Potato Party: The Potatomancer

Potato Party: The Potatomancer

In a city where nature and technology unite in harmony, a tournament begins. A great tragedy is remembered, and the actions of the exceptional are honored. The curtain rises on a glorious stage of wood and steel, and at the end, a crown of legend. Storms surge across the battlefield, as gravity twists and meteors tear through the air. Let the games begin.

Potato Party: The Potatomancer is an in-development competitive party platformer in which potatoes in mech suits compete in an array of head-to-head arena challenges to crown a victor, who can turn the laws of nature against their opponents.

Key features:

4-WAY RUMBLE

  • Try game modes including King of the Hill and Capture The Flag as you dash, jump, and blast your way to victory. With free-for-all and team play options, the glory of victory can be shared with others or yours alone.

REWRITE THE LAWS OF NATURE

  • With each round you win, you may choose a new force of nature to unleash upon your opponents for the next round.

NETWORKED/LOCAL PLAY

  • Play with friends locally or create and compete in online rooms. Customize your game mode, level, and more to organize a tournament of epic proportions.

LEVELS & INTERACTABLES GALORE

  • Compete across a myriad of levels, each with a unique set of challenges and interactables that could determine your success or seal your defeat. Use your environment and its gifts to your advantage as you seek victory, but beware, as your opponents will undoubtedly do the same…

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Potato Party: The Potatomancer on Steam

The Signal State

The Signal State

Great little Zach-like. If you like this genre of fiddly little programming games, you’ll like this. If you’re not interested in the genre, you won’t.

Pros of this particular game:

+Charming analog aesthetics. The game’s UI feels very “physical” and low-tech in a neat way.

+Minimalist but reasonably interesting story. I’m all about workers seizing the means of production.

+Good soundtrack. Really helps you get into that zen programming mode.

+More accessible than most games in this genre, as difficulty curve is lower. This might be a con for you, if you’re super good at this genre and really want a challenge, but I think difficulty curve is in that sweet spot challenging without feeling like you now have a second job learning an imaginary programming language.

Real player with 36.4 hrs in game


Read More: Best Agriculture Logic Games.


This game falls short on so many aspects and makes so many dubious design decisions that makes me wonder whether the devs actually know what they’re doing:

  • UI/UX:

The main UI, a physical rack representing modules, is just bad, period. Now before you yell blindly, “but node-based programming is the future!”, please note that the game does not feature node-based programming: actual node-based programming would be like Scratch, LabVIEW or Blender nodes. This game’s UI represents specifically DAW skeuomorphism, notably Propellerhead’s Reason. It is also a design decision from the last century, done by nobody else, and being commonly criticized around all the time. Also, DAWs don’t have a million tiny modules like this game.

Real player with 20.7 hrs in game

The Signal State on Steam