Lifeflame Compendium

Lifeflame Compendium

Lifeflame Compendium is a WarBreedFarm RPG. These 3 main aspects of the game co-exist in an equilibrium that revolves around Lifeflame.

Lifeflame is a resource that enables entities to live, and is therefore the main driver for all creatures that want to stay alive. Players and NPCs alike gain Lifeflame by eating and drinking, herbivores start by foraging while carnivores must rely on hunting.

Both plants and animals age and then breed, passing on their traits to their descendants and giving way for the next generation.

With time, farming becomes the most efficient way to produce food, and together with crafting, civilization begins to develop to more advanced stages.

Prosperity, however, always precedes times of war, especially when resources grow plenty on one side and scarce on the other, giving rise to great clashes of swords and magic.

You will come to life onto this interconnected world, learn how to harness its resources and thrive in moments of peace, war, passion, mystery, adventure and romance!


Read More: Best Agriculture RPG Games.


Lifeflame Compendium on Steam

Herder

Herder

I had access to Beta release, it’s a fun unique take on farming, score attack, and tower-defence style games. Easy to pick up and play or sink a few hours into. Great fun!

It’s not a massive sprawling game, but you’ll easily get some hours of playtime in, well worth the $5.

Real player with 46.1 hrs in game


Read More: Best Agriculture Score Attack Games.


Full play through w/ all achievements here when it uploads: https://youtu.be/HZTvax6dNbc

First Off Pro tip I didn’t find out until 5 hours into the game if you hit the R key the dog will run the sheep into the starting area and consolidate them The Concept of this game is actually really well executed, but first let me talk about the main thing that ruins the game a good amount for me. My little herder dude likes to target rocks walls trees EVERYTHING so I could be facing forward hit the w and go backwards cause he’s targeting some random object it makes your character herk and jerk around and it’s tragic. The sheep are dumb they literally run TOWARDS the danger instead of away. Whoever made this game has a really good understanding of animals the disease from having too many and the problems that can come from not thinning the herd can cause a huge problem and this mechanic is really well done and makes getting some of the achievements very difficult even on casual mode. The shooting works really well when my dudes not focused on a rock or a wall. The upgrades are super cool I was actually very amused when my sheep went face first into one of the land mines I planted. Definitely recommend this game for the price.

Real player with 5.4 hrs in game

Herder on Steam

Grandiose

Grandiose

Played for 7 hours was more than enough. Good try for a 16 year old. Gets boring fast.

  • Fly traps don’t work is always 0 flies.

-Drill does nothing when right clicked on

-Door does nothing when right clicked on and never closes anyway

-Chicken coops don’t give more chickens even if bar is kept in the middle. Easier to just pick it up and place it again for full restock.

-Trees stay fallen 50% of the time and need more chopping before they disappear.

-Wheat has no icon in inventory when fully grown and picked.

Real player with 7.4 hrs in game


Read More: Best Agriculture Strategy Games.


Not ready for release. Needs an intro reading book or small help window, not some guy speaking in french, (which I do not speak or understand), to give a long video explaining mechanics and needs more content and building/crafting details per item so people understand what the item is, purpose its for, etc… Also the first day I had four men show up and had no weapon to craft to attack them. They destroyed everything.

Real player with 0.6 hrs in game

Grandiose on Steam

Mech Farmer

Mech Farmer

Mech Farmer is a story driven farming RPG set on a terraformed world where you must provide the colonists with food, help them achieve their life goals and protect them from hostile alien monsters - amongst other things…

Howdy! Soon your ship will land in Moonshine Gulch and you’ll assume the exciting role of MECH FARMER. The colony was established to extract precious minerals from below the planet’s surface - some people say the heavy machinery used is aggravating the local fauna and causing attacks but that’s not gonna get in the way of profits! Besides, you’ll have a mini-gun on your left arm, a flamethrower on your right and rocket launchers sitting on top of that 20 ton mech of yours, so quit ya belly achin'! Just keep the colonists fed and alive, OK? And don’t be putting crazy notions in their heads, like the company is only interested in money and doesn’t care about them - we don’t want a rebellion on our hands, do we?!

FEATURES

Farmin'

Full day/night seasonal cycle with over a dozen crops with different requirements. Deliver basic crops to each settlement or use them to create hearty meals that will be greatly appreciated.

Fightin'

Pilot a customisable mech. Quickly switch between the tools needed for farming (Plow, Seeder, Harvester etc.) and equip your weapon systems if necessary. Change mech components for greater speed, armour or power - and throw a splash of paint on whilst you’re at it.

Livin'

The colony of Moonshine Gulch consists of five settlements, each home to a variety of colonists that will require your help in various ways. Perhaps a recent widower will ask you to take her son fishing? The saloon owner may need you to help in the production of her patented NovaCorn moonshine? The scientist may require you to capture a large, ferocious alien bug? The more you help the people, the more they will trust you and bestow certain benefits upon you - perhaps you may even find love…

Choosin'

Your actions will have consequences. Some may be fairly minor, perhaps somebody may be a little upset. Others will have major ramifications. Families may be torn apart, people may leave the colony - some may even die. Your choices matter.

Playin'

You have a job to do, sure - but that doesn’t mean you won’t have time for fun! Equip your laser harpoon for some fast paced fishing, take pictures of the more docile local fauna as you fill out your collection and if you’re lucky enough to be given a FarmBoy - collect and play arcade classics at anytime!

Mech Farmer on Steam

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin

Came here as a gamer… left as a professional rice farmer degree

The realistic, in depth elements of rice farming combined with honing fighting skills plus surprising character revelations and development make Sakuna: Of Rice and Ruin a magnificent game. Beside its beautiful story‚ Sakuna’s personal growth is a pleasure to watch. Her reason for living is tested to the limit. The balanced emphasis on farming and fighting provides a great variety of tasks to undertake, providing dozens of hours of fun.

Real player with 114.1 hrs in game

I’ll leave a TLDR at the bottom.

I was hesitant yet curious coming into Sakuna. A game that’s half side-scroller beat’m up, and half in-depth rice farming is something unique and interesting to me.

We are introduced to Sakuna, a daughter of harvest goddesss Toyohana and war god Takeribi. Sakuna is a goddess who resides in the capital indulging herself on all sorts of expensive luxuries until one day she meets a certain group of humans and gets involved in an unfortunate event that has her and the group exiled to an isle of demons called Hinoe. It is on this isle that Sakuna will grow rice, hunt demons, and come to learn more about the humans that were exiled along with her.

Real player with 83.4 hrs in game

Sakuna: Of Rice and Ruin on Steam

Fantamal

Fantamal

HECK YEAH - I got an offer letter for college! It’s not Harvard or anything, but it’s still something…

HUH!?? This place is NOT like what I’d imagined! My professor just gave me a couple of quick lectures - like some kind of in-game tutorial for noobs - and then ran off! Leaving ME to take care of his creepy-looking animals. Actually… I’m not even sure if these are even animals at all? Professor called them ‘Fantamals’. Am I in some kind of Farm-sim Valley?

WHAT?! Someone stepped up to me while I was out shopping, and is challenging me to a Fantamal fight! He keeps his one in a weird bottle…

That’s right - Professor gave me one of those bottles too when he gave me the Fantamal. Guess I should’ve paid attention during that tutorial instead of just clicking through…

Ok then - I Got It! Let’s Fight!

[Game Introduction]

Inspired by farm-sim and monster-collecting games, you will collect different Fantamals and train them up, learning about their combat potential to earn credits at college. Explore the universe to learn about and unlock different Fantamals in different towns.

[Game Features]

  • Collect* produce from Fantamals in your very own research ranch.

  • Produce farm goods using different machines and cookware.

  • Deliver* goods to customers and fulfil orders.

  • Tame* Fantamals in the wild and train them up, or place them in your ranch for production.

  • Learn* about Fantamals, earn college credits and unlock loads of great prizes!

  • Meet* NPCs, make friends and battle against them!

Fantamal on Steam

Peachleaf Pirates

Peachleaf Pirates

Playing status: 51/52 achievement, finished the game (I don’t know how to get the last achievement)

Grindy Achievement(s): Yes (~10 achievements which can take ~20.6h to finish).

Optional Achievement(s): Yes (~41 achievements).

Difficult Achievement(s): No.

Intro

The farming sim genre has been on the rise recently. They usually have similar mechanics as Harvest Moon, although other games try to mix it with other genres. Seeing that Peachleaf Pirates is a combination of point and click and farming sim elements, I become curious about how the result will be, especially since both don’t seem to be similar in the control scheme.

Real player with 40.1 hrs in game

UPDATED ***

Thanks to the developer for letting me know about the information, i now finished the game.

I really enjoyed the farming side of the game, the combat was also fun, but i found the click and point side of the game a bit repeditive, just like the last part of the game i had to criss cross the map i think 4 times just to finish in 1 day.

Overall 6/10


after 20 hours i give up on this “point and click RPG” parts of the game, its not clear at all what to do , i see multiple side quests but they aren’t logged on the journal , i spend 40 minutes to complete a quest to save a parrot only to find out it didn’t continue the story at all and only gave me a discount at a shop i no longer need to use. Another i found a “winning ticket” to a casino which wouldn’t let you into the casino and i assume its for voodoo but the voodoo woman has dissappeared. Once this game has a properly designed walkthrough to help you when you get stuck this game is a big thumbs down. I really was enjoying all of the other elements of the game but the “point and click problem solving” needs a lot more “problem solving” from the developer. A hint system or something and ad all the minor things to quests and let us know what actually moves the story forward and what is a side quest like the parrot mission.

Real player with 22.4 hrs in game

Peachleaf Pirates on Steam

Picontier / ピコンティア

Picontier / ピコンティア

Wonderful little farming game from SKIPMORE and Kan.Kikuchi! This game has lots of things for you to do around your farm and an island. There are lots of items to collect and quests to complete. Lots of quality of life features are present in this game, as well as a catalog for the different items and people you have encountered. The game is in early access at the time of this review, and there are plans for lots more content to be added!

Real player with 44.8 hrs in game

If wanted to get because cheaper then other games on steam not $35 I recommend you get it either on sale or regular price.

Game itself was not bad.

I am not sure if they character customization yet - I like to see that.

Not sure if avatar evolves or levels up like if you pick a race that sort thing.

Like: I think farming aspects are similar to real life/ foraging/beating up monsters.

Graphics reminds of pixel art graphics if weren’t for mobs being different and regions.

Relationships improve on help, item unlock, new recipe.

Real player with 42.1 hrs in game

Picontier / ピコンティア on Steam

Sun Haven

Sun Haven

I love this game but it’s still buggy. I hope that new and bigger updates will soon be released. I find the progress of update releases to be very slow. I’m starting to lose hope that it will ever be updated.

Real player with 55.2 hrs in game

I love this game, it’s beautiful. I love the farming, mining and all the activities you can do within the game. Even though it’s early access I’m in love with it. It is rather buggy, since I have played multiplayer the entire time, my friend gets disconnected really often and he lost all his clothes and things in his inventory so make sure you put stuff in a container before you go to sleep. Avoid opening a container someone else is using because on one occasion it let the other person access the container and the stuff I had just added got deleted. I’m sure the game will only get better in the future.

Real player with 44.9 hrs in game

Sun Haven on Steam

Atomicrops

Atomicrops

Note: Despite my hours I have seen quite a bit of this game already. This is because I played a lot of the Limited Thyme Preview, so I would say that I have to say here is just. Atomicrops: Stardew Meets Gungeon But Falls a Bit ShortSoundtrack…………………………………………………………………………..⭐⭐⭐⭐/☆ (4/5)- This game has an awesome soundtrack that fits into its theme quite nicely. It’s quirky, lively, and a bit silly, which suits the game well. Only complaint is that there’s few songs. Graphics…………………………………………………………………………………⭐⭐⭐/☆☆ (3.5/5)- Good graphics for sure, but not as good as EtGs or Stardews. Boss sprites and character portraits look quite detailed though. Atmosphere/Mood…………………………………………………………………⭐⭐⭐⭐/☆ (4/5)- A cultative combination of the music, bosses, crop animations, and more, the game accomplishes it’s mood quite well. Gameplay……………………………………………………………………………..⭐⭐⭐/☆☆ (3/5)- The game is a bit repetitive, and doesn’t have all the best permanent content. More on that later. Potential Time Investment…………………………………………………………..⭐⭐⭐/☆☆ (3/5)- Due to the lack of permanent content, and an issue with keeping players completely engaged, time invested will likely be a bit shorter than other roguelites. Price……………………………………………………………………………….⭐⭐⭐/☆☆ (3.5/5)- The price is probably a bit too high for this game. It is best to buy it on sale. Lacking of Bugs…………………………………………………………………⭐⭐⭐⭐/☆ (4.5/5)- I have found only one bug playing this game, though it’s hard to say if it’s a bug or an intentional feature. Overall Star Verdict*…………………………………………………………….🌟🌟🌟/☆☆ (25.5/35)- At its core, the game is a lot about management, where two interesting concepts have been combined in a way that is a bit short of being perfect. *Overall Star Verdict is calculated by finding the mean of the seven different categories; that is, adding them all up and dividing them by the amount (7) to calculate the Verdict. Generally, the initial Verdict will be rounded up for the final one.A lot of people want to say that this game is “Stardew meets Gungeon.” In part that is true, but definitely not completely. And not necessarily for the better. This game is a bit short of being a perfect combination of those games. Farming is definitely a major portion of this game, and for the most part it’s not bad. The player has to till the ground, plant the seeds, and water them, simple stuff. But the game takes it a bit further than that. Plants can be fertilized to increase their value. Fertilizer is dropped from enemies, tying in the farming with the combat a bit. In addition, if crops are

! planted in a 2x2 square and fertilized, they will merge into one large crop. These large crops are worth considerable more than their smaller counterparts. This is a fitting mechanic because it encourages players to think about how they arrange their crops, instead of just mindlessly planting them everywhere. The action is a bit short of being up there with the greats. Lots of the time it’s somewhat repetitive, and unfortunately this doesn’t just apply to the farming aspect. There is little enemy variety, and several of the enemies are just enhanced versions of weaker ones. However, some of the enemies that there are have interesting attack patterns, which spice things up a bit. This issue also applies to the seasons as well. There’s four main seasons, and one final season. Each main season lasts three days, and features one boss at the very end. Every night the player will face a siege of mutant animals trying to eat the player’s crops. The difficulty of this siege ramps up nicely as the game progresses, and rarely feels unfair. In fact, at the beginning, it is actually quite easy. Very few enemies appear, and those that do have very little health. In addition, during the first year enemy bullets move insanely slow. But more on that later. Unfortunately, there is only one boss per season, which makes the fights feel a bit less unique. Once the player actually manages through the first four seasons they will go into the

! Nuclear Winter. This season is different from any other. It is entirely at night, and features only a single day. During this the player will be fighting off against the

! Corpse-a-copia, a giant head composed of various fruits and vegetables. This boss fight is actually very unique, because unlike most enemies it cannot be damaged through usual means. Instead, the player must

! farm and harvest crops to damage it.. This boss fight is executed in a way that perfectly combines both the fighting and farming aspects of the game, and is definitely one of the highlights. I mentioned how easy the first year of the game is. While that is still true, that does change later on. After beating the game once in the current year the player will be able to access the next year. There is not much difference between years, other than difficulty. As the years increase so do enemy bullet speeds, enemy attack speeds, enemy health, etc. Think of it as the Summoning Stones from UnderMine. There are some rewards for completing higher years, though they may not be enough to keep players engaged. The only rewards are

! some new characters and bachelors/bachelorettes. The marriage portion of this game isn’t exactly what it might seem like at first. It centers around roses, a rare crop that have a few, valuable uses, including dating. Dating one of the characters really just comes down to what they are offering at the time for the player’s roses. This makes it feel less like a relationship and more like a bartering system. In addition, besides from character portraits, none of the characters are interesting in the slightest. They have very little personality or story of any kind. This game has a beast of a soundtrack. The songs capture the feeling very well in the majority of the scenarios. My personal favorite is the boss theme of Summer. The graphics in this game are good too. Some sprites look a bit flat, especially with character and enemy sprites. This is heavily contradicted by the greatly detailed nature of the crops and boss sprites. There are some features that the game is missing and feels a bit unfinished because of it. Keep in mind these are from what I know and have experienced. First of all, there seems to be no almanac of any sort to keep track of the different crops. This makes it difficult to know which crops are more valuable than others, and as such makes it hard to prioritize which ones to grow. In addition, there’s no way to keep track of all the different items either, unless the player actively sees them or has them on them. Second, the game does not have an on-screen map. There is one in the inventory menu, but it’s quite small and not that helpful. Because of this, it’s easy to get lost at the start of the game. There’s also some areas that are just empty, with nothing in them at all. This is very apparent towards the ends of each biome. There’s also very few achievements in this game, and I don’t really see why that is. Hopefully more will be added in the future. So, for the most part, I do enjoy this game a fair bit. However, if you want to play a true roguelite, go play Enter the Gungeon or UnderMine. If you’re coming here purely for the farming, go play Stardew Valley instead. This game is not the best example of either of those two genres.

Real player with 267.2 hrs in game

Target Audience: Roguelite fans wanting something a bit different, and want something to put a lot of time in.

Summary:

Atomicrops is one of those games that’s the definition of a solid purchase. You’re not going to feel bad about the 15 dollars spent here as you will get a fun return on investment here, something that you’ll play for hours at a time (hell even with leaving the game on, notice the hours played here). Will the game be something that will revolutionize the genre or will stick with you 10-15 years down the road? Not right now no, I do believe that is possible with tweaks here and there it could be, but it’s a game that has a couple of “yeah, but”s about it that won’t put it in the elite. That definitely doesn’t mean it’s not worth the money.

Real player with 142.3 hrs in game

Atomicrops on Steam