World End Diner
I wanted to rush my review because I do think this game is really good, and it deserved a thumbs up to help! However, I wanted to return to this review to give it a proper analysis for people who are on the edge of purchasing this game;
1. The gameplay loop is very fun and simple. The core of the game consists of gathering/farming/buying materials in order to cook for the animals in the forest. You will unlock more ingredients as you go, and while this is a slow proccess (Ive been playing for 3 Days and -just- unlocked alchemy) it feels appropriate.
– Real player with 328.0 hrs in game
Read More: Best Agriculture Immersive Sim Games.
Well uhh, i dont know if i can review this assertively, but i’ll try.
I play this usually every day for a few hours, and i’m in LOVE with this masterpiece.
for the pros:
many adorable animals , some jump when u serve them their fav food
epic lore and hidden things that make u play for hours to learn new stuff
huge options for decorating, you can place everything literally how u want
u get plushies from animals (very important)
hard to get stuff, which makes u really hyped and wanting to do more
– Real player with 162.0 hrs in game
I Am Future
Many years has passed since the civilization collapsed. A city, once modern and alive, is now flooded and overgrown. Only the roofpoints stand above the water like small islands, and the billboards are overgrown with grass and trees. The nature took its toll: wild animals and birds are the new citizens. But when the night falls, the unseen fantastic creatures come, and bring the threat.
One lovely day you find yourself on the roof of one the skyscrapers. It looks like there’s not a living soul around. But who said that the post apocalypse has got to be a dire place where you only fight for survival? Why don’t you start a new life, arranging yourself a home with the most fantastic view you can imagine?
Features
Turn the abandoned roof into your a big and cozy home
Starting from the scratch on an empty roof, explore the surroundings, find the necessary resources, tools and gadgets. Step by step, build yourself a complicated multi-purpose base for work and for recreation - a custom place that would suit personally you and and your needs!
Create the necessary gadgets out of ancient home appliance
Old microwaves, rusty cars and antique computers - all will be handy! Carefully disassemble the devices to get the necessary details and put them to use for creating futuristic gadgets according to the blueprints you’ll get you hands on. By the way, have we mentioned that you will get to have a cyborg hand? Upgrade it too!
Build the automated helpers and turn your buildings into sentient beings
Make some friends so you won’t get too lonely! Upload the AI to your buildings, talk to them, listen to their thoughts, concerns and advices, and develop the relationships! Or build yourself some pet drones - besides everything, they will be useful to automate the routine tasks.
Go fishing, pick up farming and cooking
The benefits of the collapse of human civilization? There’s now enough time to pick up new hobbies! The roof is very well suited for building a garden, and the surrounding sea is full of tasty fish for the tastiest Mediterranean dishes to cook!
Protect your base
It seems that the nature has changed significantly after all, and there are new dangers not known to humans before. Build your defense structures and be catious!
Explore the sunken city and its mysteries
What exactly happened with the civilization and how did you end up on the roof? The answers lay somewhere in the city ruins - would you try to get to the bottom of it?
Read More: Best Agriculture RPG Games.
Simple Farm
Very fun!
– Real player with 3.0 hrs in game
Read More: Best Agriculture Building Games.
You get what you pay for BUT its not a bad start to a game. All the mechanics work as intended which is rare for a game so early in development. If the developer continues to update I believe more people will find this game.
– Real player with 0.9 hrs in game
The Wandering Village
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In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call ‘Onbu’.
Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.
Build your village
A functioning village is the basis of your survival. Build your settlement and expand it over the creature’s back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.
Live on the creatures back
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.
Discover different biomes
Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.
Research new technologies
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.
Survive the wastelands
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.
Wasted World
EARLY ACCESS - great potential
So far I have really enjoyed this game. It is a survival / farm / craft type game set in a garbage filled wasteland. Your goal is to clean up your “safe” starting location and create different machines to craft items. Then you venture out into the “unsafe” wasteland to gather more resources. You will encounter raiders carrying melee weapons to pistols and assault rifles and rocket launchers, as well as a mutant radioactive tree monster and feral dogs.
The developer has been very active with listening to the community and fixing bugs. more content is being added every few days.
– Real player with 101.6 hrs in game
For a single developer game, this is very cool. It’s easy to play and has automation that is a little like Factorio or Satisfactory. Plus, the low-poly art really makes the game run very smooth.
I’ve only scratched the surface, but there is a lot of areas to explore/cleanup.
Looking forward to seeing what more will come to the game.
– Real player with 37.8 hrs in game
Timberborn
A really great game! I mainly play colony builders and this one hooked me immediately. You are essentially building a city of beavers with the goal of conquering the ebb/flow of wet seasons and drought. The water mechanics are really unique and there’s something tremendously satisfying about planning and building your dams and then seeing the consequences (crops live through the dry season! Oh shit I flooded everything!).
The current early access is extremely polished; I have played 70 hours and it hasn’t crashed a single time and I haven’t run into any frustrating bugs. It runs extremely well even when you push the engine. Because it’s early access the content still feels a little limited; you can reach a point where you can let the game run in the background for hours and know everything will be fine because you’ve solved the current ‘water + food for Population X to survive X days of drought’ problem. It would benefit from a broader tech tree and more map events (forest fire, disease, etc). The actual wet/dry seasons are far too predictable right now and it seems like the Early Access has everything in place to have actual weather and its consequences (ie. flooding that is due to weather and not my own terrible dam designs).
– Real player with 87.6 hrs in game
This is a really fun game. It does not yet have great depth (unlike the water reservoirs which you will greatly enjoy shaping), but I would say it’s worth every penny (bought it for some 25 Euros).
Playing with the water dynamics and building vertically is really neat. Yet - as in life, unfortunately - I feel I lack a bit of purpose. Hopefully this will be amended in future versions.
Improvement proposals:
- Please fix the leeve system. I don’t see the point of adding semi-realistic water dynamics if a 1m3 wood cubicle can withstand a 10m water column.
– Real player with 57.6 hrs in game
My Time At Portia
Is it Stardew Valley or another Harvest Moon clone? No! Will you enjoy it if you liked them, however? I’d say there’s about a 97% chance that you will. Let’s see why…
You have a house near a city. You harvest natural resources (the usual suspects: axes for trees, pickaxes for minerals), you can farm….wait, can? Not have to? Yeah, farming isn’t the central point of this game. Just like how in Stardew Valley, farming was necessary and crafting is optional (but highly recommended and you’re limited if you don’t), the same holds true here. You can farm, but you really must craft. After all, that’s the point of all of those mats you’re collecting. You fulfill orders, charm and insinuate yourself into the good graces of the locals, and likely eventually marry and reproduce with one of them (or adopt, if you’re the same gender)
– Real player with 506.3 hrs in game
This is an incredible game and the best Early Access game I’ve played since Grim Dawn. I’m 70 hours into this game and it feels like a complete product to me. There are 0 bugs thus far. It is well optimized.
I played some Animal Crossing back in the day on Game Cube and while it had its charm, it felt limited to me. It certainly didn’t pull me in the way this game does. This game has so much to do and much more depth to it than I was expecting going into it.
There is a social aspect with the folks around town that is a mini-game in its own including play dates, gifting, and completing crafting assignments, mini-missions, or mini-games like exercising a pet pig. Reaching certain friendship levels unlocks bonuses like store discounts and gifted items.
– Real player with 288.9 hrs in game
No Place Like Home
This game really appeals to my environmental side it’s nice calming game involving a lot of problem solving as well as exploration. visually spot on! I love the way the cows dance. A couple of suggestions…A modifiable sign post recipe would help..I kept getting lost in the underground dungeons and I think an option to change the gender of the player’s avatar would also be better. Just having a female character is a bit stereo-typing, she’s vacuuming up loads of rubbish and cooking for NPCs :)
– Real player with 97.9 hrs in game
This is a cute farming and questing game. I enjoyed it very much, however, there was quite a bit of repetition and every time I would die I had to go all the way back where I was to continue. I did like the idea of clearing trash and collecting items. There was one quest I never finished and decided not to complete it. I wish there was a way to gain health by eating food you cook. I wished there was a way to save the game instead of having to go back to your home. I know it auto saved occasionally but when you quit the game you would be back in your house when you started it back up again.
– Real player with 84.7 hrs in game
Zompiercer
THIS REVIEW CONTAINS SPOILERS. Game is more than a year in Early Acces AND ISN’T FINISHED - It’s a bit longer DEMO version.
Zompiercer is something new. I really, really like this game and the Idea in general but there is always a “but” and here is what i think :
You can find money in the Fridge or Gas Stove and ammo in the childs room or in the book shelf. Why there is no variation between those shelves ?
Zombies are awesome (6 types of them) and smashing them with Baseball bat is a great bonus.
– Real player with 38.7 hrs in game
Alright, I think I’ve played this game enough to give it a fair review now.
Firstly, an overview. Zompiercer is a zombie survival game very reminiscent of DayZ, where the main gimmick of the game is you live on and operate out of a train. You have to manage health, hunger, thirst, sleepiness, and the rather infamous stamina (I’ll address this in a bit). You can move around the world from town to town parking your train and looting a town full of food, water, medicine, weapons, ammo, and of course, zombies.
– Real player with 23.4 hrs in game
The Signal State
Great little Zach-like. If you like this genre of fiddly little programming games, you’ll like this. If you’re not interested in the genre, you won’t.
Pros of this particular game:
+Charming analog aesthetics. The game’s UI feels very “physical” and low-tech in a neat way.
+Minimalist but reasonably interesting story. I’m all about workers seizing the means of production.
+Good soundtrack. Really helps you get into that zen programming mode.
+More accessible than most games in this genre, as difficulty curve is lower. This might be a con for you, if you’re super good at this genre and really want a challenge, but I think difficulty curve is in that sweet spot challenging without feeling like you now have a second job learning an imaginary programming language.
– Real player with 36.4 hrs in game
This game falls short on so many aspects and makes so many dubious design decisions that makes me wonder whether the devs actually know what they’re doing:
- UI/UX:
The main UI, a physical rack representing modules, is just bad, period. Now before you yell blindly, “but node-based programming is the future!”, please note that the game does not feature node-based programming: actual node-based programming would be like Scratch, LabVIEW or Blender nodes. This game’s UI represents specifically DAW skeuomorphism, notably Propellerhead’s Reason. It is also a design decision from the last century, done by nobody else, and being commonly criticized around all the time. Also, DAWs don’t have a million tiny modules like this game.
– Real player with 20.7 hrs in game