Visceral visual effects, bringing the WWIII to your screen in all its terrifying glory

  • Over 60 authentic vehicles modeled, combined into a multitude of different formations. Deploy such iconic vehicles as Leopard 2, T-72M or M2 Bradley Fighting Vehicle

  • Smooth learning curve and high accessibility even to novice RTS players

  • Refined controls that make commanding hundreds of soldiers a breeze

Regiments on Steam

Möbius Front ‘83

Möbius Front ‘83

I think this is my first Steam review; I watched a talk from Zach and he said that he takes feedback seriously so I figured, why not?

I love Zachtronics’ coding games, and I also love turn-based wargames, so I was pretty excited for this one. Unfortunately I think they’ve missed the mark this time. There’s a lot to like, but while it has the pleasing simplicity of games like Into the Breach (single-digit numbers for health, damage, range, and speed, grid map, etc.) it lacking some of the elegance.

Real player with 53.5 hrs in game

Möbius Front 83 is a simple and good game. Yet to finish it, but played enough of it to say what I think.

PROS:

  • Great presentation, graphics is aesthetically pleasing, great animations of units – I love how dust animation is used to indicate direction of movement of vehicles.

  • Outstanding sound design. Muffled sound of weapon fire and explosion sound like you hear weapons firing in the distance or if, like I imagine it would be to hear sound of weapons firing while you sit in an armoured vehicle.

Real player with 39.7 hrs in game

Möbius Front '83 on Steam

Ostalgie: The Berlin Wall

Ostalgie: The Berlin Wall

It’s hard to really describe what makes this game so much fun.

Is it the ability to save the Warsaw Pact? Maybe, but that’s not quite it.

Is it the possibility of reforming the Eastern Bloc? Hm, perhaps…oh, no, got it!

It’s the ability to do both those things, while building an excessive number of TV towers and imagining that you’re broadcasting the amazing in-game soundtrack to every citizen of Europe, constantly, at 100 decibels, forever.

Seriously though, this is one of the best ‘small’ games I’ve played in a while now. It’s fairly short, spanning three ingame years, and although you can go longer, not much really happens after 1992, but what happens in those years is enthralling.

Real player with 258.0 hrs in game

Reminds me of the old-school Paradox Interactive games. You want tooltips? Clear explanations of what is what? Too bad. Stare at a statistics screen for a while, you’ll figure it out.

There is a neat game here, but good luck surviving for even a year. It is very hard.

edit: Okay, I have played enough I can write a little more.

Did you play Crisis in the Kremlin? It was about leading the USSR through the time of political turmoil and reform when there were many factors that would eventually bring the country to its collapse into many autonomous states. In the game you had a lot of freedom to pursue your goal. You could become a liberal reformer, play as a hardline-communist or somewhere in-between with many other variations. However, you were the main actor. You could decide how you would play. The only real condition of the game was “don’t let the USSR collapse outright.”

Real player with 250.2 hrs in game

Ostalgie: The Berlin Wall on Steam

Precipice

Precipice

Its a pretty good 6/10 game that could be great but it can be extreamely frustrating to play. The concepts are behind it are strong and it does provide you with a sense of fighting the cold war, as you fund rebellions, rigs elections, strategically station your troops and try to come out on top of various nuclear confrontations. The art style and aesthetic are also gorgeous and i’d love to see more animalised takes on famous cold war imagery within the game itself.

That being said there are also alot of issues with the game that are also really frustating. The major issue that needs fixing is the lack of infomation giving to the player, especially in regards to how many turns you have left on a crisis or on how many troops an another nation has before you invade (maybe you should see the military strength of a nation when you deploy a spy.

Real player with 21.0 hrs in game

now that it has updated to a playable state, i can now approve.

08/22/20

I see that this review is one of the first to be read, so allow me to elaborate on some things that could be improved…:

1. Add and/or improve some perks. Example being some perks involve Warsaw/NATO regions that are utterly useless given that these regions have been nerfed to non-existence. Overall more unique perks to choose from would be nice.

2. (kinda 1-B.) Give an option to have Warsaw/NATO regions worth a lot more. If I recall correctly this is how it was originally designed, them removed in the update. I’d say compromise by giving a toggle option.

Real player with 20.5 hrs in game

Precipice on Steam

Wargame: European Escalation

Wargame: European Escalation

This is the sort of game I have been waiting for a long time; an ultra-realistic RTS game simulating the tactics of a hypothetical Cold War showdown. As a professional soldier I know the history on the development of all the vehicles I used in combat, but we always wondered how they would do fighting in the role for which they were designed (hint: Bradleys, Abrams and Apaches weren’t meant to fight third world insurgents). All of the Wargame battles require a combined arms fight with knowledge on how to use terrain and maximize the strengths and weaknesses of one’s equipment. This game is an incredible achievement in my mind. When a red horde slams into your position, and you realize that you do not have enough TOW’s to stem the tide, it puts the Fulda Gap into perspective.

Real player with 232.5 hrs in game

I really hate that I have to call this game terrible, but sadly I do. For me, it is almost unplayably bad, and I wish I had never wasted my money on it.

The gameplay mechanics are good; it is sometimes difficult to micromanage the orientation of platoons to keep them facing the enemy, and my recon helicopters have an annoying tendency to land whenever they’re not actively moving, while I may want them to stay airborne to keep enemy units visible; the inability to set stances, and the rather awkward method of turning off individual weapons on individual units to keep control of who fires what, can be annoying, but I can generally get my units to do what I want. The graphics are fantastic, making each unit distinct and identifiable. The music fits the scene nicely, and the single player campaign storyline is nicely plausible.

Real player with 83.3 hrs in game

Wargame: European Escalation on Steam