Earth 2160
Earth 2160 is a somewhat unappreciated RTS with a number of nice features mixed in with a truckload of bland. It will provide some decent entertainment in the here and now but it will never be remembered for anything.
Earth 2160 sets you in the future, corporations fight for control over the Solar System’s dwindling resources as a new discovery rocks the power structure and sets the game’s events in motion. As you start out you get to play as either a generic male dominated corporation or the curiously female dominated Mars corporation. They both, not surprisingly, turn out to be evil rather quickly into the campaign and you eventually get to play as the “good” faction, a generic robot corporation that really has no personality and eventually, a menacing alien horde.
– Real player with 67.0 hrs in game
Read More: Best Aliens Base Building Games.
I finally got down and finished the game all the way through, after nearly completing it some 12 years ago, and then not-even-close to finishing it some 5 years ago, so I’m naturally biased with nostalgia, but I think it’s an overall great rts, but sadly with a few shortcomings that can ruin the experience if you can’t or can’t be arsed to learn to avoid them.
The graphics in the game are often complimented, and at times they’re really amazing for 2005, but it kinda depends where you look. What I’m most impressed with though, is that each of the four factions has a COMPLETELY different gameplay. Literally every mechanic is altered: completely different vehicles with completely different types weapons, different ways to harvest resources (which require very different planning and sometimes microcontrol), different ways to set up bases and interconnect buildings, different defence systems (which require completely different base layout), etc. It’s literally a different game depending on what faction you play with, which is incredibly enjoyable. Crucially, the factions are all really well balanced, so that every faction has a fair chance against every other. Together with expansive unit customisation and cool base expansion options, it makes for tremendously fun gameplay once you get a hold of the basic faction mechanics. On top of that, the soundtrack is wicked!
– Real player with 39.6 hrs in game
Mechs & Mercs: Black Talons
I have NOT played this game very much, but here is a quick review of my first session.
First impression is it’s just so so so clunky and slow.
So far it reminds me of playing through those first few missions of any RTS like starcraft or red alert stuff. You’re trying to grab helipad dropship checkpoint things to heal/resupply and little oil pumper things to earn command points to call down more of your stuff. You get your little group of infantry and go blow up things, have some floating female coordinator telling you random updates. But with only two unit types, infantry squads of 4-6 people and individual mechs. Each can have different loadouts or types.
– Real player with 9.6 hrs in game
Read More: Best Aliens Character Customization Games.
While I’m a fan of both RTS and Mech centric games this title flat out fails to deliver on either front.
- The primary complaint you will see anywhere, and that I will confirm myself, is that this game is painfully slow. Even the most mundane of missions will take you much longer than it needs to as your units move at a snails pace through the board. Firefights between anything but the lightest of units are boring to watch as they just sit in one space and chip at each other’s health until one drops.
– Real player with 8.4 hrs in game
Moduwar
Moduwar - The Modular RTS is a unique take on Real-Time Strategy.
Take control of a Modu - an alien creature with the ability to grow different organs, split and merge them, depending on your personal playstyle.
Grow your Modu starting with the heart, the most vital organ, you can expand your Modu by growing tiles and then other organs on those tiles.
Split tiles and scout your enemies to give yourself the strategic advantage! Split multiple tiles to build your armada and send them to war or merge your tiles and
stand your ground!
Explore Arkadia, a magnificent and mysterious alien planet in a Single-Player story driven campaign.
Enjoy additional various play modes including skirmish and monster arena.
Play against your friends in Multiplayer mode with 2-4 players in a match.
The Moduwar Story:
The Modu are native to the planet Arkadia - an untamed paradise. They lived on Arkadia peacefully for a millennia, changing and adapting their modular bodies to suit their needs.
Their peaceful existence came to an end, when two warring races brought their war to Arkadia.
The invaders enslaved the Modu, using them as biological warfare.
You will take the role of a Modu serving the ERE - Earth Repatriation Expedition.
Will you fight under the ERE, or break the shackles and set yourself free?
Your choices will determine the fate of all life in the galaxy and the Moduwar!
Read More: Best Aliens Multiplayer Games.
The Red Solstice
I’ll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it’s all about improving your own skill and after many defeats rewarding yourself with your very first win… somewhat darksouls-esque..
Classes:
So far there’s a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout….)
– Real player with 2514.4 hrs in game
I played this game when it first came out and I immediately fell in love with it.
It’s a slick tactical shooter. With hordes of alien zombies trying to kill you. Meanwhile your team of husky voiced men attempt to complete your objectives.
Again it’s a great game. I stopped playing it for some time and decided to get back into it and immediately fell back in love.
Great set of classes
Assault-great all rounder very good beginner class. he’s great with light weapons and rifles and he even smokes a cigar. Do you want to live forever?
– Real player with 1210.3 hrs in game
Microcosmum 2
You are a collective microorganic alien intelligence.
You used to be the dominant species of a whole planet, but you had to leave your home since then.
Having spent many long years in space, you’ve finally landed on a habitable planet. You are to revive your “empire” and become small, yet great, once again.
A relaxing strategy game featuring unconventional gameplay. Your objectives include development, evolution, border expansion and protection of your hive.
Organism constructor:
Receive new details from defeated enemies and construct your own organisms. Every detail has a set of particular features, sometimes bestowing the organism with special abilities, such as slime bomb, spikes and much more.
World map:
The game takes place on a world map, split into locations. Everything is fully real-time. Opponents capture more land area, compete with each other, extract resources and develop said areas.
Environment:
All locations have particular environmental conditions. Organisms may freeze or overheat. They may mutate due to radiation or receive bonuses from alkaline or acidic environments.
Acclimatize your organisms to certain environmental conditions in the incubator.
You are able to terraform your lands, creating extreme environments - beneficial to your organisms, yet deadly to your opponents.
Extract resources, erect “buildings”, capture and defend land areas on the global map.
You can also feed your organisms, much like fish:)
Polaris Sector
Nice and deep space 4X game, definately the best of the recent releases. It also avoided a common fact with 4X which is that many features are copy/pasted beetween games, so it will feel fresh even if you’re used to the genre.
In a nutshell, it’s a bit rough but a must for every space 4X fan. It shines in empire management, elegant mechanics, diplomacy. It would deserve a bit more streamlining.
Why is it better than most other 4X?
+ Rewarding diplomacy:
Interactions pretty rational. There are many possibilities, from trading ressources (shortages are common so that’s handy), to technologies, to being able to use friendly planets as bases for your fleet or asking for a 3rd party to negociate a peace with your ennemy, or bribe them into getting into war against your ennemy (or request a bribe to help them!)
– Real player with 229.8 hrs in game
Lets get to it.
Pro:
[olist]
- A.I. (Articial Intelligence) - I cannot emphasis or stress enough of how extremely good the A.I. is. It’s probably one of the most advanced one I’ve seen in a 4x game genre. I absolutely love how it handles playing against me and handling my orders for planets, colonization, and etc (without the need to micromanage everything). Again, the A.I. in this game is just so good that it cannot be expressed sufficiently of how good it is. Even the developer of this game admits that hard is very tough for him.
– Real player with 159.5 hrs in game
Grey Goo
Let’s start with bad and work our way up to the good, shall we?
What does Grey Goo do wrong? Not much, to be frank but there are a few things that could’ve been made better. First off the differences between the two humanoid factions are mostly cosmetic even though there are subtle differences in how units work, unit stats and general playstyle. Particularly base building is vastly different. I just feel they could’ve been diversified a little bit more.
No replay. EDIT: Replay is now in the game (2016-02-15 edit)
– Real player with 71.8 hrs in game
Grey Goo Definitive Edition
Genre: Real-time Strategy
Developer: Petroglyph Games
Publisher: Grey Box
Introduction
Grey Goo is a new Real-time Strategy (RTS) game by Westwood Studios veterans Petroglyph Games. Those familiar with Westwood would be aware of their impressive track record. As you may have already read, Grey Goo feels like an early RTS, however it introduces many new ideas differentiating itself from its predecessors. There are three distinct factions to play as (the standard number for RTS titles today), the versatile Beta, the defensive Humans and the aggressive Goo. I’ll take you through my rundown of the game assuming you’re an RTS fan; I’ll be making a few comparisons throughout.
– Real player with 60.7 hrs in game
Sins of a Solar Empire: Trinity®
In my opinion this is the best version of this game.
I say this because each “new game” is just a tiny expansion of the original product. in simple terms, they have been charging 60 bucks for the the same old game over and over and over.
I don’t support rebellion for this exact reason.
the only reason you shold buy ANY of these games is if you plan on using one of the many mods available.
as this is an older version, mods for this title will be more likely to be finished and less likely to be broken by random updates.
– Real player with 125.1 hrs in game
For Starters…
Let me preface by saying that I purchased this game back in 2012 during a steam sale. I installed it along with a few other titles, played for a few hours and uninstalled it within a few days. A couple years later I decided to give it another shot and removed it within hours of installing it. In fact, actually googled online to see if there was a way to delete the game from my steam library because I swore the damn game would never fool me into installing it again. It was extremely frustrating trying to learn all of the complex technical nuances to managing and controlling your space fleet, especially when I just downloaded a bunch of other titles and this one has a learning curve, and expects you to actually play through all four of the dense tutorials to gain the minimum level of proficiency to play the game. And of course, I clicked through them without retaining anything, immediately started a skirmish, couldn’t control my empire, was confused about what was going on, got obliterated, cursed the game and uninstalled…
– Real player with 61.4 hrs in game
Gemini Wars
“So i had around 40 hours in this game, it is not good it is not bad either. Missions lack in challenge, they are mostly the same, protect this, defeat that. The later part where the aliens apears was slightly better but i wish game is longer, more ship classes and details. However for people who like this kind of game its okay. Graphics, could be better, much better.
Would i recommend this game?
Game recieved many negative reviews,and mostly because it didnt deserve positive ones, for the current price of 14,99EUR i wouldnt recommend this game. If you find it on sale, for cheap, try it, you wont lost anything except few hours of your life. I would give positive on this one since i did had fun in skirmish with this game, and because i love some of the ship designs. Otherwise if there is neutral button i would hit instead.
– Real player with 43.6 hrs in game
This game feels like it is still in beta with all the glitches.
Pros:
Good concept. I enjoy how quickly bases can be built if you have the resources which makes comebacks not entirely out of the picture. Easy to pick up.
Cons:
Ships will shake violently when trying to move and sometimes won’t even move when part of a large selected group. AI is horrible for skirmishes. I played a skirmish where the AI player sent its starting construction ship to where I was building my fleet about 5 minutes into the game and it was destroyed easily ending the game.
– Real player with 28.0 hrs in game
Arc Vector
Arc Vector is an action arcade game with a hint of flight simulator, inspired by various classic 1980-90s Archimedes games.
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Pure arcade combat across 3 distinct campaign areas, the Lush Tropics, Scorched Deserts and Volcanic Rim of Melos
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Intuitive flight controls - pitch and rotate your ship with the mouse
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Dogfight against alien pilots, dodge anti-aircraft fire and destroy enemy tanks in their tracks
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Capture enemy bases to recharge weapons and fuel
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Destroy supply depots to secure bases against being recaptured
Pilot a stolen alien ship in a rebellion against the Archronite invasion. Fly across the archipelagos of your home world and capture enemy bases with the help of your navigation droid co-pilot, DFX-9T. Battle against enemy Arc Vectors, Fighters, Drones and Laser Tanks, liberate your planet, Melos.
Backstory
You are a lighthouse keeper on the planet of Melos, a small world rich in oil and gas, home to a small population of industrial workers, fishing fleets and sheep farmers, scattered across the Melosian Archipelagos. (“Melosian sheep are famed for their genetically engineered Kevlar-like wool” - Melosian Tourist Board).
Melos has been invaded by the Archronites, a warmongering species fighting their way through the local galactic sector. The Archronites have started to colonise Melos to exploit its natural resources, driving the native population from their homes. When one day you discover they have even invaded your tiny home island, you are forced to act.
Together with your trusty navigation droid, DFX-9T, and after an enemy pilot had apparently met an unfortunate fate on the rocks, you commandeer their vessel and take to the skies in the fight back against the alien colonists. One by one, you must capture their airbases and destroy the infrastructure they are putting in place.
Beware, however, Archronite Commander Veilos will be out to stop you! You will come up against his forces in Arc Vectors - a devastatingly powerful attack ship, and Arc Fighters - a stealth-like fighter aircraft, Drones, Plasma Tanks and Laser Tanks and numerous other defences. Fortunately, the ship you have stolen is also an Arc Vector!