Jumper

Jumper

This game is inspired by Geometry Dash and Karlson! You kidnapped by an A.I. and you don’t know where you are. You are a BEAN! (also inspired by Dani) You need to do parkour or else you die and respawn. You need to get to the blue platform and the A.I. Will TP you to the next level. You might get trolled a lot so watch out! The only way out is by doing all levels. More Levels Coming!!! Multiplayer coming soon where you can 1v1 your friends!

*Parkour

*TP

*Maze

  • Outdoor and Indoor Parkour

Read More: Best Aliens Sci-fi Games.


Jumper on Steam

Gaia Project

Gaia Project

I had zero Gaia Project experience before booting this up. I think there’s a marginal learning curve to the UI, but after you run through the tutorial and get a game or so in, it’s totally reasonable.

The AI is also fantastic, really an exceptionally well done AI for a game of this complexity. I have about 15 games under my belt, all on 3-player 8-sector, and Hard AI continues to offer a real challenge (winning scores tend to be in the 160-170 range, whether it’s me or the AI pulling it off). The paths taken to victory also seem quite varied, so it’s not like it’s just programmed to spam Econ4 or something dumb; there’s real complexity going on under the hood. It’s not like every decision is perfect, but I seriously think it’d be difficult to find a better done digital board game AI for a game of this sheer scale.

Real player with 88.7 hrs in game


Read More: Best Aliens Board Game Games.


Honestly I’ve played countless games of Gaia Project IRL, it’s absolutely my favorite TTG, and this digital adaptation is perfectly fine. Yes, there are grammatical errors, but how many of us actually read the EULA to begin with? Oh noes, they forgot the C in Bescods in the achievements! Time to review bomb the game, amirite?

And sure, the UI is “clunky” compared to in-person, but let’s be real here - Gaia Project is probably one of the most complex games most people will ever learn. If you’re taking the time to learn it, you probably have enough smarts in you to get through some menu screens. Upgrade your cognitive navigation track past 1 before you throw your hands up in defeat.

Real player with 49.5 hrs in game

Gaia Project on Steam

Tep The Destroyer

Tep The Destroyer

I’ve had the chance to play many tower defence games through my YouTube channel and I found this one really interesting, especially the challenge mode.

Looking forward to doing more with it in the near future

Real player with 3.5 hrs in game


Read More: Best Aliens Sci-fi Games.


✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨@author:

5/10 Tower Cats recommend this game.

✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨

☑️A serious “looking” Tower Defense game.

☑️A campaign mode / Survival mode.

☑️A little bit of variety.

❌Feels lacking in terms of freedom.

❌A more forced version of a Tower Defense.

❌Isn’t fast enough.

❌No repair function.

❌The radius HUD for turrets is confusing. Does it reach?

My personal opinion?

I’ve played TD games my entire life from time to time.

I’m familiar with the different niche attempts to make something new and fresh and modern…

Real player with 1.7 hrs in game

Tep The Destroyer on Steam

Space Channel 5 VR Kinda Funky News Flash!

Space Channel 5 VR Kinda Funky News Flash!

It’s quite a literal nostalgia trip, but a criminally short one. I cleared the story in 42 minutes.

======================================================

Updated review after I nearly 100%ed the game:

It feels quite nice to dance alongside Ulala and hear her talk to me, and also to

! high-five Jaguar and Pudding near the end. The dance moves are also abundant in variety, going way beyond just directions and “chu"s. A few example unique commands include “barrier”, “nyan”, about 10 different “pose"s, and of course “Toyota” and “Honda”. Even the same command - such as “left” - can require a different action depending on whether you are dancing or dodging enemy fire. This means you have to use both visual and acoustic memory to get everything right. The dance battles are paced pretty well, with frequent but short breaks to ensure the player never gets too tired.

Real player with 4.7 hrs in game

this game alone makes the hundreds of dollars it takes to get VR worth it. High-5ing Ulala after all the adventures we had been on is one of the happiest happiest moments in my life playing games. the music is every bit as great as the originals but still feels fresh. the english voice acting isn’t the greatest but i wouldn’t want it any other way, and even if i did there’s an option to switch to japanese. this game is going down as one of my favorite games of all time.

edit: after coming down from the high i can recognize this doesn’t really have much for people who aren’t fans of the space channel 5 already, and i wish it was a lot longer. not perfect but for what it is it’s incredible

Real player with 2.9 hrs in game

Space Channel 5 VR Kinda Funky News Flash! on Steam

HORROR TALES: The Astronaut

HORROR TALES: The Astronaut

Set in a fictional Space Station and taking place just after an incident in such space station, players experience terror directly in first person while they solve environmental puzzles (including physics-based puzzles and 0 gravity puzzles) in an interconnected space station with a metroidvania style level design. The air is running out and the power of the space station is running low. Will you survive?

But be aware: the space station is not uninhabited and it’s guts hides creatures and other biological entities no one would like to cross paths with.

HORROR TALES SAGA

Not enough Horror? Explore the rest of Horror Tales Games to punish yourself. Each adventure unique. All first person. Not meant to be played in any particular order.

https://store.steampowered.com/app/1340640/HORROR_TALES_The_Wine/

https://store.steampowered.com/app/1343340

https://store.steampowered.com/app/1372450/HORROR_TALES_The_Astronaut/

HORROR TALES: The Astronaut on Steam

Distant Transmission

Distant Transmission

I think this idea has a lot of potential, it’s a very fresh take on this genre of games but i really think the execution needs to be ironed out. I’m recommending this because i really do think this is such a great idea, but for example: the switching out of verbs imo really ruins it at some parts because sentences end up making 0 sense. It would a lot funnier if this game was more about improv writing exercises and then reading those out with your friends. Personally i would scrap the verb swapping entirely but i also wouldn’t mind if it was done less and the word changes had context behind them so it wouldn’t ruin every sentence.

Real player with 1.0 hrs in game

Distant Transmission on Steam

Pogo Rocket

Pogo Rocket

game

Real player with 5.5 hrs in game

Would recommend, I see a lot of potential in this game.

Real player with 0.5 hrs in game

Pogo Rocket on Steam

Gunnhildr

Gunnhildr

Awesome game, plays sorta like a scifi Binding of Isaac, really cool, high difficulty curve at the start.

Unique about this game - Weapons have infinite ammo, but can overheat, in order to reduce heat you need to jump and dash, sort of a “Move or Die” type mechanic which keeps things fast paced. Really awesome Idea, and something that makes it stand out amongst other games of the genre.

Real player with 5.3 hrs in game

Although marketed as a story driven game, what first excited me about Gunnhildr was when I read it was a first-person shooter rogue-lite, something I’d never seen executed well but certainly something I’d love to see executed well. Unfortunately, Gunnhildr doesn’t quite deliver… yet.

Story

Where Gunnhildr does deliver is the story, which is no surprise when the game is marketed as a “narrative shooter”. The story is arguable the most polished part of the game, there is a lot of interesting lore to unravel about Norse gods and the world of Gunnhildr. However, it’s how the game tells the story that is an issue. It is a complete overload of information. The number one rule of story telling is “show don’t tell”, Gunnhildr shows nothing and tells a lot.

Real player with 3.6 hrs in game

Gunnhildr on Steam

Idle Expanse

Idle Expanse

I quite like this game!

To describe it for idle game enthusiasts, it is a fairly well polished ‘active idle’ game where you send troops out to planets to fight and get you money. By active idle, I mean you progress faster by having it windowed and minimized than by closing the game and just starting it up later.

Pro:

I have not seen any bugs or memory leaks, and it keeps running smoothly.

Troops wandering around on their own to fight! After years of having to micromanage units in various games, having them do so on their own is a real blessing. Their pathing is also consistent, so it they survive a place once, then with nothing changed they will survive it every time.

Real player with 844.0 hrs in game

Context for this review - I have very little experience with “idle” games. I downloaded the game, popped it open, and all of a sudden two hours had passed.

Pros:

  • Plenty of interaction for your mouse to click on, at least in the early game. I imagine as the game progresses and the missions grow in length that will slow down a bit, but dang it’s engaging.

  • Well-designed interface with polished visuals. You can’t hover over an option and get a pop-up tip, but you don’t need it. I’ve never played a game quite like this and it was all still pretty intuitive for me.

Real player with 200.0 hrs in game

Idle Expanse on Steam

Intergalactic Rescue

Intergalactic Rescue

A very good representative of the genre

Real player with 17.6 hrs in game

Nice game to challenge yourself and spend few evenings)))

Real player with 2.1 hrs in game

Intergalactic Rescue on Steam