Herder
I had access to Beta release, it’s a fun unique take on farming, score attack, and tower-defence style games. Easy to pick up and play or sink a few hours into. Great fun!
It’s not a massive sprawling game, but you’ll easily get some hours of playtime in, well worth the $5.
– Real player with 46.1 hrs in game
Read More: Best Agriculture Score Attack Games.
Full play through w/ all achievements here when it uploads: https://youtu.be/HZTvax6dNbc
First Off Pro tip I didn’t find out until 5 hours into the game if you hit the R key the dog will run the sheep into the starting area and consolidate them The Concept of this game is actually really well executed, but first let me talk about the main thing that ruins the game a good amount for me. My little herder dude likes to target rocks walls trees EVERYTHING so I could be facing forward hit the w and go backwards cause he’s targeting some random object it makes your character herk and jerk around and it’s tragic. The sheep are dumb they literally run TOWARDS the danger instead of away. Whoever made this game has a really good understanding of animals the disease from having too many and the problems that can come from not thinning the herd can cause a huge problem and this mechanic is really well done and makes getting some of the achievements very difficult even on casual mode. The shooting works really well when my dudes not focused on a rock or a wall. The upgrades are super cool I was actually very amused when my sheep went face first into one of the land mines I planted. Definitely recommend this game for the price.
– Real player with 5.4 hrs in game
CryoFall
I HAVE mixed opinions with the game, on the one hand it seems to me an excellent game with very good mechanics in most cases (not all, some are grossly absurd) I like the customization of the character that is not extensive but for a 2d game it is good, a large map that invites you to discover it, but now come the negative points that unfortunately are many:
1 / some mechanics do not make much sense, things like artificial firewood logs have a relatively high cost in the early game phase for the small amount and the time they last to burn, in terms of the medium, wild creatures with absurd damage, A javali takes 1/4 of your life with a tier 4 armor, armor and durability system too short, I understand that it is a game that encourages crafting but they pass in terms of the durability of weapons, armor and several other things.
– Real player with 380.8 hrs in game
Read More: Best Agriculture Base Building Games.
Short version
A pretty polished game for an Early Access title. PvP are pretty much a full-fledged game at this point, PvE however still needs some late game contents. Download the demo and try it for 8 hrs and judge it for yourself.
Long version
GRAPHICS : I gotta be honest, my first impression of Cryofall is not that great. The character and animation felt kind of “cheap”, like the type of designs you often sees in Freemium mobile games. There’s a variety of avatar faces to choose from, but they all have the same default “idle” expression. They’re by no means “ugly”, just a tad bit uninspired. The environmental, structure and creature designs however, looks great. You can tell the artist puts a lot of time and effort into it, plus the character design started to grow on me after a couple of hours of gameplay. So, eh. It’s alright.
– Real player with 334.6 hrs in game
Era of Survival
–— ONE YEAR UPDATE (February 16, 2021) ——
https://www.youtube.com/watch?v=_NOQQcU7h9M
—— June 26, 2020 Update ——
What in the flying crap is this deception and FLAT OUT LIE being posted by the developer of this game?
^^ THIS ^^ - Is the type of crap that quite frankly p*sses me off. Let’s be honest here.. This is nothing short of intentional deception and manipulation and a flat out LIE by this developer.
THIS SHOWS US THE CHARACTER OF THIS DEVELOPER ALL BY ITSELF AND IT SHOULD GIVE YOU ALL THE REASON YOU NEED TO PASS ON BUYING THIS GAME.
– Real player with 8.7 hrs in game
Read More: Best Agriculture Archery Games.
Era of Survival will give you an hour or two of fun before the boredom inevitably sets in. The game fails mostly in that it ignores the lessons of other survival games. Almost everything you craft takes a minimum of 30 seconds. It also takes an absolute ton of resources. An example is one stone arrow takes something like 35 wood and 10 stone…for one! It also takes 30 seconds real time to make it. If you want to make a bow and 20 arrows, it will take 30 minutes. This is the same with everything. A wood door takes over 100 wood, a single piece of roofing 200. I think both of those items took a full minute each to build.
– Real player with 5.2 hrs in game
Burrowburrow
The Naked-Moledragon has hatched and turned society upside-down! It’s up to you to create a town and build a community with the local animals you’ll meet in your travels through a magical but dangerous wilderness!
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Complete freedom to create your own town – Build your village tile by tile, customize and change the world around you
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Make friends with local animals – Meet different villagers with their own stories and personalities
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Solve problems your way – use elemental forces like water, fire, and ghosts to find creative solutions or cause general chaos
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Spend your days in a living and growing world – Plants, fungi and monsters will all propagate and grow over time leading to a dynamic environment
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Survive the forces of nature – Watch out for wild fires, thorny bushes, explosive berries, sentient fungi, and unspeakable monsters
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Have a unique experience every playthrough – Experience procedurally generated worlds with meaningful gameplay differences every play through
Tropicalia
O jogo tem uma temática bem divertida, com elementos culturais do Brasil o que torna bem satisfatório de jogar. O que eu acho que poderia melhorar é a história ser mais relacionada, questão dos NPC’s darem dicas de onde você deveria ir para completar a história.
– Real player with 6.5 hrs in game
Worth trying out, and definitely suggest buying, but expect to face some frustrations (not shocking given the nature of early access).
The Pros:
Combat is pretty easy to figure out.
Fresh setting that stands out from similar games
Definitely feels retro.
If you feel you hit a wall, pretty grind-friendly.
Nice use of crafting and skill learning.
Needs Improvement:
Equipment relies heavily on crafting, which is nice, but it looks like your material inventory limit is 4, which feels way too low given how much you are expected to make/use while traveling.
– Real player with 4.3 hrs in game
Atomicrops
Note: Despite my hours I have seen quite a bit of this game already. This is because I played a lot of the Limited Thyme Preview, so I would say that I have to say here is just. Atomicrops: Stardew Meets Gungeon But Falls a Bit ShortSoundtrack…………………………………………………………………………..⭐⭐⭐⭐/☆ (4/5)- This game has an awesome soundtrack that fits into its theme quite nicely. It’s quirky, lively, and a bit silly, which suits the game well. Only complaint is that there’s few songs. Graphics…………………………………………………………………………………⭐⭐⭐/☆☆ (3.5/5)- Good graphics for sure, but not as good as EtGs or Stardews. Boss sprites and character portraits look quite detailed though. Atmosphere/Mood…………………………………………………………………⭐⭐⭐⭐/☆ (4/5)- A cultative combination of the music, bosses, crop animations, and more, the game accomplishes it’s mood quite well. Gameplay……………………………………………………………………………..⭐⭐⭐/☆☆ (3/5)- The game is a bit repetitive, and doesn’t have all the best permanent content. More on that later. Potential Time Investment…………………………………………………………..⭐⭐⭐/☆☆ (3/5)- Due to the lack of permanent content, and an issue with keeping players completely engaged, time invested will likely be a bit shorter than other roguelites. Price……………………………………………………………………………….⭐⭐⭐/☆☆ (3.5/5)- The price is probably a bit too high for this game. It is best to buy it on sale. Lacking of Bugs…………………………………………………………………⭐⭐⭐⭐/☆ (4.5/5)- I have found only one bug playing this game, though it’s hard to say if it’s a bug or an intentional feature. Overall Star Verdict*…………………………………………………………….🌟🌟🌟/☆☆ (25.5/35)- At its core, the game is a lot about management, where two interesting concepts have been combined in a way that is a bit short of being perfect. *Overall Star Verdict is calculated by finding the mean of the seven different categories; that is, adding them all up and dividing them by the amount (7) to calculate the Verdict. Generally, the initial Verdict will be rounded up for the final one.A lot of people want to say that this game is “Stardew meets Gungeon.” In part that is true, but definitely not completely. And not necessarily for the better. This game is a bit short of being a perfect combination of those games. Farming is definitely a major portion of this game, and for the most part it’s not bad. The player has to till the ground, plant the seeds, and water them, simple stuff. But the game takes it a bit further than that. Plants can be fertilized to increase their value. Fertilizer is dropped from enemies, tying in the farming with the combat a bit. In addition, if crops are
! planted in a 2x2 square and fertilized, they will merge into one large crop. These large crops are worth considerable more than their smaller counterparts. This is a fitting mechanic because it encourages players to think about how they arrange their crops, instead of just mindlessly planting them everywhere. The action is a bit short of being up there with the greats. Lots of the time it’s somewhat repetitive, and unfortunately this doesn’t just apply to the farming aspect. There is little enemy variety, and several of the enemies are just enhanced versions of weaker ones. However, some of the enemies that there are have interesting attack patterns, which spice things up a bit. This issue also applies to the seasons as well. There’s four main seasons, and one final season. Each main season lasts three days, and features one boss at the very end. Every night the player will face a siege of mutant animals trying to eat the player’s crops. The difficulty of this siege ramps up nicely as the game progresses, and rarely feels unfair. In fact, at the beginning, it is actually quite easy. Very few enemies appear, and those that do have very little health. In addition, during the first year enemy bullets move insanely slow. But more on that later. Unfortunately, there is only one boss per season, which makes the fights feel a bit less unique. Once the player actually manages through the first four seasons they will go into the
! Nuclear Winter. This season is different from any other. It is entirely at night, and features only a single day. During this the player will be fighting off against the
! Corpse-a-copia, a giant head composed of various fruits and vegetables. This boss fight is actually very unique, because unlike most enemies it cannot be damaged through usual means. Instead, the player must
! farm and harvest crops to damage it.. This boss fight is executed in a way that perfectly combines both the fighting and farming aspects of the game, and is definitely one of the highlights. I mentioned how easy the first year of the game is. While that is still true, that does change later on. After beating the game once in the current year the player will be able to access the next year. There is not much difference between years, other than difficulty. As the years increase so do enemy bullet speeds, enemy attack speeds, enemy health, etc. Think of it as the Summoning Stones from UnderMine. There are some rewards for completing higher years, though they may not be enough to keep players engaged. The only rewards are
! some new characters and bachelors/bachelorettes. The marriage portion of this game isn’t exactly what it might seem like at first. It centers around roses, a rare crop that have a few, valuable uses, including dating. Dating one of the characters really just comes down to what they are offering at the time for the player’s roses. This makes it feel less like a relationship and more like a bartering system. In addition, besides from character portraits, none of the characters are interesting in the slightest. They have very little personality or story of any kind. This game has a beast of a soundtrack. The songs capture the feeling very well in the majority of the scenarios. My personal favorite is the boss theme of Summer. The graphics in this game are good too. Some sprites look a bit flat, especially with character and enemy sprites. This is heavily contradicted by the greatly detailed nature of the crops and boss sprites. There are some features that the game is missing and feels a bit unfinished because of it. Keep in mind these are from what I know and have experienced. First of all, there seems to be no almanac of any sort to keep track of the different crops. This makes it difficult to know which crops are more valuable than others, and as such makes it hard to prioritize which ones to grow. In addition, there’s no way to keep track of all the different items either, unless the player actively sees them or has them on them. Second, the game does not have an on-screen map. There is one in the inventory menu, but it’s quite small and not that helpful. Because of this, it’s easy to get lost at the start of the game. There’s also some areas that are just empty, with nothing in them at all. This is very apparent towards the ends of each biome. There’s also very few achievements in this game, and I don’t really see why that is. Hopefully more will be added in the future. So, for the most part, I do enjoy this game a fair bit. However, if you want to play a true roguelite, go play Enter the Gungeon or UnderMine. If you’re coming here purely for the farming, go play Stardew Valley instead. This game is not the best example of either of those two genres.
– Real player with 267.2 hrs in game
Target Audience: Roguelite fans wanting something a bit different, and want something to put a lot of time in.
Summary:
Atomicrops is one of those games that’s the definition of a solid purchase. You’re not going to feel bad about the 15 dollars spent here as you will get a fun return on investment here, something that you’ll play for hours at a time (hell even with leaving the game on, notice the hours played here). Will the game be something that will revolutionize the genre or will stick with you 10-15 years down the road? Not right now no, I do believe that is possible with tweaks here and there it could be, but it’s a game that has a couple of “yeah, but”s about it that won’t put it in the elite. That definitely doesn’t mean it’s not worth the money.
– Real player with 142.3 hrs in game