The Good Life

The Good Life

Just to play through and do the main quest… eh it’s alright. Quirky but it’s fine, just play it then go do another game and forget it ever existed.

To get invested in and mess around? Hell no lol.

From release this was a janky mess of game-breakers and softlocks. The biggest of which was at least patched out (storage).

The content of the game is entirely just “go get this” with everything a convoluted web of ingredients upon ingredients of which everything is a rare drop except meat. Little to no emphasis nor encouragement when it comes being a photographer. Even with thousands of followers, keeping up with the trends on Flamingo barely gives you a few hundred a week so it’s not worth the effort when you could be running around hitting rocks or getting your daily time trial allowance.

Real player with 170.3 hrs in game


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Kickstarter backer here, so my review shows as a CD Key review, and will not count towards the overall review score.

That out of the way…

recommending with some serious caveats.

It’s a SWERY game, but not a ‘typical" SWERY game.

Weird, messy, a bit sloppy, a more Eastern POV and stereotype of life in the UK and the West.

Kb/m controls are quite clunky. Controller is better, if the game and Steam recognize your controller (PS4/PS5 recommended- the game seems to reuse towork properly with my XBox One controller).

Real player with 141.0 hrs in game

The Good Life on Steam

see you: a brief exile

see you: a brief exile

a teenager lived a normal life, was send to a strange lonely world by mystery power. is it possible to get back to where he came from?

search and discover:

speak with distinguished characters, gradually find out how this world work and how to get out of this place.

step by step mission:

catch up with one character, get more complicated mission.

recover mystery:

think and make decision, is what you must do for the sake of getting back.

qte:

various and lively interaction? once you manipulate well, no problem.

map design:

feel free to get to wherever you want, up to mountain, into forest or go underground, etc. if stuck, try to figure out right time or find corresponding key.

hidden factor:

collect scattered information fractions, which you can put together and get one touching story.


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see you: a brief exile on Steam