Archon-9 : Alien Defense

Archon-9 : Alien Defense

An excellent RTS game!

I like the dark gritty visual style; it makes a nice change from the more cartoonish games of this type that seem to be more common.

The control system is intuitive, and it’s neat how play can be switched between the drone view and the map view. There are some times in the game when the drone is either out of action or is recharging, so it’s useful to switch to the map view, and i find myself relying on the marine head cameras to see what is going on in the battle which is another really nice feature, adding some realism.

Real player with 23.8 hrs in game


Read More: Best Aliens Sci-fi Games.


good game

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Real player with 8.7 hrs in game

Archon-9 : Alien Defense on Steam

Five Nations

Five Nations

A nice up-to-date looking 2D RTS like AoE2: Definitive Edition or C&C Remastered,

neat homage to Base Build Space RTS like Star Trek Armada 2 or Conquest: Frontier Wars.

Despite the game was made by a team of 2 people, it does rival AAA products.

While it does lack Multiplayer, Story and Single-player Skirmish are very well done.

The game has a really good Wiki page and Demo version on steam.

https://five-nations.fandom.com/wiki/Five_Nations_Wiki

Five Nations is an impressive real-time strategy game that borrows action and gameplay elements from many of the genre’s classics. The game has a very deep and complex base build alike Age of Empires, where you have to care for 4 different resources, also the unit population. The map terrain has an interesting variety of open space and white nebulas where units can hide, but not use their abilities and are slower, also there are areas that do damage units if they try to pass them like red storm clouds.

Real player with 112.0 hrs in game


Read More: Best Aliens Singleplayer Games.


I think its by sheer luck that I found this game. Someone on twitter just randomly brought it up and I got curious and looked it up. I first tried the demo and was very surprised!

For a small studio and their first game this is a REALLY impressive RTS! It does so many things well that alot of AAA RTS’s seem to struggle with. There’s a few blemishes here and there, but overall I am surprised at how polished and well designed all the mechanics are, and the factions feel very finely tuned to fit perfectly in a competitive scene.

Real player with 80.3 hrs in game

Five Nations on Steam

Project Hunter

Project Hunter

Although somewhat buggy, overall this was an enjoyable and addictive stealth/action game with some nice skill-based mechanics.

It was a pleasure to see your alien evolve from a small larva-like creature to a full-grown fire-breathing dragon.

The ending was a bit of rushed though - wish there was more to the story.

Real player with 6.2 hrs in game


Read More: Best Aliens Stealth Games.


For what it is, Project Hunter is a very solid go at making a stealth game playing in the Alien Franchise.

Story: virtually nonexistent. You are an alien specimen that escaped containment, and your goal is to kill all enemies and evolve. I was somewhat annoyed that the opening scrawl was unskippable, but that’s just a minor inconvenience.

Gameplay: Solid, but limited. If you are familiar with the Alien Franchise, you may be perplexed that you start off as a small generic grub rather than the signature facehugger. As a stealth game, your best approach is to always attack enemies from behind, which is a one-hit kill regardless of your form. No particular surprise.

Real player with 3.3 hrs in game

Project Hunter on Steam

EONWAR

EONWAR

Local & Online Competitive Action Strategy (LOCAS).

PLAN • PROLIFERATE • PUNISH

A Grand Strategy digital board-game focusing on simplicity and fun. We have stripped out lengthy text rollouts and numbers for a more accessible game experience. No number crunching or RNG’s here! Just a familiar interface and good old fashioned skill. Take direct control of Infantry, Tanks, Fighters, and Transports across space and planet-side on unforgiving worlds. Absorb opponents into your great empire and subjugate them for your glory. Choke enemy supply chains and capture control points to keep the talantium flowing into your mighty war-machine and win by amassing the greatest empire or obliterate your foes with raw power.

Increase your intel to strike unsuspecting enemy commanders and kidnap, bribe or assassinate them. Place bounties to tempt your enemies into doing your dirty work while you carefully position cloaked forces at the edge of their planet. Demand ransoms for imprisoned commanders or hijack transports for a quick influx of talantium. Conquer the galaxy with a mix of card management and contextual mini-games for up to 6 players locally via LAN or online.

Build and Upgrade talantium-payload missiles to breach planetary defences and pave the way for ground forces to storm the enemy HQ. Loot their resources, widen your intel and bring your enemies to submission. Unlock 36 unique, beautifully painted commander cards with powerful contextual abilities that can change the tide of war. Judge when to call on your commanders and where to assign them, is critical to your success. Bribe, Sabotage, Capture, Kidnap, Reinforce, Scan, Mine, Hack, Shield, Cloak, EMP and Battle against your foes to ensure the continued existence of your people.

Conquer worlds to create a mighty empire and wage the war to end all wars against the unforgiving Kollektiv… or suffer the same fate as those silenced by their devastation. EONWAR: strategy war-gaming evolved.

FEATURES

  • Online Multiplayer

  • Local LAN Multiplayer

  • Scalable match settings & Modes

  • 36 Commander Cards

  • Contextual Commander Powers

  • Randomised Planets ensure each match is full of suspense- a reconnaisance team can be sent ahead to gather intel on planet topology so you can formulate the best strategy/ angle of attack. Each planet hex has been crafted (not procedurally generated) to provide an exciting variation of strategy and attack when controlling your tanks and infantry. Each planet hex is randomly positioned and rotated at the start of each match making invasion a challenging prospect for armies brave enough to land on them.

  • Directly Control Air Support with your squadron of fighters and drop devastating TP bombs on unsuspecting enemies below, but beware the enemy may call in their air forces to counter you!

  • Space Strategy offering factions the ability to position and proliferate their forces across the galaxy

  • Space Battles across several contextual locations such as in debris, amongst the Ancients or in the The Belt

  • Enemy Conversion to bring them into your empire, gaining you an ally and speeding up the match conclusion. It is possible to absorb 5 of the 6 factions in the game (exc. Kollektiv) ultimately making you win via the Greatest Empire.

  • Service Sectors allow repair to your ships and deposit of mined talantium

  • Overshields giving your battle-group additional hit points or immunity from certain strategic phenomena

  • Planetary Shields to help protect your capital that can be rotated and repaired as special actions

  • Cloak providing your fleet or lone battle-group a means to gain favourable strategic positions or escape battles entirely

  • Advanced Scanners to identify enemy positions and sniff out powered-down units awaiting to invade

  • Retreat when a battle goes horribly wrong, but be warned you must pilot your ships through the Jump Gate to succeed while the enemy likely tries to end you or the gate itself!

  • Bribe to bring additional commander cards (and their powers) into your hand while weakening the enemy

  • Kidnap to imprison enemy commanders at a command post and force them to work on weapon research or allow you to demand ransoms

  • Capture sectors and colonies to grow your mighty empire and keep the talantium flowing

  • Rig a doomed allied colony in an attempt to obliterate oncoming enemy with a well-timed detonation

  • Jump to lightspeed to reach distant sectors before your foes- but this costs precious talantium!

  • Engine Priority to give a chosen battle-group a speed boost til the end of the day

  • Weapon Priority to give your controlled battle-group a powered-up edge during battles

  • Reinforce a friendly colony or planet with available units residing at another friendly colony or planet, without having to pay the jump levy

  • Shop to create more units and missiles to breakdown your enemy’s planetary defences

  • Radiation creates additional variation on the gameboard making each game unique

  • Ion Cannon Support for factions defending their colony, providing more incentive to capture them first

  • Missile Piloting to ensure the best pilots in the galaxy may hit enemy targets- even without upgrades!

  • Missile Upgrades to help lesser pilots hit enemy targets at the cost of time and research

  • Randomised Mining to add depth to your strategic decisions- do i capture a commander, colony or mine the asteroid only two sectors away? Do i have enough hull-space for such a large haul?

  • Steal the haul from enemy transports with a cheeky cloaked stand-by group

  • Scalable Asteroid Belt that acts as a primary defence to TP Missiles, provides cover at the cost of speed (unless shielded) and a means for spectators to influence the outcome of battles taking place within it

  • Multiple Win Conditions including Capital takeover, Obliteration, Greatest Empire and minor wins for loyal subjects that served their Empire

  • Single, Concise Progression Bar with a clear route to all unlockables. We are focused on bringing players the best game-experience possible, not cosmetic upgrades

  • Optional Wagering System to speed up (or slow down) game progression so you can get on with being the best faction in the galaxy

  • Pumping Original Soundtrack from leading underground psy, minimal and techno artists including Quivver (John Graham), Grouch, Beat Bizarre, Khainz, Champa, Burn in Noise and others!

  • Many more tactics, features and powers waiting to be discovered.

Early Access Schedule

  • Planetside Battles/Planet diversity

  • Kollektiv (PvE) integration

  • More space battle variation

  • Additional Commanders

  • Local Same/Split Screen Multiplayer (Kickstarted)

THE CRIES OF YOUR PEOPLE ECHO AMONG THE STARS

TAKE UP YOUR ROLE AS GENERAL AND RESTORE THE PEACE THAT ONCE PREVAILED

EONWAR on Steam

Atahion - Tower Defense

Atahion - Tower Defense

Build your defense base to repel alien invaders. Atahion is a strategy and tactical defense game in which you have to extract resources, build defense towers and use bonuses to complete the mission.

Build your defense how you want.

Defend your base from waves of enemies.

A variety of weapon towers, from conventional cannons to chemical bombs and rail gun, open all the towers in the research lab.

23 buildings for construction include 12 weapon tower, 8 support and 3 economics.

Atahion - Tower Defense on Steam

Moon Corp. Tower Defense

Moon Corp. Tower Defense

Create your corporation. Research, Build, and Upgrade turrets to defend the moon from alien invasion, while staying within budget! Hire employees, access experimental weapons through your research, test them in the firing range and call down destruction on the alien threat.

Defend against Alien Swarms. Create Unique Combinations of Weapons. Take Advantage of Alien Weaknesses. Upgrade and Specialize your Turrets.

Expand your Defense Company. Hire and Fire Employees to Research New Technologies. Customise your Office. Adopt an Office Cat!

Outsource your Defense needs with Special Abilities. Bring down the Orbital Laser. Call in an Airstrike. Drop Mechs.

Moon Corp. Tower Defense on Steam

Destroy It

Destroy It

“Destroy it” is like a developer test room with only one function: Ragdoll collision. Choose from two houses and a satellite to destroy, click and drag your mannequin, then realize the money spent was a waste. I’d consider this at risk of removal for being some sort of potential asset flip.

Lacking any sort of features or customization, the application opens to a menu with three structures to choose from. Once selected, the said structure spins wildly next to a limp dummy you’re intended to control. No on-screen instructions explain how to do this, but it’s not difficult to discover that the mouse serves to anchor and pull him into the building. There is no environment to speak of, just a large void atop an infinite plane. You can control the camera with WASD keys and rotate with the right mouse button. And that’s about it.

Real player with 0.2 hrs in game

Great game, besides the repetetive music and way to simple gameplay and bugs and only 3 very badly designed levels it was great. 11,5/10

Real player with 0.1 hrs in game

Destroy It on Steam